hlsl.gather.offsetarray.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:37 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:20 Function Parameters: 0:? Sequence 0:25 Sequence 0:25 move second child to first child (temp 4-component vector of float) 0:25 'txval20' (temp 4-component vector of float) 0:25 textureGatherOffset (global 4-component vector of float) 0:25 Construct combined texture-sampler (temp sampler2DArray) 0:25 'g_tTex2df4' (uniform texture2DArray) 0:25 'g_sSamp' (uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:? Constant: 0:? 1 (const int) 0:? 0 (const int) 0:26 Sequence 0:26 move second child to first child (temp 4-component vector of int) 0:26 'txval21' (temp 4-component vector of int) 0:26 textureGatherOffset (global 4-component vector of int) 0:26 Construct combined texture-sampler (temp isampler2DArray) 0:26 'g_tTex2di4' (uniform itexture2DArray) 0:26 'g_sSamp' (uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:? 0.400000 0:? Constant: 0:? 1 (const int) 0:? 1 (const int) 0:27 Sequence 0:27 move second child to first child (temp 4-component vector of uint) 0:27 'txval22' (temp 4-component vector of uint) 0:27 textureGatherOffset (global 4-component vector of uint) 0:27 Construct combined texture-sampler (temp usampler2DArray) 0:27 'g_tTex2du4' (uniform utexture2DArray) 0:27 'g_sSamp' (uniform sampler) 0:? Constant: 0:? 0.500000 0:? 0.600000 0:? 0.700000 0:? Constant: 0:? 1 (const int) 0:? -1 (const int) 0:32 move second child to first child (temp 4-component vector of float) 0:32 Color: direct index for structure (temp 4-component vector of float) 0:32 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:32 Constant: 0:32 0 (const int) 0:32 Constant: 0:32 1.000000 0:32 1.000000 0:32 1.000000 0:32 1.000000 0:33 move second child to first child (temp float) 0:33 Depth: direct index for structure (temp float FragDepth) 0:33 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:33 Constant: 0:33 1 (const int) 0:33 Constant: 0:33 1.000000 0:35 Branch: Return with expression 0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:? Linker Objects 0:? 'g_sSamp' (uniform sampler) 0:? 'g_tTex1df4a' (uniform texture1DArray) 0:? 'g_tTex1df4' (uniform texture1DArray) 0:? 'g_tTex1di4' (uniform itexture1DArray) 0:? 'g_tTex1du4' (uniform utexture1DArray) 0:? 'g_tTex2df4' (uniform texture2DArray) 0:? 'g_tTex2di4' (uniform itexture2DArray) 0:? 'g_tTex2du4' (uniform utexture2DArray) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:37 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:20 Function Parameters: 0:? Sequence 0:25 Sequence 0:25 move second child to first child (temp 4-component vector of float) 0:25 'txval20' (temp 4-component vector of float) 0:25 textureGatherOffset (global 4-component vector of float) 0:25 Construct combined texture-sampler (temp sampler2DArray) 0:25 'g_tTex2df4' (uniform texture2DArray) 0:25 'g_sSamp' (uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:? Constant: 0:? 1 (const int) 0:? 0 (const int) 0:26 Sequence 0:26 move second child to first child (temp 4-component vector of int) 0:26 'txval21' (temp 4-component vector of int) 0:26 textureGatherOffset (global 4-component vector of int) 0:26 Construct combined texture-sampler (temp isampler2DArray) 0:26 'g_tTex2di4' (uniform itexture2DArray) 0:26 'g_sSamp' (uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:? 0.400000 0:? Constant: 0:? 1 (const int) 0:? 1 (const int) 0:27 Sequence 0:27 move second child to first child (temp 4-component vector of uint) 0:27 'txval22' (temp 4-component vector of uint) 0:27 textureGatherOffset (global 4-component vector of uint) 0:27 Construct combined texture-sampler (temp usampler2DArray) 0:27 'g_tTex2du4' (uniform utexture2DArray) 0:27 'g_sSamp' (uniform sampler) 0:? Constant: 0:? 0.500000 0:? 0.600000 0:? 0.700000 0:? Constant: 0:? 1 (const int) 0:? -1 (const int) 0:32 move second child to first child (temp 4-component vector of float) 0:32 Color: direct index for structure (temp 4-component vector of float) 0:32 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:32 Constant: 0:32 0 (const int) 0:32 Constant: 0:32 1.000000 0:32 1.000000 0:32 1.000000 0:32 1.000000 0:33 move second child to first child (temp float) 0:33 Depth: direct index for structure (temp float FragDepth) 0:33 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:33 Constant: 0:33 1 (const int) 0:33 Constant: 0:33 1.000000 0:35 Branch: Return with expression 0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:? Linker Objects 0:? 