hlsl.samplebias.basic.dx10.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 Function Parameters: 0:? Sequence 0:31 Sequence 0:31 move second child to first child ( temp 4-component vector of float) 0:31 'txval10' ( temp 4-component vector of float) 0:31 texture ( temp 4-component vector of float) 0:31 Construct combined texture-sampler ( temp sampler1D) 0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D) 0:31 'g_sSamp' (layout( binding=0) uniform sampler) 0:31 Constant: 0:31 0.100000 0:31 Constant: 0:31 0.500000 0:32 Sequence 0:32 move second child to first child ( temp 4-component vector of int) 0:32 'txval11' ( temp 4-component vector of int) 0:32 texture ( temp 4-component vector of int) 0:32 Construct combined texture-sampler ( temp isampler1D) 0:32 'g_tTex1di4' ( uniform itexture1D) 0:32 'g_sSamp' (layout( binding=0) uniform sampler) 0:32 Constant: 0:32 0.200000 0:32 Constant: 0:32 0.500000 0:33 Sequence 0:33 move second child to first child ( temp 4-component vector of uint) 0:33 'txval12' ( temp 4-component vector of uint) 0:33 texture ( temp 4-component vector of uint) 0:33 Construct combined texture-sampler ( temp usampler1D) 0:33 'g_tTex1du4' ( uniform utexture1D) 0:33 'g_sSamp' (layout( binding=0) uniform sampler) 0:33 Constant: 0:33 0.300000 0:33 Constant: 0:33 0.500000 0:35 Sequence 0:35 move second child to first child ( temp 4-component vector of float) 0:35 'txval20' ( temp 4-component vector of float) 0:35 texture ( temp 4-component vector of float) 0:35 Construct combined texture-sampler ( temp sampler2D) 0:35 'g_tTex2df4' ( uniform texture2D) 0:35 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:35 Constant: 0:35 0.500000 0:36 Sequence 0:36 move second child to first child ( temp 4-component vector of int) 0:36 'txval21' ( temp 4-component vector of int) 0:36 texture ( temp 4-component vector of int) 0:36 Construct combined texture-sampler ( temp isampler2D) 0:36 'g_tTex2di4' ( uniform itexture2D) 0:36 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:36 Constant: 0:36 0.500000 0:37 Sequence 0:37 move second child to first child ( temp 4-component vector of uint) 0:37 'txval22' ( temp 4-component vector of uint) 0:37 texture ( temp 4-component vector of uint) 0:37 Construct combined texture-sampler ( temp usampler2D) 0:37 'g_tTex2du4' ( uniform utexture2D) 0:37 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.500000 0:? 0.600000 0:37 Constant: 0:37 0.500000 0:39 Sequence 0:39 move second child to first child ( temp 4-component vector of float) 0:39 'txval30' ( temp 4-component vector of float) 0:39 texture ( temp 4-component vector of float) 0:39 Construct combined texture-sampler ( temp sampler3D) 0:39 'g_tTex3df4' ( uniform texture3D) 0:39 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:39 Constant: 0:39 0.500000 0:40 Sequence 0:40 move second child to first child ( temp 4-component vector of int) 0:40 'txval31' ( temp 4-component vector of int) 0:40 texture ( temp 4-component vector of int) 0:40 Construct combined texture-sampler ( temp isampler3D) 0:40 'g_tTex3di4' ( uniform itexture3D) 0:40 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.400000 0:? 0.500000 0:? 0.600000 0:40 Constant: 0:40 0.500000 0:41 Sequence 0:41 move second child to first child ( temp 4-component vector of uint) 0:41 'txval32' ( temp 4-component vector of uint) 0:41 texture ( temp 4-component vector of uint) 0:41 Construct combined texture-sampler ( temp usampler3D) 0:41 'g_tTex3du4' ( uniform utexture3D) 0:41 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.700000 0:? 