#version 130 float gu[]; float g4[4]; float g5[5]; uniform int a; float[4] foo(float a[5]) { return float[](a[0], a[1], a[2], a[3]); } void bar(float[5]) {} void main() { { float gu[2]; // okay, new scope gu[2] = 4.0; // ERROR, overflow } gu[2] = 4.0; // okay gu[3] = 3.0; gu[a] = 5.0; // ERROR g4 = foo(g5); g5 = g4; // ERROR gu = g4; // ERROR foo(gu); // ERROR bar(g5); if (float[4](1.0, 2.0, 3.0, 4.0) == g4) gu[0] = 2.0; float u[]; u[2] = 3.0; // okay float u[5]; u[5] = 5.0; // ERROR foo(u); // okay gl_FragData[1000] = vec4(1.0); // ERROR gl_FragData[-1] = vec4(1.0); // ERROR gl_FragData[3] = vec4(1.0); const int ca[] = int[](3, 2); int sum = ca[0]; sum += ca[1]; sum += ca[2]; // ERROR const int ca3[3] = int[](3, 2); // ERROR int ica[] = int[](3, 2); int ica3[3] = int[](3, 2); // ERROR ica[3.1] = 3; // ERROR ica[u[1]] = 4; // ERROR } int[] foo213234(); // ERROR int foo234234(float[]); // ERROR int foo234235(vec2[] v); // ERROR vec3 guns[]; float f = guns[7]; void foo() { int uns[]; uns[3] = 40; uns[1] = 30; guns[2] = vec3(2.4); float unsf[]; bar(unsf); // ERROR } float[] foo2() // ERROR { float f[]; return f; float g[9]; return g; // ERROR } float gUnusedUnsized[]; void foo3() { float resize1[]; resize1[2] = 4.0; resize1.length(); // ERROR float resize1[3]; resize1.length(); float resize2[]; resize2[5] = 4.0; float resize2[5]; // should be ERROR, but is not resize2.length(); resize2[5] = 4.0; // ERROR } int[] i = int[](); // ERROR, need constructor arguments float emptyA[]; float b = vec4(emptyA); // ERROR, array can't be a constructor argument uniform sampler2D s2d[]; void foo4() { s2d[a]; // ERROR, can't variably index unsized array }