versionsErrors.vert Warning, version 420 is not yet complete; most version-specific features are present, but some are missing. WARNING: 0:38: attribute deprecated in version 130; may be removed in future release ERROR: 0:38: 'attribute' : no longer supported in core profile; removed in version 420 ERROR: 0:45: 'discard' : not supported in this stage: vertex ERROR: 2 compilation errors. No code generated. Shader version: 420 Requested GL_ARB_texture_rectangle ERROR: node is still EOpNull! 0:42 Function Definition: main( (void) 0:42 Function Parameters: 0:44 Sequence 0:44 move second child to first child (4-component vector of float) 0:44 gl_Position: direct index for structure (gl_Position 4-component vector of float) 0:44 'anon@1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord}) 0:44 Constant: 0:44 0 (const uint) 0:44 Construct vec4 (4-component vector of float) 0:44 'color' (in 3-component vector of float) 0:44 Constant: 0:44 142.000000 0:45 Branch: Kill 0:? Linker Objects 0:? 'color' (in 3-component vector of float) 0:? 'foo' (uniform sampler2DRect) 0:? 'gl_VertexID' (gl_VertexId int) 0:? 'gl_InstanceID' (gl_InstanceId int) Linked vertex stage: Shader version: 420 Requested GL_ARB_texture_rectangle ERROR: node is still EOpNull! 0:42 Function Definition: main( (void) 0:42 Function Parameters: 0:44 Sequence 0:44 move second child to first child (4-component vector of float) 0:44 gl_Position: direct index for structure (gl_Position 4-component vector of float) 0:44 'anon@1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 1-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out 1-element array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord}) 0:44 Constant: 0:44 0 (const uint) 0:44 Construct vec4 (4-component vector of float) 0:44 'color' (in 3-component vector of float) 0:44 Constant: 0:44 142.000000 0:45 Branch: Kill 0:? Linker Objects 0:? 'color' (in 3-component vector of float) 0:? 'foo' (uniform sampler2DRect) 0:? 'gl_VertexID' (gl_VertexId int) 0:? 'gl_InstanceID' (gl_InstanceId int)