460.vert Shader version: 460 0:? Sequence 0:7 Function Definition: main( ( global void) 0:7 Function Parameters: 0:? Sequence 0:10 move second child to first child ( temp bool) 0:10 'b1' ( temp bool) 0:10 anyInvocation ( global bool) 0:10 'b1' ( temp bool) 0:11 move second child to first child ( temp bool) 0:11 'b1' ( temp bool) 0:11 allInvocations ( global bool) 0:11 'b1' ( temp bool) 0:12 move second child to first child ( temp bool) 0:12 'b1' ( temp bool) 0:12 allInvocationsEqual ( global bool) 0:12 'b1' ( temp bool) 0:? Linker Objects 0:? 'i' ( global int) 0:? 'f' ( global float) 0:? 'gl_VertexID' ( gl_VertexId int VertexId) 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) Linked vertex stage: Shader version: 460 0:? Sequence 0:7 Function Definition: main( ( global void) 0:7 Function Parameters: 0:? Sequence 0:10 move second child to first child ( temp bool) 0:10 'b1' ( temp bool) 0:10 anyInvocation ( global bool) 0:10 'b1' ( temp bool) 0:11 move second child to first child ( temp bool) 0:11 'b1' ( temp bool) 0:11 allInvocations ( global bool) 0:11 'b1' ( temp bool) 0:12 move second child to first child ( temp bool) 0:12 'b1' ( temp bool) 0:12 allInvocationsEqual ( global bool) 0:12 'b1' ( temp bool) 0:? Linker Objects 0:? 'i' ( global int) 0:? 'f' ( global float) 0:? 'gl_VertexID' ( gl_VertexId int VertexId) 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)