0.800000 0:? 0.900000 0:41 Constant: 0:41 0.500000 0:43 Sequence 0:43 move second child to first child ( temp 4-component vector of float) 0:43 'txval40' ( temp 4-component vector of float) 0:43 texture ( temp 4-component vector of float) 0:43 Construct combined texture-sampler ( temp samplerCube) 0:43 'g_tTexcdf4' ( uniform textureCube) 0:43 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:43 Constant: 0:43 0.500000 0:44 Sequence 0:44 move second child to first child ( temp 4-component vector of int) 0:44 'txval41' ( temp 4-component vector of int) 0:44 texture ( temp 4-component vector of int) 0:44 Construct combined texture-sampler ( temp isamplerCube) 0:44 'g_tTexcdi4' ( uniform itextureCube) 0:44 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.400000 0:? 0.500000 0:? 0.600000 0:44 Constant: 0:44 0.500000 0:45 Sequence 0:45 move second child to first child ( temp 4-component vector of uint) 0:45 'txval42' ( temp 4-component vector of uint) 0:45 texture ( temp 4-component vector of uint) 0:45 Construct combined texture-sampler ( temp usamplerCube) 0:45 'g_tTexcdu4' ( uniform utextureCube) 0:45 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.700000 0:? 0.800000 0:? 0.900000 0:45 Constant: 0:45 0.500000 0:47 move second child to first child ( temp 4-component vector of float) 0:47 Color: direct index for structure ( temp 4-component vector of float) 0:47 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:47 Constant: 0:47 0 (const int) 0:47 Constant: 0:47 1.000000 0:47 1.000000 0:47 1.000000 0:47 1.000000 0:48 move second child to first child ( temp float) 0:48 Depth: direct index for structure ( temp float) 0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:48 Constant: 0:48 1 (const int) 0:48 Constant: 0:48 1.000000 0:50 Branch: Return with expression 0:50 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 Function Definition: main( ( temp void) 0:28 Function Parameters: 0:? Sequence 0:28 Sequence 0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 0:28 Color: direct index for structure ( temp 4-component vector of float) 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 Constant: 0:28 0 (const int) 0:28 move second child to first child ( temp float) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:28 Depth: direct index for structure ( temp float) 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 Constant: 0:28 1 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 0:? 'g_tTex1di4' ( uniform itexture1D) 0:? 'g_tTex1du4' ( uniform utexture1D) 0:? 'g_tTex2df4' ( uniform texture2D) 0:? 'g_tTex2di4' ( uniform itexture2D) 0:? 'g_tTex2du4' ( uniform utexture2D) 0:? 'g_tTex3df4' ( uniform texture3D) 0:? 'g_tTex3di4' ( uniform itexture3D) 0:? 'g_tTex3du4' ( uniform utexture3D) 0:? 'g_tTexcdf4' ( uniform textureCube) 0:? 'g_tTexcdi4' ( uniform itextureCube) 0:? 'g_tTexcdu4' ( uniform utextureCube) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 Function Parameters: 0:? Sequence 0:31 Sequence 0:31 move second child to first child ( temp 4-component vector of float) 0:31 'txval10' ( temp 4-component vector of float) 0:31 texture ( temp 4-component vector of float) 0:31 Construct combined texture-sampler ( temp sampler1D) 0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D) 0:31 'g_sSamp' (layout( binding=0) uniform sampler) 0:31 Constant: 0:31 0.100000 0:31 Constant: 0:31 