spv.test.frag // Module Version 10000 // Generated by (magic number): 80003 // Id's are bound by 55 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 20 22 37 43 46 49 ExecutionMode 4 OriginUpperLeft Source GLSL 400 Name 4 "main" Name 8 "blendscale" Name 12 "v" Name 16 "texSampler2D" Name 20 "t" Name 22 "scale" Name 29 "w" Name 33 "texSampler3D" Name 37 "coords" Name 43 "gl_FragColor" Name 46 "u" Name 49 "blend" Decorate 16(texSampler2D) DescriptorSet 0 Decorate 33(texSampler3D) DescriptorSet 0 Decorate 43(gl_FragColor) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypePointer Function 6(float) 9: 6(float) Constant 1071971828 10: TypeVector 6(float) 4 11: TypePointer Function 10(fvec4) 13: TypeImage 6(float) 2D sampled format:Unknown 14: TypeSampledImage 13 15: TypePointer UniformConstant 14 16(texSampler2D): 15(ptr) Variable UniformConstant 18: TypeVector 6(float) 2 19: TypePointer Input 18(fvec2) 20(t): 19(ptr) Variable Input 22(scale): 19(ptr) Variable Input 30: TypeImage 6(float) 3D sampled format:Unknown 31: TypeSampledImage 30 32: TypePointer UniformConstant 31 33(texSampler3D): 32(ptr) Variable UniformConstant 35: TypeVector 6(float) 3 36: TypePointer Input 35(fvec3) 37(coords): 36(ptr) Variable Input 42: TypePointer Output 10(fvec4) 43(gl_FragColor): 42(ptr) Variable Output 45: TypePointer Input 10(fvec4) 46(u): 45(ptr) Variable Input 48: TypePointer Input 6(float) 49(blend): 48(ptr) Variable Input 4(main): 2 Function None 3 5: Label 8(blendscale): 7(ptr) Variable Function 12(v): 11(ptr) Variable Function 29(w): 11(ptr) Variable Function Store 8(blendscale) 9 17: 14 Load 16(texSampler2D) 21: 18(fvec2) Load 20(t) 23: 18(fvec2) Load 22(scale) 24: 18(fvec2) FAdd 21 23 25: 18(fvec2) Load 22(scale) 26: 18(fvec2) FDiv 24 25 27: 10(fvec4) ImageSampleImplicitLod 17 26 28: 10(fvec4) VectorShuffle 27 27 3 2 1 0 Store 12(v) 28 34: 31 Load 33(texSampler3D) 38: 35(fvec3) Load 37(coords) 39: 10(fvec4) ImageSampleImplicitLod 34 38 40: 10(fvec4) Load 12(v) 41: 10(fvec4) FAdd 39 40 Store 29(w) 41 44: 10(fvec4) Load 29(w) 47: 10(fvec4) Load 46(u) 50: 6(float) Load 49(blend) 51: 6(float) Load 8(blendscale) 52: 6(float) FMul 50 51 53: 10(fvec4) CompositeConstruct 52 52 52 52 54: 10(fvec4) ExtInst 1(GLSL.std.450) 46(FMix) 44 47 53 Store 43(gl_FragColor) 54 Return FunctionEnd