../../LunarGLASS/test/whileLoop.frag Shader version: 110 0:? Sequence 0:7 Function Definition: main( (global void) 0:7 Function Parameters: 0:9 Sequence 0:9 Sequence 0:9 move second child to first child (temp 4-component vector of float) 0:9 'color' (temp 4-component vector of float) 0:9 'BaseColor' (smooth in 4-component vector of float) 0:11 Loop with condition tested first 0:11 Loop Condition 0:11 Compare Less Than (temp bool) 0:11 direct index (temp float) 0:11 'color' (temp 4-component vector of float) 0:11 Constant: 0:11 0 (const int) 0:11 'd' (uniform float) 0:11 Loop Body 0:12 Sequence 0:12 add second child into first child (temp 4-component vector of float) 0:12 'color' (temp 4-component vector of float) 0:12 'bigColor' (uniform 4-component vector of float) 0:15 move second child to first child (temp 4-component vector of float) 0:15 'gl_FragColor' (fragColor 4-component vector of float FragColor) 0:15 'color' (temp 4-component vector of float) 0:? Linker Objects 0:? 'bigColor' (uniform 4-component vector of float) 0:? 'BaseColor' (smooth in 4-component vector of float) 0:? 'd' (uniform float) Linked fragment stage: Shader version: 110 0:? Sequence 0:7 Function Definition: main( (global void) 0:7 Function Parameters: 0:9 Sequence 0:9 Sequence 0:9 move second child to first child (temp 4-component vector of float) 0:9 'color' (temp 4-component vector of float) 0:9 'BaseColor' (smooth in 4-component vector of float) 0:11 Loop with condition tested first 0:11 Loop Condition 0:11 Compare Less Than (temp bool) 0:11 direct index (temp float) 0:11 'color' (temp 4-component vector of float) 0:11 Constant: 0:11 0 (const int) 0:11 'd' (uniform float) 0:11 Loop Body 0:12 Sequence 0:12 add second child into first child (temp 4-component vector of float) 0:12 'color' (temp 4-component vector of float) 0:12 'bigColor' (uniform 4-component vector of float) 0:15 move second child to first child (temp 4-component vector of float) 0:15 'gl_FragColor' (fragColor 4-component vector of float FragColor) 0:15 'color' (temp 4-component vector of float) 0:? Linker Objects 0:? 'bigColor' (uniform 4-component vector of float) 0:? 'BaseColor' (smooth in 4-component vector of float) 0:? 'd' (uniform float)