0.500000 0:32 Sequence 0:32 move second child to first child ( temp 4-component vector of int) 0:32 'txval11' ( temp 4-component vector of int) 0:32 texture ( temp 4-component vector of int) 0:32 Construct combined texture-sampler ( temp isampler1D) 0:32 'g_tTex1di4' ( uniform itexture1D) 0:32 'g_sSamp' (layout( binding=0) uniform sampler) 0:32 Constant: 0:32 0.200000 0:32 Constant: 0:32 0.500000 0:33 Sequence 0:33 move second child to first child ( temp 4-component vector of uint) 0:33 'txval12' ( temp 4-component vector of uint) 0:33 texture ( temp 4-component vector of uint) 0:33 Construct combined texture-sampler ( temp usampler1D) 0:33 'g_tTex1du4' ( uniform utexture1D) 0:33 'g_sSamp' (layout( binding=0) uniform sampler) 0:33 Constant: 0:33 0.300000 0:33 Constant: 0:33 0.500000 0:35 Sequence 0:35 move second child to first child ( temp 4-component vector of float) 0:35 'txval20' ( temp 4-component vector of float) 0:35 texture ( temp 4-component vector of float) 0:35 Construct combined texture-sampler ( temp sampler2D) 0:35 'g_tTex2df4' ( uniform texture2D) 0:35 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:35 Constant: 0:35 0.500000 0:36 Sequence 0:36 move second child to first child ( temp 4-component vector of int) 0:36 'txval21' ( temp 4-component vector of int) 0:36 texture ( temp 4-component vector of int) 0:36 Construct combined texture-sampler ( temp isampler2D) 0:36 'g_tTex2di4' ( uniform itexture2D) 0:36 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:36 Constant: 0:36 0.500000 0:37 Sequence 0:37 move second child to first child ( temp 4-component vector of uint) 0:37 'txval22' ( temp 4-component vector of uint) 0:37 texture ( temp 4-component vector of uint) 0:37 Construct combined texture-sampler ( temp usampler2D) 0:37 'g_tTex2du4' ( uniform utexture2D) 0:37 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.500000 0:? 0.600000 0:37 Constant: 0:37 0.500000 0:39 Sequence 0:39 move second child to first child ( temp 4-component vector of float) 0:39 'txval30' ( temp 4-component vector of float) 0:39 texture ( temp 4-component vector of float) 0:39 Construct combined texture-sampler ( temp sampler3D) 0:39 'g_tTex3df4' ( uniform texture3D) 0:39 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:39 Constant: 0:39 0.500000 0:40 Sequence 0:40 move second child to first child ( temp 4-component vector of int) 0:40 'txval31' ( temp 4-component vector of int) 0:40 texture ( temp 4-component vector of int) 0:40 Construct combined texture-sampler ( temp isampler3D) 0:40 'g_tTex3di4' ( uniform itexture3D) 0:40 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.400000 0:? 0.500000 0:? 0.600000 0:40 Constant: 0:40 0.500000 0:41 Sequence 0:41 move second child to first child ( temp 4-component vector of uint) 0:41 'txval32' ( temp 4-component vector of uint) 0:41 texture ( temp 4-component vector of uint) 0:41 Construct combined texture-sampler ( temp usampler3D) 0:41 'g_tTex3du4' ( uniform utexture3D) 0:41 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.700000 0:? 0.800000 0:? 0.900000 0:41 Constant: 0:41 0.500000 0:43 Sequence 0:43 move second child to first child ( temp 4-component vector of float) 0:43 'txval40' ( temp 4-component vector of float) 0:43 texture ( temp 4-component vector of float) 0:43 Construct combined texture-sampler ( temp samplerCube) 0:43 'g_tTexcdf4' ( uniform textureCube) 0:43 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:43 Constant: 0:43 0.500000 0:44 Sequence 0:44 move second child to first child ( temp 4-component vector of int) 0:44 'txval41' ( temp 4-component vector of int) 0:44 texture ( temp 4-component vector of int) 0:44 Construct combined texture-sampler ( temp isamplerCube) 0:44 'g_tTexcdi4' ( uniform itextureCube) 0:44 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.400000 0:? 