hlsl.samplecmp.offsetarray.dx10.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence 0:42 move second child to first child ( temp float) 0:42 'r11' ( temp float) 0:42 textureOffset ( temp float) 0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow) 0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow) 0:42 'g_sSamp' (layout( binding=0) uniform sampler) 0:42 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:42 Constant: 0:42 0.750000 0:42 Constant: 0:42 2 (const int) 0:43 Sequence 0:43 move second child to first child ( temp float) 0:43 'r13' ( temp float) 0:43 textureOffset ( temp float) 0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow) 0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow) 0:43 'g_sSamp' (layout( binding=0) uniform sampler) 0:43 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:43 Constant: 0:43 0.750000 0:43 Constant: 0:43 2 (const int) 0:44 Sequence 0:44 move second child to first child ( temp float) 0:44 'r15' ( temp float) 0:44 textureOffset ( temp float) 0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow) 0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow) 0:44 'g_sSamp' (layout( binding=0) uniform sampler) 0:44 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:44 Constant: 0:44 0.750000 0:44 Constant: 0:44 2 (const int) 0:47 Sequence 0:47 move second child to first child ( temp float) 0:47 'r31' ( temp float) 0:47 textureOffset ( temp float) 0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow) 0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow) 0:47 'g_sSamp' (layout( binding=0) uniform sampler) 0:47 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:47 Constant: 0:47 0.750000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:48 Sequence 0:48 move second child to first child ( temp float) 0:48 'r33' ( temp float) 0:48 textureOffset ( temp float) 0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow) 0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow) 0:48 'g_sSamp' (layout( binding=0) uniform sampler) 0:48 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:48 Constant: 0:48 0.750000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:49 Sequence 0:49 move second child to first child ( temp float) 0:49 'r35' ( temp float) 0:49 textureOffset ( temp float) 0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow) 0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow) 0:49 'g_sSamp' (layout( binding=0) uniform sampler) 0:49 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:49 Constant: 0:49 0.750000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:63 move second child to first child ( temp 4-component vector of float) 0:63 Color: direct index for structure ( temp 4-component vector of float) 0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:63 Constant: 0:63 0 (const int) 0:63 Constant: 0:63 1.000000 0:63 1.000000 0:63 1.000000 0:63 1.000000 0:64 move second child to first child ( temp float) 0:64 Depth: direct index for structure ( temp float) 0:64 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:64 Constant: 0:64 1 (const int) 0:64 Constant: 0:64 1.000000 0:66 Branch: Return with expression 0:66 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Definition: main( ( temp void) 0:38 Function Parameters: 0:? Sequence 0:38 Sequence 0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 0:38 Color: direct index for structure ( temp 4-component vector of float) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Constant: 0:38 0 (const int) 0:38 move second child to first child ( temp float) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:38 Depth: direct index for structure ( temp float) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Constant: 0:38 1 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 0:? 