#version 110 #define ON float sum = 0.0; void main() { #ifdef ON //yes sum += 1.0; #endif #ifdef OFF //no sum += 20.0; #endif #if defined(ON) //yes sum += 300.0; #endif #if defined(OFF) //no sum += 4000.0; #endif #if !defined(ON) //no sum += 50000.0; #endif #ifndef OFF //yes sum += 600000.0; #else //no sum += 0.6; #endif #if defined(ON) && defined(OFF) //no sum += 0.7; #elif !defined(OFF) //yes sum += 7000000.0; #endif #if defined(ON) && !defined(OFF) //yes sum += 80000000.0; #endif #if defined(OFF) || defined(ON) //yes sum += 900000000.0; #endif #if NEVER_DEFINED //no sum += 0.04; #else sum += 0.05; #endif // sum should be 987600301.7 gl_Position = vec4(sum); } #define A 0 #define B 0 #define C 0 #if (A == B) || (A == C) #error good1 #endif #if A == B || (A == C) #error good2 #endif #if (A == B || (A == C)) #error good3 #endif #if (AA == BB) || (AA == CC) #error good4 #endif #if AA == BB || (AA == CC) #error good5 #endif #if ((AA == BB || (AA == CC))) #error good6 #endif #if (A == B || (A == C) #error bad1 #endif #if A == B || A == C) #error bad2 #endif #if (A == B || (A == C) #error bad3 #endif #if AA == BB) || (AA == CC) #error bad4 #endif #if AA == BB || (AA == CC #error bad5 #endif #if ((AA == BB || (AA == CC)))) #error bad6 #endif #define PASTE(a,b) a ## b float PASTE(tod, ay) = 17;