0.500000 0:? 0.600000 0:44 Constant: 0:44 0.500000 0:45 Sequence 0:45 move second child to first child ( temp 4-component vector of uint) 0:45 'txval42' ( temp 4-component vector of uint) 0:45 texture ( temp 4-component vector of uint) 0:45 Construct combined texture-sampler ( temp usamplerCube) 0:45 'g_tTexcdu4' ( uniform utextureCube) 0:45 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.700000 0:? 0.800000 0:? 0.900000 0:45 Constant: 0:45 0.500000 0:47 move second child to first child ( temp 4-component vector of float) 0:47 Color: direct index for structure ( temp 4-component vector of float) 0:47 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:47 Constant: 0:47 0 (const int) 0:47 Constant: 0:47 1.000000 0:47 1.000000 0:47 1.000000 0:47 1.000000 0:48 move second child to first child ( temp float) 0:48 Depth: direct index for structure ( temp float) 0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:48 Constant: 0:48 1 (const int) 0:48 Constant: 0:48 1.000000 0:50 Branch: Return with expression 0:50 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 Function Definition: main( ( temp void) 0:28 Function Parameters: 0:? Sequence 0:28 Sequence 0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 0:28 Color: direct index for structure ( temp 4-component vector of float) 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 Constant: 0:28 0 (const int) 0:28 move second child to first child ( temp float) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:28 Depth: direct index for structure ( temp float) 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 Constant: 0:28 1 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 0:? 'g_tTex1di4' ( uniform itexture1D) 0:? 'g_tTex1du4' ( uniform utexture1D) 0:? 'g_tTex2df4' ( uniform texture2D) 0:? 'g_tTex2di4' ( uniform itexture2D) 0:? 'g_tTex2du4' ( uniform utexture2D) 0:? 'g_tTex3df4' ( uniform texture3D) 0:? 'g_tTex3di4' ( uniform itexture3D) 0:? 'g_tTex3du4' ( uniform utexture3D) 0:? 'g_tTexcdf4' ( uniform textureCube) 0:? 'g_tTexcdi4' ( uniform itextureCube) 0:? 'g_tTexcdu4' ( uniform utextureCube) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80003 // Id's are bound by 170 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 162 166 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 8 "PS_OUTPUT" MemberName 8(PS_OUTPUT) 0 "Color" MemberName 8(PS_OUTPUT) 1 "Depth" Name 10 "@main(" Name 13 "txval10" Name 16 "g_tTex1df4" Name 20 "g_sSamp" Name 30 "txval11" Name 33 "g_tTex1di4" Name 43 "txval12" Name 46 "g_tTex1du4" Name 53 "txval20" Name 56 "g_tTex2df4" Name 64 "txval21" Name 67 "g_tTex2di4" Name 75 "txval22" Name 78 "g_tTex2du4" Name 86 "txval30" Name 89 "g_tTex3df4" Name 97 "txval31" Name 100 "g_tTex3di4" Name 107 "txval32" Name 110 "g_tTex3du4" Name 120 "txval40" Name 123 "g_tTexcdf4" Name 129 "txval41" Name 132 "g_tTexcdi4" Name 138 "txval42" Name 141 "g_tTexcdu4" Name 148 "psout" Name 159 "flattenTemp" Name 162 "@entryPointOutput.Color" Name 166 "@entryPointOutput.Depth" Name 169 "g_tTex1df4a" Decorate 16(g_tTex1df4) DescriptorSet 0 Decorate 16(g_tTex1df4) Binding 0 Decorate 