'g_sSamp' (uniform sampler) 0:? 'g_tTex1df4a' (uniform texture1DArray) 0:? 'g_tTex1df4' (uniform texture1DArray) 0:? 'g_tTex1di4' (uniform itexture1DArray) 0:? 'g_tTex1du4' (uniform utexture1DArray) 0:? 'g_tTex2df4' (uniform texture2DArray) 0:? 'g_tTex2di4' (uniform itexture2DArray) 0:? 'g_tTex2du4' (uniform utexture2DArray) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 83 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" ExecutionMode 4 OriginUpperLeft Source HLSL 450 Name 4 "main" Name 9 "txval20" Name 12 "g_tTex2df4" Name 16 "g_sSamp" Name 33 "txval21" Name 36 "g_tTex2di4" Name 48 "txval22" Name 51 "g_tTex2du4" Name 63 "PS_OUTPUT" MemberName 63(PS_OUTPUT) 0 "Color" MemberName 63(PS_OUTPUT) 1 "Depth" Name 65 "psout" Name 75 "g_tTex1df4a" Name 76 "g_tTex1df4" Name 79 "g_tTex1di4" Name 82 "g_tTex1du4" Decorate 12(g_tTex2df4) DescriptorSet 0 Decorate 16(g_sSamp) DescriptorSet 0 Decorate 36(g_tTex2di4) DescriptorSet 0 Decorate 51(g_tTex2du4) DescriptorSet 0 MemberDecorate 63(PS_OUTPUT) 1 BuiltIn FragDepth Decorate 75(g_tTex1df4a) DescriptorSet 0 Decorate 76(g_tTex1df4) DescriptorSet 0 Decorate 79(g_tTex1di4) DescriptorSet 0 Decorate 82(g_tTex1du4) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 10: TypeImage 6(float) 2D array sampled format:Unknown 11: TypePointer UniformConstant 10 12(g_tTex2df4): 11(ptr) Variable UniformConstant 14: TypeSampler 15: TypePointer UniformConstant 14 16(g_sSamp): 15(ptr) Variable UniformConstant 18: TypeSampledImage 10 20: TypeVector 6(float) 3 21: 6(float) Constant 1036831949 22: 6(float) Constant 1045220557 23: 6(float) Constant 1050253722 24: 20(fvec3) ConstantComposite 21 22 23 25: TypeInt 32 1 26: TypeVector 25(int) 2 27: 25(int) Constant 1 28: 25(int) Constant 0 29: 26(ivec2) ConstantComposite 27 28 31: TypeVector 25(int) 4 32: TypePointer Function 31(ivec4) 34: TypeImage 25(int) 2D array sampled format:Unknown 35: TypePointer UniformConstant 34 36(g_tTex2di4): 35(ptr) Variable UniformConstant 39: TypeSampledImage 34 41: 6(float) Constant 1053609165 42: 20(fvec3) ConstantComposite 23 41 41 43: 26(ivec2) ConstantComposite 27 27 45: TypeInt 32 0 46: TypeVector 45(int) 4 47: TypePointer Function 46(ivec4) 49: TypeImage 45(int) 2D array sampled format:Unknown 50: TypePointer UniformConstant 49 51(g_tTex2du4): 50(ptr) Variable UniformConstant 54: TypeSampledImage 49 56: 6(float) Constant 1056964608 57: 6(float) Constant 1058642330 58: 6(float) Constant 1060320051 59: 20(fvec3) ConstantComposite 56 57 58 60: 25(int) Constant 4294967295 61: 26(ivec2) ConstantComposite 27 60 63(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) 64: TypePointer Function 63(PS_OUTPUT) 66: 6(float) Constant 1065353216 67: 7(fvec4) ConstantComposite 66 66 66 66 69: TypePointer Function 6(float) 73: TypeImage 6(float) 1D array sampled format:Unknown 74: TypePointer UniformConstant 73 75(g_tTex1df4a): 74(ptr) Variable UniformConstant 76(g_tTex1df4): 74(ptr) Variable UniformConstant 77: TypeImage 25(int) 1D array sampled format:Unknown 78: TypePointer UniformConstant 77 79(g_tTex1di4): 78(ptr) Variable UniformConstant 80: TypeImage 45(int) 1D array sampled format:Unknown 81: TypePointer UniformConstant 80 82(g_tTex1du4): 81(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 9(txval20): 8(ptr) Variable Function 33(txval21): 32(ptr) Variable Function 48(txval22): 47(ptr) Variable Function 65(psout): 64(ptr) Variable Function 13: 10 Load 12(g_tTex2df4) 17: 14 Load 16(g_sSamp) 19: 18 SampledImage 13 17 30: 7(fvec4) ImageGather 19 24 28 ConstOffset 29 Store 9(txval20) 30 37: 34 Load 36(g_tTex2di4) 38: 14 Load 16(g_sSamp) 40: 39 SampledImage 37 38 44: 31(ivec4) ImageGather 40 42 28 ConstOffset 43 Store 33(txval21) 44 52: 49 Load 51(g_tTex2du4) 53: 14 Load 16(g_sSamp) 55: 54 SampledImage 52 53 62: 46(ivec4) ImageGather 55 59 28 ConstOffset 61 Store 48(txval22) 62 68: 8(ptr) AccessChain 65(psout) 28 Store 68 67 70: 69(ptr) AccessChain 65(psout) 27 Store 70 66 71:63(PS_OUTPUT) Load 65(psout) ReturnValue 71 FunctionEnd