'g_tTex1di4' ( uniform itexture1D) 0:? 'g_tTex1du4' ( uniform utexture1D) 0:? 'g_tTex2df4' ( uniform texture2D) 0:? 'g_tTex2di4' ( uniform itexture2D) 0:? 'g_tTex2du4' ( uniform utexture2D) 0:? 'g_tTex3df4' ( uniform texture3D) 0:? 'g_tTex3di4' ( uniform itexture3D) 0:? 'g_tTex3du4' ( uniform utexture3D) 0:? 'g_tTexcdf4' ( uniform textureCube) 0:? 'g_tTexcdi4' ( uniform itextureCube) 0:? 'g_tTexcdu4' ( uniform utextureCube) 0:? 'g_tTex1df4a' ( uniform texture1DArrayShadow) 0:? 'g_tTex1di4a' ( uniform itexture1DArrayShadow) 0:? 'g_tTex1du4a' ( uniform utexture1DArrayShadow) 0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow) 0:? 'g_tTex2di4a' ( uniform itexture2DArrayShadow) 0:? 'g_tTex2du4a' ( uniform utexture2DArrayShadow) 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence 0:42 move second child to first child ( temp float) 0:42 'r11' ( temp float) 0:42 textureOffset ( temp float) 0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow) 0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow) 0:42 'g_sSamp' (layout( binding=0) uniform sampler) 0:42 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:42 Constant: 0:42 0.750000 0:42 Constant: 0:42 2 (const int) 0:43 Sequence 0:43 move second child to first child ( temp float) 0:43 'r13' ( temp float) 0:43 textureOffset ( temp float) 0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow) 0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow) 0:43 'g_sSamp' (layout( binding=0) uniform sampler) 0:43 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:43 Constant: 0:43 0.750000 0:43 Constant: 0:43 2 (const int) 0:44 Sequence 0:44 move second child to first child ( temp float) 0:44 'r15' ( temp float) 0:44 textureOffset ( temp float) 0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow) 0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow) 0:44 'g_sSamp' (layout( binding=0) uniform sampler) 0:44 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:44 Constant: 0:44 0.750000 0:44 Constant: 0:44 2 (const int) 0:47 Sequence 0:47 move second child to first child ( temp float) 0:47 'r31' ( temp float) 0:47 textureOffset ( temp float) 0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow) 0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow) 0:47 'g_sSamp' (layout( binding=0) uniform sampler) 0:47 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:47 Constant: 0:47 0.750000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:48 Sequence 0:48 move second child to first child ( temp float) 0:48 'r33' ( temp float) 0:48 textureOffset ( temp float) 0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow) 0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow) 0:48 'g_sSamp' (layout( binding=0) uniform sampler) 0:48 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:48 Constant: 0:48 0.750000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:49 Sequence 0:49 move second child to first child ( temp float) 0:49 'r35' ( temp float) 0:49 textureOffset ( temp float) 0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow) 0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow) 0:49 'g_sSamp' (layout( binding=0) uniform sampler) 0:49 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:49 Constant: 0:49 0.750000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:63 move second child to first child ( temp 4-component vector of float) 0:63 Color: direct index for structure ( temp 