20(g_sSamp) DescriptorSet 0 Decorate 20(g_sSamp) Binding 0 Decorate 33(g_tTex1di4) DescriptorSet 0 Decorate 46(g_tTex1du4) DescriptorSet 0 Decorate 56(g_tTex2df4) DescriptorSet 0 Decorate 67(g_tTex2di4) DescriptorSet 0 Decorate 78(g_tTex2du4) DescriptorSet 0 Decorate 89(g_tTex3df4) DescriptorSet 0 Decorate 100(g_tTex3di4) DescriptorSet 0 Decorate 110(g_tTex3du4) DescriptorSet 0 Decorate 123(g_tTexcdf4) DescriptorSet 0 Decorate 132(g_tTexcdi4) DescriptorSet 0 Decorate 141(g_tTexcdu4) DescriptorSet 0 Decorate 162(@entryPointOutput.Color) Location 0 Decorate 166(@entryPointOutput.Depth) BuiltIn FragDepth Decorate 169(g_tTex1df4a) DescriptorSet 0 Decorate 169(g_tTex1df4a) Binding 1 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) 9: TypeFunction 8(PS_OUTPUT) 12: TypePointer Function 7(fvec4) 14: TypeImage 6(float) 1D sampled format:Unknown 15: TypePointer UniformConstant 14 16(g_tTex1df4): 15(ptr) Variable UniformConstant 18: TypeSampler 19: TypePointer UniformConstant 18 20(g_sSamp): 19(ptr) Variable UniformConstant 22: TypeSampledImage 14 24: 6(float) Constant 1036831949 25: 6(float) Constant 1056964608 27: TypeInt 32 1 28: TypeVector 27(int) 4 29: TypePointer Function 28(ivec4) 31: TypeImage 27(int) 1D sampled format:Unknown 32: TypePointer UniformConstant 31 33(g_tTex1di4): 32(ptr) Variable UniformConstant 36: TypeSampledImage 31 38: 6(float) Constant 1045220557 40: TypeInt 32 0 41: TypeVector 40(int) 4 42: TypePointer Function 41(ivec4) 44: TypeImage 40(int) 1D sampled format:Unknown 45: TypePointer UniformConstant 44 46(g_tTex1du4): 45(ptr) Variable UniformConstant 49: TypeSampledImage 44 51: 6(float) Constant 1050253722 54: TypeImage 6(float) 2D sampled format:Unknown 55: TypePointer UniformConstant 54 56(g_tTex2df4): 55(ptr) Variable UniformConstant 59: TypeSampledImage 54 61: TypeVector 6(float) 2 62: 61(fvec2) ConstantComposite 24 38 65: TypeImage 27(int) 2D sampled format:Unknown 66: TypePointer UniformConstant 65 67(g_tTex2di4): 66(ptr) Variable UniformConstant 70: TypeSampledImage 65 72: 6(float) Constant 1053609165 73: 61(fvec2) ConstantComposite 51 72 76: TypeImage 40(int) 2D sampled format:Unknown 77: TypePointer UniformConstant 76 78(g_tTex2du4): 77(ptr) Variable UniformConstant 81: TypeSampledImage 76 83: 6(float) Constant 1058642330 84: 61(fvec2) ConstantComposite 25 83 87: TypeImage 6(float) 3D sampled format:Unknown 88: TypePointer UniformConstant 87 89(g_tTex3df4): 88(ptr) Variable UniformConstant 92: TypeSampledImage 87 94: TypeVector 6(float) 3 95: 94(fvec3) ConstantComposite 24 38 51 98: TypeImage 27(int) 3D sampled format:Unknown 99: TypePointer UniformConstant 98 100(g_tTex3di4): 99(ptr) Variable UniformConstant 103: TypeSampledImage 98 105: 94(fvec3) ConstantComposite 72 25 83 108: TypeImage 40(int) 3D sampled format:Unknown 109: TypePointer UniformConstant 108 110(g_tTex3du4): 109(ptr) Variable UniformConstant 113: TypeSampledImage 108 115: 6(float) Constant 1060320051 116: 6(float) Constant 1061997773 117: 6(float) Constant 1063675494 118: 94(fvec3) ConstantComposite 115 116 117 121: TypeImage 6(float) Cube sampled format:Unknown 122: TypePointer UniformConstant 121 123(g_tTexcdf4): 122(ptr) Variable UniformConstant 126: TypeSampledImage 121 130: TypeImage 27(int) Cube sampled format:Unknown 131: TypePointer UniformConstant 130 132(g_tTexcdi4): 131(ptr) Variable UniformConstant 135: TypeSampledImage 130 139: TypeImage 40(int) Cube sampled format:Unknown 140: TypePointer