140.vert ERROR: 0:23: 'gl_Position' : identifiers starting with "gl_" are reserved ERROR: 0:25: 'location' : not supported for this version or the enabled extensions ERROR: 0:25: 'location qualifier on input' : not supported for this version or the enabled extensions WARNING: 0:27: '#extension' : extension is only partially supported: GL_ARB_explicit_attrib_location ERROR: 0:34: 'redeclaration' : cannot change storage, memory, or auxiliary qualification of gl_Position ERROR: 0:34: 'redeclaration' : cannot change interpolation qualification of gl_Position ERROR: 0:35: 'redeclaration' : cannot change the type of gl_Position ERROR: 0:38: 'gl_ClipVertex' : cannot redeclare after use ERROR: 0:39: 'gl_FogFragCoord' : cannot redeclare after use ERROR: 8 compilation errors. No code generated. Shader version: 140 Requested GL_ARB_explicit_attrib_location Requested GL_ARB_separate_shader_objects ERROR: node is still EOpNull! 0:9 Function Definition: main( (void) 0:9 Function Parameters: 0:11 Sequence 0:11 Sequence 0:11 move second child to first child (int) 0:11 'id' (int) 0:11 'gl_InstanceID' (gl_InstanceId int) 0:12 add second child into first child (int) 0:12 'id' (int) 0:12 anonMem: direct index for structure (layout(column_major std140 offset=0 ) uniform int) 0:12 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 offset=0 ) uniform int anonMem}) 0:12 Constant: 0:12 0 (const uint) 0:13 add second child into first child (int) 0:13 'id' (int) 0:13 direct index (int) 0:13 Function Call: texelFetch(isB1;i1; (4-component vector of int) 0:13 'sbuf' (uniform isamplerBuffer) 0:13 Constant: 0:13 8 (const int) 0:13 Constant: 0:13 3 (const int) 0:14 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float) 0:15 'gl_Color' (in 4-component vector of float) 0:16 direct index (structure{4-component vector of float ambient, 4-component vector of float diffuse, 4-component vector of float specular, 4-component vector of float position, 4-component vector of float halfVector, 3-component vector of float spotDirection, float spotExponent, float spotCutoff, float spotCosCutoff, float constantAttenuation, float linearAttenuation, float quadraticAttenuation}) 0:16 'gl_LightSource' (uniform 32-element array of structure{4-component vector of float ambient, 4-component vector of float diffuse, 4-component vector of float specular, 4-component vector of float position, 4-component vector of float halfVector, 3-component vector of float spotDirection, float spotExponent, float spotCutoff, float spotCosCutoff, float constantAttenuation, float linearAttenuation, float quadraticAttenuation}) 0:16 Constant: 0:16 0 (const int) 0:17 far: direct index for structure (float) 0:17 'gl_DepthRange' (uniform structure{float near, float far, float diff}) 0:17 Constant: 0:17 1 (const int) 0:18 'gl_TexCoord' (smooth out implicitly-sized array of 4-component vector of float) 0:19 'gl_FogFragCoord' (smooth out float) 0:20 'gl_FrontColor' (smooth out 4-component vector of float) 0:? Linker Objects 0:? 'sbuf' (uniform isamplerBuffer) 0:? 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 offset=0 ) uniform int anonMem}) 0:? 'gl_TexCoord' (smooth out implicitly-sized array of 4-component vector of float) 0:? 'gl_Position' (smooth out 4-component vector of float) 0:? 'locBad' (layout(location=9 ) in 4-component vector of float) 0:? 'loc' (layout(location=9 ) in 4-component vector of float) 0:? 'gl_PointSize' (gl_PointSize float) 0:? 'gl_PointSize' (gl_PointSize float) 0:? 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float) 0:? 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float) 0:? 'gl_FogFragCoord' (smooth out float) 0:? 'gl_FogFragCoord' (smooth out float) 0:? 'gl_VertexID' (gl_VertexId int) 0:? 'gl_InstanceID' (gl_InstanceId int) Linked vertex stage: Shader version: 140 Requested GL_ARB_explicit_attrib_location Requested GL_ARB_separate_shader_objects ERROR: node is still EOpNull! 0:9 Function Definition: main( (void) 0:9 Function Parameters: 0:11 Sequence 0:11 Sequence 0:11 move second child to first child (int) 0:11 'id' (int) 0:11 'gl_InstanceID' (gl_InstanceId int) 0:12 add second child into first child (int) 0:12 'id' (int) 0:12 anonMem: direct index for structure (layout(column_major std140 offset=0 ) uniform int) 0:12 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 offset=0 ) uniform int anonMem}) 0:12 Constant: 0:12 0 (const uint) 0:13 add second child into first child (int) 0:13 'id' (int) 0:13 direct index (int) 0:13 Function Call: texelFetch(isB1;i1; (4-component vector of int) 0:13 'sbuf' (uniform isamplerBuffer) 0:13 Constant: 0:13 8 (const int) 0:13 Constant: 0:13 3 (const int) 0:14 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float) 0:15 'gl_Color' (in 4-component vector of float) 0:16 direct index (structure{4-component vector of float ambient, 4-component vector of float diffuse, 4-component vector of float specular, 4-component vector of float position, 4-component vector of float halfVector, 3-component vector of float spotDirection, float spotExponent, float spotCutoff, float spotCosCutoff, float constantAttenuation, float linearAttenuation, float quadraticAttenuation}) 0:16 'gl_LightSource' (uniform 32-element array of structure{4-component vector of float ambient, 4-component vector of float diffuse, 4-component vector of float specular, 4-component vector of float position, 4-component vector of float halfVector, 3-component vector of float spotDirection, float spotExponent, float spotCutoff, float spotCosCutoff, float constantAttenuation, float linearAttenuation, float quadraticAttenuation}) 0:16 Constant: 0:16 0 (const int) 0:17 far: direct index for structure (float) 0:17 'gl_DepthRange' (uniform structure{float near, float far, float diff}) 0:17 Constant: 0:17 1 (const int) 0:18 'gl_TexCoord' (smooth out 1-element array of 4-component vector of float) 0:19 'gl_FogFragCoord' (smooth out float) 0:20 'gl_FrontColor' (smooth out 4-component vector of float) 0:? Linker Objects 0:? 'sbuf' (uniform isamplerBuffer) 0:? 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 offset=0 ) uniform int anonMem}) 0:? 'gl_TexCoord' (smooth out 1-element array of 4-component vector of float) 0:? 'gl_Position' (smooth out 4-component vector of float) 0:? 'locBad' (layout(location=9 ) in 4-component vector of float) 0:? 'loc' (layout(location=9 ) in 4-component vector of float) 0:? 'gl_PointSize' (gl_PointSize float) 0:? 'gl_PointSize' (gl_PointSize float) 0:? 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float) 0:? 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float) 0:? 'gl_FogFragCoord' (smooth out float) 0:? 'gl_FogFragCoord' (smooth out float) 0:? 'gl_VertexID' (gl_VertexId int) 0:? 'gl_InstanceID' (gl_InstanceId int)