4-component vector of float) 0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:63 Constant: 0:63 0 (const int) 0:63 Constant: 0:63 1.000000 0:63 1.000000 0:63 1.000000 0:63 1.000000 0:64 move second child to first child ( temp float) 0:64 Depth: direct index for structure ( temp float) 0:64 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:64 Constant: 0:64 1 (const int) 0:64 Constant: 0:64 1.000000 0:66 Branch: Return with expression 0:66 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Definition: main( ( temp void) 0:38 Function Parameters: 0:? Sequence 0:38 Sequence 0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 0:38 Color: direct index for structure ( temp 4-component vector of float) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Constant: 0:38 0 (const int) 0:38 move second child to first child ( temp float) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:38 Depth: direct index for structure ( temp float) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Constant: 0:38 1 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 0:? 'g_tTex1di4' ( uniform itexture1D) 0:? 'g_tTex1du4' ( uniform utexture1D) 0:? 'g_tTex2df4' ( uniform texture2D) 0:? 'g_tTex2di4' ( uniform itexture2D) 0:? 'g_tTex2du4' ( uniform utexture2D) 0:? 'g_tTex3df4' ( uniform texture3D) 0:? 'g_tTex3di4' ( uniform itexture3D) 0:? 'g_tTex3du4' ( uniform utexture3D) 0:? 'g_tTexcdf4' ( uniform textureCube) 0:? 'g_tTexcdi4' ( uniform itextureCube) 0:? 'g_tTexcdu4' ( uniform utextureCube) 0:? 'g_tTex1df4a' ( uniform texture1DArrayShadow) 0:? 'g_tTex1di4a' ( uniform itexture1DArrayShadow) 0:? 'g_tTex1du4a' ( uniform utexture1DArrayShadow) 0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow) 0:? 'g_tTex2di4a' ( uniform itexture2DArrayShadow) 0:? 'g_tTex2du4a' ( uniform utexture2DArrayShadow) 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80003 // Id's are bound by 178 Capability Shader Capability Sampled1D Capability SampledCubeArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 126 130 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 8 "PS_OUTPUT" MemberName 8(PS_OUTPUT) 0 "Color" MemberName 8(PS_OUTPUT) 1 "Depth" Name 10 "@main(" Name 13 "r11" Name 16 "g_tTex1df4a" Name 20 "g_sSamp" Name 37 "r13" Name 40 "g_tTex1di4a" Name 50 "r15" Name 54 "g_tTex1du4a" Name 64 "r31" Name 67 "g_tTex2df4a" Name 83 "r33" Name 86 "g_tTex2di4a" Name 97 "r35" Name 100 "g_tTex2du4a" Name 112 "psout" Name 123 "flattenTemp" Name 126 "@entryPointOutput.Color" Name 130 "@entryPointOutput.Depth" Name 135 "g_tTex1df4" Name 138 "g_tTex1di4" Name 141 "g_tTex1du4" Name 144 "g_tTex2df4" Name 147 "g_tTex2di4" Name 150 "g_tTex2du4" Name 153 "g_tTex3df4" Name 156 "g_tTex3di4" Name 159 "g_tTex3du4" Name 162 "g_tTexcdf4" Name 165 "g_tTexcdi4" Name 168 "g_tTexcdu4" Name 171 "g_tTexcdf4a" Name 174 "g_tTexcdi4a" Name 177 "g_tTexcdu4a" Decorate 16(g_tTex1df4a) DescriptorSet 0 Decorate 20(g_sSamp) DescriptorSet 0 Decorate 20(g_sSamp) Binding 0 Decorate 40(g_tTex1di4a) DescriptorSet 0 Decorate 54(g_tTex1du4a) DescriptorSet 0 Decorate 67(g_tTex2df4a) DescriptorSet 0 Decorate 86(g_tTex2di4a) DescriptorSet 0 Decorate 100(g_tTex2du4a) DescriptorSet 0 Decorate 126(@entryPointOutput.Color) Location 0 Decorate 130(@entryPointOutput.Depth) BuiltIn FragDepth Decorate 135(g_tTex1df4) DescriptorSet 0 Decorate 135(g_tTex1df4) Binding 0 Decorate 138(g_tTex1di4) DescriptorSet 0 Decorate 141(g_tTex1du4) DescriptorSet 0 Decorate 144(g_tTex2df4) DescriptorSet 0 Decorate 147(g_tTex2di4) DescriptorSet 0 Decorate 150(g_tTex2du4) DescriptorSet 0 Decorate 153(g_tTex3df4) DescriptorSet 0 Decorate 