pointCoord.frag Shader version: 100 0:? Sequence 0:5 Function Definition: main( (void) 0:5 Function Parameters: 0:? Sequence 0:9 Test condition and select (void) 0:9 Condition 0:9 Compare Less Than (bool) 0:9 length (mediump float) 0:9 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float) 0:9 Constant: 0:9 0.300000 0:9 true case 0:10 move second child to first child (highp 4-component vector of float) 0:10 'color' (highp 4-component vector of float) 0:10 Function Call: texture2D(s21;vf2; (lowp 4-component vector of float) 0:10 'sampler' (uniform lowp sampler2D) 0:10 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float) 0:9 false case 0:12 move second child to first child (highp 4-component vector of float) 0:12 'color' (highp 4-component vector of float) 0:12 Constant: 0:12 0.000000 0:12 0.000000 0:12 0.000000 0:12 0.000000 0:14 move second child to first child (highp 4-component vector of float) 0:14 'gl_FragColor' (fragColor mediump 4-component vector of float) 0:14 'color' (highp 4-component vector of float) 0:? Linker Objects 0:? 'sampler' (uniform lowp sampler2D) Linked fragment stage: Shader version: 100 0:? Sequence 0:5 Function Definition: main( (void) 0:5 Function Parameters: 0:? Sequence 0:9 Test condition and select (void) 0:9 Condition 0:9 Compare Less Than (bool) 0:9 length (mediump float) 0:9 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float) 0:9 Constant: 0:9 0.300000 0:9 true case 0:10 move second child to first child (highp 4-component vector of float) 0:10 'color' (highp 4-component vector of float) 0:10 Function Call: texture2D(s21;vf2; (lowp 4-component vector of float) 0:10 'sampler' (uniform lowp sampler2D) 0:10 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float) 0:9 false case 0:12 move second child to first child (highp 4-component vector of float) 0:12 'color' (highp 4-component vector of float) 0:12 Constant: 0:12 0.000000 0:12 0.000000 0:12 0.000000 0:12 0.000000 0:14 move second child to first child (highp 4-component vector of float) 0:14 'gl_FragColor' (fragColor mediump 4-component vector of float) 0:14 'color' (highp 4-component vector of float) 0:? Linker Objects 0:? 'sampler' (uniform lowp sampler2D)