float4 PixelShaderFunction(float4 input) : COLOR0 { for (;;) ; for (++input; ; ) ; [unroll] for (; input != input; ) {} for (; input != input; ) { return -input; } for (--input; input != input; input += 2) { return -input; } for (;;) if (input.x > 2.0) break; for (;;) if (input.x > 2.0) continue; float ii; for (int ii = -1; ii < 3; ++ii) if (ii == 2) continue; --ii; }