hlsl.intrinsics.lit.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:2 Function Definition: @PixelShaderFunction(f1;f1;f1; ( temp void) 0:2 Function Parameters: 0:2 'n_dot_l' ( in float) 0:2 'n_dot_h' ( in float) 0:2 'm' ( in float) 0:? Sequence 0:3 Sequence 0:3 move second child to first child ( temp 4-component vector of float) 0:3 'r0' ( temp 4-component vector of float) 0:3 Construct vec4 ( temp 4-component vector of float) 0:3 Constant: 0:3 1.000000 0:3 max ( temp float) 0:3 'n_dot_l' ( in float) 0:3 Constant: 0:3 0.000000 0:3 Test condition and select ( temp float) 0:3 Condition 0:3 Compare Less Than ( temp bool) 0:3 min ( temp float) 0:3 'n_dot_l' ( in float) 0:3 'n_dot_h' ( in float) 0:3 Constant: 0:3 0.000000 0:3 true case 0:3 Constant: 0:3 0.000000 0:3 false case 0:3 component-wise multiply ( temp float) 0:3 'n_dot_h' ( in float) 0:3 'm' ( in float) 0:3 Constant: 0:3 1.000000 0:2 Function Definition: PixelShaderFunction( ( temp void) 0:2 Function Parameters: 0:? Sequence 0:2 move second child to first child ( temp float) 0:? 'n_dot_l' ( temp float) 0:? 'n_dot_l' (layout( location=0) in float) 0:2 move second child to first child ( temp float) 0:? 'n_dot_h' ( temp float) 0:? 'n_dot_h' (layout( location=1) in float) 0:2 move second child to first child ( temp float) 0:? 'm' ( temp float) 0:? 'm' (layout( location=2) in float) 0:2 Function Call: @PixelShaderFunction(f1;f1;f1; ( temp void) 0:? 'n_dot_l' ( temp float) 0:? 'n_dot_h' ( temp float) 0:? 'm' ( temp float) 0:? Linker Objects 0:? 'n_dot_l' (layout( location=0) in float) 0:? 'n_dot_h' (layout( location=1) in float) 0:? 'm' (layout( location=2) in float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:2 Function Definition: @PixelShaderFunction(f1;f1;f1; ( temp void) 0:2 Function Parameters: 0:2 'n_dot_l' ( in float) 0:2 'n_dot_h' ( in float) 0:2 'm' ( in float) 0:? Sequence 0:3 Sequence 0:3 move second child to first child ( temp 4-component vector of float) 0:3 'r0' ( temp 4-component vector of float) 0:3 Construct vec4 ( temp 4-component vector of float) 0:3 Constant: 0:3 1.000000 0:3 max ( temp float) 0:3 'n_dot_l' ( in float) 0:3 Constant: 0:3 0.000000 0:3 Test condition and select ( temp float) 0:3 Condition 0:3 Compare Less Than ( temp bool) 0:3 min ( temp float) 0:3 'n_dot_l' ( in float) 0:3 'n_dot_h' ( in float) 0:3 Constant: 0:3 0.000000 0:3 true case 0:3 Constant: 0:3 0.000000 0:3 false case 0:3 component-wise multiply ( temp float) 0:3 'n_dot_h' ( in float) 0:3 'm' ( in float) 0:3 Constant: 0:3 1.000000 0:2 Function Definition: PixelShaderFunction( ( temp void) 0:2 Function Parameters: 0:? Sequence 0:2 move second child to first child ( temp float) 0:? 'n_dot_l' ( temp float) 0:? 'n_dot_l' (layout( location=0) in float) 0:2 move second child to first child ( temp float) 0:? 'n_dot_h' ( temp float) 0:? 'n_dot_h' (layout( location=1) in float) 0:2 move second child to first child ( temp float) 0:? 'm' ( temp float) 0:? 'm' (layout( location=2) in float) 0:2 Function Call: @PixelShaderFunction(f1;f1;f1; ( temp void) 0:? 'n_dot_l' ( temp float) 0:? 'n_dot_h' ( temp float) 0:? 'm' ( temp float) 0:? Linker Objects 0:? 'n_dot_l' (layout( location=0) in float) 0:? 'n_dot_h' (layout( location=1) in float) 0:? 'm' (layout( location=2) in float) // Module Version 10000 // Generated by (magic number): 80003 // Id's are bound by 52 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "PixelShaderFunction" 37 40 43 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "PixelShaderFunction" Name 12 "@PixelShaderFunction(f1;f1;f1;" Name 9 "n_dot_l" Name 10 "n_dot_h" Name 11 "m" Name 16 "r0" Name 35 "n_dot_l" Name 37 "n_dot_l" Name 39 "n_dot_h" Name 40 "n_dot_h" Name 42 "m" Name 43 "m" Name 45 "param" Name 47 "param" Name 49 "param" Decorate 37(n_dot_l) Location 0 Decorate 40(n_dot_h) Location 1 Decorate 43(m) Location 2 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypePointer Function 6(float) 8: TypeFunction 2 7(ptr) 7(ptr) 7(ptr) 14: TypeVector 6(float) 4 15: TypePointer Function 14(fvec4) 17: 6(float) Constant 1065353216 19: 6(float) Constant 0 25: TypeBool 36: TypePointer Input 6(float) 37(n_dot_l): 36(ptr) Variable Input 40(n_dot_h): 36(ptr) Variable Input 43(m): 36(ptr) Variable Input 4(PixelShaderFunction): 2 Function None 3 5: Label 35(n_dot_l): 7(ptr) Variable Function 39(n_dot_h): 7(ptr) Variable Function 42(m): 7(ptr) Variable Function 45(param): 7(ptr) Variable Function 47(param): 7(ptr) Variable Function 49(param): 7(ptr) Variable Function 38: 6(float) Load 37(n_dot_l) Store 35(n_dot_l) 38 41: 6(float) Load 40(n_dot_h) Store 39(n_dot_h) 41 44: 6(float) Load 43(m) Store 42(m) 44 46: 6(float) Load 35(n_dot_l) Store 45(param) 46 48: 6(float) Load 39(n_dot_h) Store 47(param) 48 50: 6(float) Load 42(m) Store 49(param) 50 51: 2 FunctionCall 12(@PixelShaderFunction(f1;f1;f1;) 45(param) 47(param) 49(param) Return FunctionEnd 12(@PixelShaderFunction(f1;f1;f1;): 2 Function None 8 9(n_dot_l): 7(ptr) FunctionParameter 10(n_dot_h): 7(ptr) FunctionParameter 11(m): 7(ptr) FunctionParameter 13: Label 16(r0): 15(ptr) Variable Function 21: 7(ptr) Variable Function 18: 6(float) Load 9(n_dot_l) 20: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 18 19 22: 6(float) Load 9(n_dot_l) 23: 6(float) Load 10(n_dot_h) 24: 6(float) ExtInst 1(GLSL.std.450) 37(FMin) 22 23 26: 25(bool) FOrdLessThan 24 19 SelectionMerge 28 None BranchConditional 26 27 29 27: Label Store 21 19 Branch 28 29: Label 30: 6(float) Load 10(n_dot_h) 31: 6(float) Load 11(m) 32: 6(float) FMul 30 31 Store 21 32 Branch 28 28: Label 33: 6(float) Load 21 34: 14(fvec4) CompositeConstruct 17 20 33 17 Store 16(r0) 34 Return FunctionEnd