#version 450 #extension GL_KHX_shader_explicit_arithmetic_types: enable #extension GL_KHX_shader_explicit_arithmetic_types_int8: require #extension GL_KHX_shader_explicit_arithmetic_types_int16: require #extension GL_KHX_shader_explicit_arithmetic_types_int32: require #extension GL_KHX_shader_explicit_arithmetic_types_int64: require #extension GL_KHX_shader_explicit_arithmetic_types_float16: require #extension GL_KHX_shader_explicit_arithmetic_types_float32: require #extension GL_KHX_shader_explicit_arithmetic_types_float64: require layout(binding = 0) uniform Uniforms { uint index; }; layout(std140, binding = 1) uniform Block { int16_t i16; i16vec2 i16v2; i16vec3 i16v3; i16vec4 i16v4; uint16_t u16; u16vec2 u16v2; u16vec3 u16v3; u16vec4 u16v4; } block; void main() { } void literal() { const int16_t i16Const[3] = { int16_t(-0x1111), // Hex int16_t(-1), // Dec int16_t(040000), // Oct }; int16_t i16 = i16Const[index]; const uint16_t u16Const[] = { uint16_t(0xFFFF), // Hex uint16_t(65535), // Dec uint16_t(077777), // Oct }; uint16_t u16 = u16Const[index]; } void typeCast16() { i8vec2 i8v; u8vec2 u8v; i16vec2 i16v; u16vec2 u16v; i32vec2 i32v; u32vec2 u32v; i64vec2 i64v; u64vec2 u64v; f16vec2 f16v; f32vec2 f32v; f64vec2 f64v; bvec2 bv; i32v = i16v; // int16_t -> int32_t i32v = u16v; // uint16_t -> int32_t u16v = i16v; // int16_t -> uint16_t u32v = i16v; // int16_t -> uint32_t i64v = i16v; // int16_t -> int64_t u64v = i16v; // int16_t -> uint64_t u32v = u16v; // uint16_t -> uint32_t i64v = u16v; // uint16_t -> int64_t u64v = u16v; // uint16_t -> uint64_t f16v = i16v; // int16_t -> float16_t f32v = i16v; // int16_t -> float32_t f64v = i16v; // int16_t -> float64_t f16v = u16v; // uint16_t -> float16_t f32v = u16v; // uint16_t -> float32_t f64v = u16v; // uint16_t -> float64_t i32v = i32vec2(i16v); // int16_t -> int32_t i32v = i32vec2(u16v); // uint16_t -> int32_t u16v = u16vec2(i16v); // int16_t -> uint16_t u32v = u32vec2(i16v); // int16_t -> uint32_t i64v = i64vec2(i16v); // int16_t -> int64_t u64v = i64vec2(i16v); // int16_t -> uint64_t u32v = u32vec2(u16v); // uint16_t -> uint32_t i64v = i64vec2(u16v); // uint16_t -> int64_t u64v = i64vec2(u16v); // uint16_t -> uint64_t f16v = f16vec2(i16v); // int16_t -> float16_t f32v = f32vec2(i16v); // int16_t -> float32_t f64v = f64vec2(i16v); // int16_t -> float64_t f16v = f16vec2(u16v); // uint16_t -> float16_t f32v = f32vec2(u16v); // uint16_t -> float32_t f64v = f64vec2(u16v); // uint16_t -> float64_t i8v = i8vec2(i16v); // int16_t -> int8_t i8v = i8vec2(u16v); // uint16_t -> int8_t u8v = u8vec2(i16v); // int16_t -> uint8_t u8v = u8vec2(u16v); // uint16_t -> uint8_t i16v = u8vec2(u16v); // uint16_t -> int16_t i16v = i16vec2(bv); // bool -> int16 u16v = u16vec2(bv); // bool -> uint16 bv = bvec2(i16v); // int16 -> bool bv = bvec2(u16v); // uint16 -> bool } void operators() { u16vec3 u16v; int16_t i16; uvec3 uv; int32_t i; int64_t i64; bool b; // Unary u16v++; i16--; ++i16; --u16v; u16v = ~u16v; i16 = +i16; u16v = -u16v; // Arithmetic i16 += i16; u16v -= u16v; i *= i16; uv /= u16v; uv %= i16; uv = u16v + uv; i64 = i16 - i64; uv = u16v * uv; i64 = i16 * i64; i = i16 % i; // Shift u16v <<= i16; i16 >>= u16v.y; i16 = i16 << u16v.z; uv = u16v << i; // Relational b = (u16v.x != i16); b = (i16 == u16v.x); b = (u16v.x > uv.y); b = (i16 < i); b = (u16v.y >= uv.x); b = (i16 <= i); // Bitwise uv |= i16; i = i16 | i; i64 &= i16; uv = u16v & uv; uv ^= i16; u16v = u16v ^ i16; } void builtinFuncs() { i16vec2 i16v; i16vec4 i16v4; u16vec3 u16v; u16vec2 u16v2; u16vec4 u16v4; bvec3 bv; int16_t i16; uint16_t u16; int32_t i32; uint32_t u32; int64_t i64; uint64_t u64; // abs() i16v = abs(i16v); // sign() i16 = sign(i16); // min() i16v = min(i16v, i16); i16v = min(i16v, i16vec2(-1)); u16v = min(u16v, u16); u16v = min(u16v, u16vec3(0)); // max() i16v = max(i16v, i16); i16v = max(i16v, i16vec2(-1)); u16v = max(u16v, u16); u16v = max(u16v, u16vec3(0)); // clamp() i16v = clamp(i16v, -i16, i16); i16v = clamp(i16v, -i16v, i16v); u16v = clamp(u16v, -u16, u16); u16v = clamp(u16v, -u16v, u16v); // mix() i16 = mix(i16v.x, i16v.y, true); i16v = mix(i16vec2(i16), i16vec2(-i16), bvec2(false)); u16 = mix(u16v.x, u16v.y, true); u16v = mix(u16vec3(u16), u16vec3(-u16), bvec3(false)); //pack i32 = pack32(i16v); i64 = pack64(i16v4); u32 = pack32(u16v2); u64 = pack64(u16v4); i16v = unpack16(i32); i16v4 = unpack16(i64); u16v2 = unpack16(u32); u16v4 = unpack16(u64); // lessThan() bv = lessThan(u16v, u16vec3(u16)); bv.xy = lessThan(i16v, i16vec2(i16)); // lessThanEqual() bv = lessThanEqual(u16v, u16vec3(u16)); bv.xy = lessThanEqual(i16v, i16vec2(i16)); // greaterThan() bv = greaterThan(u16v, u16vec3(u16)); bv.xy = greaterThan(i16v, i16vec2(i16)); // greaterThanEqual() bv = greaterThanEqual(u16v, u16vec3(u16)); bv.xy = greaterThanEqual(i16v, i16vec2(i16)); // equal() bv = equal(u16v, u16vec3(u16)); bv.xy = equal(i16v, i16vec2(i16)); // notEqual() bv = notEqual(u16v, u16vec3(u16)); bv.xy = notEqual(i16v, i16vec2(i16)); } // Type conversion for specialization constant layout(constant_id = 100) const int16_t si16 = int16_t(-10); layout(constant_id = 101) const uint16_t su16 = uint16_t(20);