UniformConstant 139 141(g_tTexcdu4): 140(ptr) Variable UniformConstant 144: TypeSampledImage 139 147: TypePointer Function 8(PS_OUTPUT) 149: 27(int) Constant 0 150: 6(float) Constant 1065353216 151: 7(fvec4) ConstantComposite 150 150 150 150 153: 27(int) Constant 1 154: TypePointer Function 6(float) 161: TypePointer Output 7(fvec4) 162(@entryPointOutput.Color): 161(ptr) Variable Output 165: TypePointer Output 6(float) 166(@entryPointOutput.Depth): 165(ptr) Variable Output 169(g_tTex1df4a): 15(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 159(flattenTemp): 147(ptr) Variable Function 160:8(PS_OUTPUT) FunctionCall 10(@main() Store 159(flattenTemp) 160 163: 12(ptr) AccessChain 159(flattenTemp) 149 164: 7(fvec4) Load 163 Store 162(@entryPointOutput.Color) 164 167: 154(ptr) AccessChain 159(flattenTemp) 153 168: 6(float) Load 167 Store 166(@entryPointOutput.Depth) 168 Return FunctionEnd 10(@main():8(PS_OUTPUT) Function None 9 11: Label 13(txval10): 12(ptr) Variable Function 30(txval11): 29(ptr) Variable Function 43(txval12): 42(ptr) Variable Function 53(txval20): 12(ptr) Variable Function 64(txval21): 29(ptr) Variable Function 75(txval22): 42(ptr) Variable Function 86(txval30): 12(ptr) Variable Function 97(txval31): 29(ptr) Variable Function 107(txval32): 42(ptr) Variable Function 120(txval40): 12(ptr) Variable Function 129(txval41): 29(ptr) Variable Function 138(txval42): 42(ptr) Variable Function 148(psout): 147(ptr) Variable Function 17: 14 Load 16(g_tTex1df4) 21: 18 Load 20(g_sSamp) 23: 22 SampledImage 17 21 26: 7(fvec4) ImageSampleImplicitLod 23 24 Bias 25 Store 13(txval10) 26 34: 31 Load 33(g_tTex1di4) 35: 18 Load 20(g_sSamp) 37: 36 SampledImage 34 35 39: 28(ivec4) ImageSampleImplicitLod 37 38 Bias 25 Store 30(txval11) 39 47: 44 Load 46(g_tTex1du4) 48: 18 Load 20(g_sSamp) 50: 49 SampledImage 47 48 52: 41(ivec4) ImageSampleImplicitLod 50 51 Bias 25 Store 43(txval12) 52 57: 54 Load 56(g_tTex2df4) 58: 18 Load 20(g_sSamp) 60: 59 SampledImage 57 58 63: 7(fvec4) ImageSampleImplicitLod 60 62 Bias 25 Store 53(txval20) 63 68: 65 Load 67(g_tTex2di4) 69: 18 Load 20(g_sSamp) 71: 70 SampledImage 68 69 74: 28(ivec4) ImageSampleImplicitLod 71 73 Bias 25 Store 64(txval21) 74 79: 76 Load 78(g_tTex2du4) 80: 18 Load 20(g_sSamp) 82: 81 SampledImage 79 80 85: 41(ivec4) ImageSampleImplicitLod 82 84 Bias 25 Store 75(txval22) 85 90: 87 Load 89(g_tTex3df4) 91: 18 Load 20(g_sSamp) 93: 92 SampledImage 90 91 96: 7(fvec4) ImageSampleImplicitLod 93 95 Bias 25 Store 86(txval30) 96 101: 98 Load 100(g_tTex3di4) 102: 18 Load 20(g_sSamp) 104: 103 SampledImage 101 102 106: 28(ivec4) ImageSampleImplicitLod 104 105 Bias 25 Store 97(txval31) 106 111: 108 Load 110(g_tTex3du4) 112: 18 Load 20(g_sSamp) 114: 113 SampledImage 111 112 119: 41(ivec4) ImageSampleImplicitLod 114 118 Bias 25 Store 107(txval32) 119 124: 121 Load 123(g_tTexcdf4) 125: 18 Load 20(g_sSamp) 127: 126 SampledImage 124 125 128: 7(fvec4) ImageSampleImplicitLod 127 95 Bias 25 Store 120(txval40) 128 133: 130 Load 132(g_tTexcdi4) 134: 18 Load 20(g_sSamp) 136: 135 SampledImage 133 134 137: 28(ivec4) ImageSampleImplicitLod 136 105 Bias 25 Store 129(txval41) 137 142: 139 Load 141(g_tTexcdu4) 143: 18 Load 20(g_sSamp) 145: 144 SampledImage 142 143 146: 41(ivec4) ImageSampleImplicitLod 145 118 Bias 25 Store 138(txval42) 146 152: 12(ptr) AccessChain 148(psout) 149 Store 152 151 155: 154(ptr) AccessChain 148(psout) 153 Store 155 150 156:8(PS_OUTPUT) Load 148(psout) ReturnValue 156 FunctionEnd