156(g_tTex3di4) DescriptorSet 0 Decorate 159(g_tTex3du4) DescriptorSet 0 Decorate 162(g_tTexcdf4) DescriptorSet 0 Decorate 165(g_tTexcdi4) DescriptorSet 0 Decorate 168(g_tTexcdu4) DescriptorSet 0 Decorate 171(g_tTexcdf4a) DescriptorSet 0 Decorate 174(g_tTexcdi4a) DescriptorSet 0 Decorate 177(g_tTexcdu4a) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) 9: TypeFunction 8(PS_OUTPUT) 12: TypePointer Function 6(float) 14: TypeImage 6(float) 1D depth array sampled format:Unknown 15: TypePointer UniformConstant 14 16(g_tTex1df4a): 15(ptr) Variable UniformConstant 18: TypeSampler 19: TypePointer UniformConstant 18 20(g_sSamp): 19(ptr) Variable UniformConstant 22: TypeSampledImage 14 24: TypeVector 6(float) 2 25: 6(float) Constant 1036831949 26: 6(float) Constant 1045220557 27: 24(fvec2) ConstantComposite 25 26 28: 6(float) Constant 1061158912 29: TypeVector 6(float) 3 33: TypeInt 32 1 34: 33(int) Constant 2 38: TypeImage 33(int) 1D depth array sampled format:Unknown 39: TypePointer UniformConstant 38 40(g_tTex1di4a): 39(ptr) Variable UniformConstant 43: TypeSampledImage 38 51: TypeInt 32 0 52: TypeImage 51(int) 1D depth array sampled format:Unknown 53: TypePointer UniformConstant 52 54(g_tTex1du4a): 53(ptr) Variable UniformConstant 57: TypeSampledImage 52 65: TypeImage 6(float) 2D depth array sampled format:Unknown 66: TypePointer UniformConstant 65 67(g_tTex2df4a): 66(ptr) Variable UniformConstant 70: TypeSampledImage 65 72: 6(float) Constant 1050253722 73: 29(fvec3) ConstantComposite 25 26 72 78: TypeVector 33(int) 2 79: 33(int) Constant 3 80: 78(ivec2) ConstantComposite 34 79 84: TypeImage 33(int) 2D depth array sampled format:Unknown 85: TypePointer UniformConstant 84 86(g_tTex2di4a): 85(ptr) Variable UniformConstant 89: TypeSampledImage 84 98: TypeImage 51(int) 2D depth array sampled format:Unknown 99: TypePointer UniformConstant 98 100(g_tTex2du4a): 99(ptr) Variable UniformConstant 103: TypeSampledImage 98 111: TypePointer Function 8(PS_OUTPUT) 113: 33(int) Constant 0 114: 6(float) Constant 1065353216 115: 7(fvec4) ConstantComposite 114 114 114 114 116: TypePointer Function 7(fvec4) 118: 33(int) Constant 1 125: TypePointer Output 7(fvec4) 126(@entryPointOutput.Color): 125(ptr) Variable Output 129: TypePointer Output 6(float) 130(@entryPointOutput.Depth): 129(ptr) Variable Output 133: TypeImage 6(float) 1D sampled format:Unknown 134: TypePointer UniformConstant 133 135(g_tTex1df4): 134(ptr) Variable UniformConstant 136: TypeImage 33(int) 1D sampled format:Unknown 137: TypePointer UniformConstant 136 138(g_tTex1di4): 137(ptr) Variable UniformConstant 139: TypeImage 51(int) 1D sampled format:Unknown 140: TypePointer UniformConstant 139 141(g_tTex1du4): 140(ptr) Variable UniformConstant 142: TypeImage 6(float) 2D sampled format:Unknown 143: TypePointer UniformConstant 142 144(g_tTex2df4): 143(ptr) Variable UniformConstant 145: TypeImage 33(int) 2D sampled format:Unknown 146: TypePointer UniformConstant 145 147(g_tTex2di4): 146(ptr) Variable UniformConstant 148: TypeImage 51(int) 2D sampled format:Unknown 149: TypePointer UniformConstant 148 150(g_tTex2du4): 149(ptr) Variable UniformConstant 151: TypeImage 6(float) 3D sampled format:Unknown 152: TypePointer UniformConstant 151 153(g_tTex3df4): 152(ptr) Variable UniformConstant 154: TypeImage 33(int) 3D sampled format:Unknown 155: TypePointer UniformConstant 154 156(g_tTex3di4): 155(ptr) Variable UniformConstant 157: TypeImage 51(int) 3D sampled format:Unknown 158: TypePointer UniformConstant 157 159(g_tTex3du4): 158(ptr) Variable UniformConstant 160: TypeImage 6(float) Cube sampled format:Unknown 