cppNest.vert ERROR: 0:144: '#elif' : #elif after #else ERROR: 0:152: '#else' : #else after #else ERROR: 0:161: '#elif' : #elif after #else ERROR: 0:169: '#else' : #else after #else ERROR: 0:177: 'macro expansion' : End of input in macro FUNC ERROR: 0:178: '' : compilation terminated ERROR: 6 compilation errors. No code generated. Shader version: 110 ERROR: node is still EOpNull! 0:5 Sequence 0:5 move second child to first child (temp float) 0:5 'sum' (global float) 0:5 Constant: 0:5 0.000000 0:7 Function Definition: main( (global void) 0:7 Function Parameters: 0:12 Sequence 0:12 add second child into first child (temp float) 0:12 'sum' (global float) 0:12 Constant: 0:12 1.000000 0:21 add second child into first child (temp float) 0:21 'sum' (global float) 0:21 Constant: 0:21 300.000000 0:61 add second child into first child (temp float) 0:61 'sum' (global float) 0:61 Constant: 0:61 600000.000000 0:65 add second child into first child (temp float) 0:65 'sum' (global float) 0:65 Constant: 0:65 80000000.000000 0:69 add second child into first child (temp float) 0:69 'sum' (global float) 0:69 Constant: 0:69 900000000.000000 0:76 add second child into first child (temp float) 0:76 'sum' (global float) 0:76 Constant: 0:76 7000000.000000 0:86 move second child to first child (temp 4-component vector of float) 0:86 'gl_Position' (gl_Position 4-component vector of float Position) 0:86 Construct vec4 (temp 4-component vector of float) 0:86 'sum' (global float) 0:103 Sequence 0:103 move second child to first child (temp int) 0:103 'selected4' (global int) 0:103 Constant: 0:103 4 (const int) 0:115 Sequence 0:115 move second child to first child (temp int) 0:115 'selected2' (global int) 0:115 Constant: 0:115 2 (const int) 0:133 Sequence 0:133 move second child to first child (temp int) 0:133 'selected3' (global int) 0:133 Constant: 0:133 3 (const int) 0:175 Function Definition: foo985( (global void) 0:175 Function Parameters: 0:175 Sequence 0:175 add (temp int) 0:175 Constant: 0:175 2 (const int) 0:175 Comma (temp int) 0:175 Constant: 0:175 3 (const int) 0:175 Constant: 0:175 4 (const int) 0:? Linker Objects 0:? 'sum' (global float) 0:? 'selected4' (global int) 0:? 'selected2' (global int) 0:? 'selected3' (global int) Linked vertex stage: Shader version: 110 ERROR: node is still EOpNull! 0:5 Sequence 0:5 move second child to first child (temp float) 0:5 'sum' (global float) 0:5 Constant: 0:5 0.000000 0:7 Function Definition: main( (global void) 0:7 Function Parameters: 0:12 Sequence 0:12 add second child into first child (temp float) 0:12 'sum' (global float) 0:12 Constant: 0:12 1.000000 0:21 add second child into first child (temp float) 0:21 'sum' (global float) 0:21 Constant: 0:21 300.000000 0:61 add second child into first child (temp float) 0:61 'sum' (global float) 0:61 Constant: 0:61 600000.000000 0:65 add second child into first child (temp float) 0:65 'sum' (global float) 0:65 Constant: 0:65 80000000.000000 0:69 add second child into first child (temp float) 0:69 'sum' (global float) 0:69 Constant: 0:69 900000000.000000 0:76 add second child into first child (temp float) 0:76 'sum' (global float) 0:76 Constant: 0:76 7000000.000000 0:86 move second child to first child (temp 4-component vector of float) 0:86 'gl_Position' (gl_Position 4-component vector of float Position) 0:86 Construct vec4 (temp 4-component vector of float) 0:86 'sum' (global float) 0:103 Sequence 0:103 move second child to first child (temp int) 0:103 'selected4' (global int) 0:103 Constant: 0:103 4 (const int) 0:115 Sequence 0:115 move second child to first child (temp int) 0:115 'selected2' (global int) 0:115 Constant: 0:115 2 (const int) 0:133 Sequence 0:133 move second child to first child (temp int) 0:133 'selected3' (global int) 0:133 Constant: 0:133 3 (const int) 0:? Linker Objects 0:? 'sum' (global float) 0:? 'selected4' (global int) 0:? 'selected2' (global int) 0:? 'selected3' (global int)