140.frag WARNING: 0:3: varying deprecated in version 130; may be removed in future release ERROR: 0:17: '#error' : GL_ES is not set ERROR: 0:20: 'fragment-shader struct input' : not supported for this version or the enabled extensions ERROR: 0:24: 'location' : not supported for this version or the enabled extensions ERROR: 0:24: 'location qualifier on input' : not supported for this version or the enabled extensions ERROR: 0:32: 'assign' : l-value required "v" (can't modify shader input) ERROR: 0:32: 'out' : Non-L-value cannot be passed for 'out' or 'inout' parameters. ERROR: 6 compilation errors. No code generated. Shader version: 140 Requested GL_ARB_separate_shader_objects ERROR: node is still EOpNull! 0:10 Function Definition: main( (void) 0:10 Function Parameters: 0:12 Sequence 0:12 Sequence 0:12 move second child to first child (float) 0:12 'clip' (float) 0:12 direct index (smooth float) 0:12 'gl_ClipDistance' (smooth in 5-element array of float) 0:12 Constant: 0:12 2 (const int) 0:22 Sequence 0:22 move second child to first child (float) 0:22 'patch' (float) 0:22 Constant: 0:22 3.100000 0:30 Function Definition: foo( (void) 0:30 Function Parameters: 0:32 Sequence 0:32 Sequence 0:32 move second child to first child (2-component vector of float) 0:32 'r1' (2-component vector of float) 0:32 modf (2-component vector of float) 0:32 vector swizzle (2-component vector of float) 0:32 'v' (smooth in 4-component vector of float) 0:32 Sequence 0:32 Constant: 0:32 0 (const int) 0:32 Constant: 0:32 1 (const int) 0:32 vector swizzle (2-component vector of float) 0:32 'v' (smooth in 4-component vector of float) 0:32 Sequence 0:32 Constant: 0:32 2 (const int) 0:32 Constant: 0:32 3 (const int) 0:33 Sequence 0:33 move second child to first child (2-component vector of float) 0:33 'r2' (2-component vector of float) 0:33 modf (2-component vector of float) 0:33 vector swizzle (2-component vector of float) 0:33 'o' (out 4-component vector of float) 0:33 Sequence 0:33 Constant: 0:33 0 (const int) 0:33 Constant: 0:33 1 (const int) 0:33 vector swizzle (2-component vector of float) 0:33 'o' (out 4-component vector of float) 0:33 Sequence 0:33 Constant: 0:33 2 (const int) 0:33 Constant: 0:33 3 (const int) 0:? Linker Objects 0:? 'v' (smooth in 4-component vector of float) 0:? 'i' (smooth in 4-component vector of float) 0:? 'o' (out 4-component vector of float) 0:? 'gl_ClipDistance' (smooth in 5-element array of float) 0:? 'gl_ClipDistance' (smooth in 5-element array of float) 0:? 's' (smooth in structure{float f}) 0:? 'patch' (float) 0:? 'vl' (layout(location=3 ) smooth in 4-component vector of float) 0:? 'vl2' (layout(location=4 ) smooth in 4-component vector of float) Linked fragment stage: Shader version: 140 Requested GL_ARB_separate_shader_objects ERROR: node is still EOpNull! 0:10 Function Definition: main( (void) 0:10 Function Parameters: 0:12 Sequence 0:12 Sequence 0:12 move second child to first child (float) 0:12 'clip' (float) 0:12 direct index (smooth float) 0:12 'gl_ClipDistance' (smooth in 5-element array of float) 0:12 Constant: 0:12 2 (const int) 0:22 Sequence 0:22 move second child to first child (float) 0:22 'patch' (float) 0:22 Constant: 0:22 3.100000 0:30 Function Definition: foo( (void) 0:30 Function Parameters: 0:32 Sequence 0:32 Sequence 0:32 move second child to first child (2-component vector of float) 0:32 'r1' (2-component vector of float) 0:32 modf (2-component vector of float) 0:32 vector swizzle (2-component vector of float) 0:32 'v' (smooth in 4-component vector of float) 0:32 Sequence 0:32 Constant: 0:32 0 (const int) 0:32 Constant: 0:32 1 (const int) 0:32 vector swizzle (2-component vector of float) 0:32 'v' (smooth in 4-component vector of float) 0:32 Sequence 0:32 Constant: 0:32 2 (const int) 0:32 Constant: 0:32 3 (const int) 0:33 Sequence 0:33 move second child to first child (2-component vector of float) 0:33 'r2' (2-component vector of float) 0:33 modf (2-component vector of float) 0:33 vector swizzle (2-component vector of float) 0:33 'o' (out 4-component vector of float) 0:33 Sequence 0:33 Constant: 0:33 0 (const int) 0:33 Constant: 0:33 1 (const int) 0:33 vector swizzle (2-component vector of float) 0:33 'o' (out 4-component vector of float) 0:33 Sequence 0:33 Constant: 0:33 2 (const int) 0:33 Constant: 0:33 3 (const int) 0:? Linker Objects 0:? 'v' (smooth in 4-component vector of float) 0:? 'i' (smooth in 4-component vector of float) 0:? 'o' (out 4-component vector of float) 0:? 'gl_ClipDistance' (smooth in 5-element array of float) 0:? 'gl_ClipDistance' (smooth in 5-element array of float) 0:? 's' (smooth in structure{float f}) 0:? 'patch' (float) 0:? 'vl' (layout(location=3 ) smooth in 4-component vector of float) 0:? 'vl2' (layout(location=4 ) smooth in 4-component vector of float)