161: TypePointer UniformConstant 160 162(g_tTexcdf4): 161(ptr) Variable UniformConstant 163: TypeImage 33(int) Cube sampled format:Unknown 164: TypePointer UniformConstant 163 165(g_tTexcdi4): 164(ptr) Variable UniformConstant 166: TypeImage 51(int) Cube sampled format:Unknown 167: TypePointer UniformConstant 166 168(g_tTexcdu4): 167(ptr) Variable UniformConstant 169: TypeImage 6(float) Cube array sampled format:Unknown 170: TypePointer UniformConstant 169 171(g_tTexcdf4a): 170(ptr) Variable UniformConstant 172: TypeImage 33(int) Cube array sampled format:Unknown 173: TypePointer UniformConstant 172 174(g_tTexcdi4a): 173(ptr) Variable UniformConstant 175: TypeImage 51(int) Cube array sampled format:Unknown 176: TypePointer UniformConstant 175 177(g_tTexcdu4a): 176(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 123(flattenTemp): 111(ptr) Variable Function 124:8(PS_OUTPUT) FunctionCall 10(@main() Store 123(flattenTemp) 124 127: 116(ptr) AccessChain 123(flattenTemp) 113 128: 7(fvec4) Load 127 Store 126(@entryPointOutput.Color) 128 131: 12(ptr) AccessChain 123(flattenTemp) 118 132: 6(float) Load 131 Store 130(@entryPointOutput.Depth) 132 Return FunctionEnd 10(@main():8(PS_OUTPUT) Function None 9 11: Label 13(r11): 12(ptr) Variable Function 37(r13): 12(ptr) Variable Function 50(r15): 12(ptr) Variable Function 64(r31): 12(ptr) Variable Function 83(r33): 12(ptr) Variable Function 97(r35): 12(ptr) Variable Function 112(psout): 111(ptr) Variable Function 17: 14 Load 16(g_tTex1df4a) 21: 18 Load 20(g_sSamp) 23: 22 SampledImage 17 21 30: 6(float) CompositeExtract 27 0 31: 6(float) CompositeExtract 27 1 32: 29(fvec3) CompositeConstruct 30 31 28 35: 6(float) CompositeExtract 32 2 36: 6(float) ImageSampleDrefImplicitLod 23 32 35 ConstOffset 34 Store 13(r11) 36 41: 38 Load 40(g_tTex1di4a) 42: 18 Load 20(g_sSamp) 44: 43 SampledImage 41 42 45: 6(float) CompositeExtract 27 0 46: 6(float) CompositeExtract 27 1 47: 29(fvec3) CompositeConstruct 45 46 28 48: 6(float) CompositeExtract 47 2 49: 6(float) ImageSampleDrefImplicitLod 44 47 48 ConstOffset 34 Store 37(r13) 49 55: 52 Load 54(g_tTex1du4a) 56: 18 Load 20(g_sSamp) 58: 57 SampledImage 55 56 59: 6(float) CompositeExtract 27 0 60: 6(float) CompositeExtract 27 1 61: 29(fvec3) CompositeConstruct 59 60 28 62: 6(float) CompositeExtract 61 2 63: 6(float) ImageSampleDrefImplicitLod 58 61 62 ConstOffset 34 Store 50(r15) 63 68: 65 Load 67(g_tTex2df4a) 69: 18 Load 20(g_sSamp) 71: 70 SampledImage 68 69 74: 6(float) CompositeExtract 73 0 75: 6(float) CompositeExtract 73 1 76: 6(float) CompositeExtract 73 2 77: 7(fvec4) CompositeConstruct 74 75 76 28 81: 6(float) CompositeExtract 77 3 82: 6(float) ImageSampleDrefImplicitLod 71 77 81 ConstOffset 80 Store 64(r31) 82 87: 84 Load 86(g_tTex2di4a) 88: 18 Load 20(g_sSamp) 90: 89 SampledImage 87 88 91: 6(float) CompositeExtract 73 0 92: 6(float) CompositeExtract 73 1 93: 6(float) CompositeExtract 73 2 94: 7(fvec4) CompositeConstruct 91 92 93 28 95: 6(float) CompositeExtract 94 3 96: 6(float) ImageSampleDrefImplicitLod 90 94 95 ConstOffset 80 Store 83(r33) 96 101: 98 Load 100(g_tTex2du4a) 102: 18 Load 20(g_sSamp) 104: 103 SampledImage 101 102 105: 6(float) CompositeExtract 73 0 106: 6(float) CompositeExtract 73 1 107: 6(float) CompositeExtract 73 2 108: 7(fvec4) CompositeConstruct 105 106 107 28 109: 6(float) CompositeExtract 108 3 110: 6(float) ImageSampleDrefImplicitLod 104 108 109 ConstOffset 80 Store 97(r35) 110 117: 116(ptr) AccessChain 112(psout) 113 Store 117 115 119: 12(ptr) AccessChain 112(psout) 118 Store 119 114 120:8(PS_OUTPUT) Load 112(psout) ReturnValue 120 FunctionEnd