hlsl.init.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:1 Sequence 0:1 move second child to first child (temp 4-component vector of float) 0:1 'a1' (global 4-component vector of float) 0:? Constant: 0:? 1.000000 0:? 0.500000 0:? 0.000000 0:? 1.000000 0:1 move second child to first child (temp 4-component vector of float) 0:1 'b1' (global 4-component vector of float) 0:? Constant: 0:? 2.000000 0:? 2.500000 0:? 2.100000 0:? 2.200000 0:2 Sequence 0:2 move second child to first child (temp 4-component vector of float) 0:2 'a1i' (global 4-component vector of float) 0:2 Constant: 0:2 1.000000 0:2 0.500000 0:2 0.000000 0:2 1.000000 0:2 move second child to first child (temp 4-component vector of float) 0:2 'b1i' (global 4-component vector of float) 0:2 Constant: 0:2 2.000000 0:2 2.500000 0:2 2.100000 0:2 2.200000 0:3 Sequence 0:3 move second child to first child (temp float) 0:3 'a2' (global float) 0:3 Constant: 0:3 0.200000 0:4 Sequence 0:4 move second child to first child (temp float) 0:4 'b3' (global float) 0:4 Constant: 0:4 0.300000 0:5 Sequence 0:5 move second child to first child (temp float) 0:5 'b4' (global float) 0:5 Constant: 0:5 0.400000 0:6 Sequence 0:6 move second child to first child (temp float) 0:6 'a5' (global float) 0:6 Constant: 0:6 0.500000 0:6 move second child to first child (temp float) 0:6 'c5' (global float) 0:6 Constant: 0:6 1.500000 0:25 Function Definition: ShaderFunction(vf4; (global 4-component vector of float) 0:9 Function Parameters: 0:9 'input' (in 4-component vector of float) 0:? Sequence 0:10 Sequence 0:10 move second child to first child (temp 4-component vector of float) 0:10 'a2' (temp 4-component vector of float) 0:? Constant: 0:? 0.200000 0:? 0.300000 0:? 0.400000 0:? 0.500000 0:20 Sequence 0:20 move second child to first child (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1}) 0:20 's2i' (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1}) 0:20 Construct structure (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1}) 0:20 Constant: 0:20 9 (const int) 0:20 'a5' (global float) 0:20 Construct structure (temp structure{temp float f, temp int i}) 0:20 Comma (temp float) 0:20 'a3' (global float) 0:20 'a4' (global float) 0:20 Constant: 0:20 12 (const int) 0:20 move second child to first child (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1}) 0:20 's2' (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1}) 0:? Construct structure (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1}) 0:20 Constant: 0:20 9 (const int) 0:20 'a5' (global float) 0:? Construct structure (temp structure{temp float f, temp int i}) 0:20 Comma (temp float) 0:20 'a3' (global float) 0:20 'a4' (global float) 0:20 Constant: 0:20 12 (const int) 0:21 Sequence 0:21 move second child to first child (temp float) 0:21 'a8' (temp float) 0:21 Comma (temp float) 0:21 'a2' (temp 4-component vector of float) 0:21 'b2' (global float) 0:21 move second child to first child (temp float) 0:21 'a9' (temp float) 0:21 'a5' (global float) 0:23 Branch: Return with expression 0:23 component-wise multiply (temp 4-component vector of float) 0:23 'input' (in 4-component vector of float) 0:23 'a1' (global 4-component vector of float) 0:? Linker Objects 0:? 'a1' (global 4-component vector of float) 0:? 'b1' (global 4-component vector of float) 0:? 'a1i' (global 4-component vector of float) 0:? 'b1i' (global 4-component vector of float) 0:? 'a2' (global float) 0:? 'b2' (global float) 0:? 'a3' (global float) 0:? 'b3' (global float) 0:? 'a4' (global float) 0:? 'b4' (global float) 0:? 'c4' (global float) 0:? 'a5' (global float) 0:? 'b5' (global float) 0:? 'c5' (global float) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:1 Sequence 0:1 move second child to first child (temp 4-component vector of float) 0:1 'a1' (global 4-component vector of float) 0:? Constant: 0:? 1.000000 0:? 0.500000 0:? 0.000000 0:? 1.000000 0:1 move second child to first child (temp 4-component vector of float) 0:1 'b1' (global 4-component vector of float) 0:? Constant: 0:? 2.000000 0:? 2.500000 0:? 2.100000 0:? 2.200000 0:2 Sequence 0:2 move second child to first child (temp 4-component vector of float) 0:2 'a1i' (global 4-component vector of float) 0:2 Constant: 0:2 1.000000 0:2 0.500000 0:2 0.000000 0:2 1.000000 0:2 move second child to first child (temp 4-component vector of float) 0:2 'b1i' (global 4-component vector of float) 0:2 Constant: 0:2 2.000000 0:2 2.500000 0:2 2.100000 0:2 2.200000 0:3 Sequence 0:3 move second child to first child (temp float) 0:3 'a2' (global float) 0:3 Constant: 0:3 0.200000 0:4 Sequence 0:4 move second child to first child (temp float) 0:4 'b3' (global float) 0:4 Constant: 0:4 0.300000 0:5 Sequence 0:5 move second child to first child (temp float) 0:5 'b4' (global float) 0:5 Constant: 0:5 0.400000 0:6 Sequence 0:6 move second child to first child (temp float) 0:6 'a5' (global float) 0:6 Constant: 0:6 0.500000 0:6 move second child to first child (temp float) 0:6 'c5' (global float) 0:6 Constant: 0:6 1.500000 0:25 Function Definition: ShaderFunction(vf4; (global 4-component vector of float) 0:9 Function Parameters: 0:9 'input' (in 4-component vector of float) 0:? Sequence 0:10 Sequence 0:10 move second child to first child (temp 4-component vector of float) 0:10 'a2' (temp 4-component vector of float) 0:? Constant: 0:? 0.200000 0:? 0.300000 0:? 0.400000 0:? 0.500000 0:20 Sequence 0:20 move second child to first child (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1}) 0:20 's2i' (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1}) 0:20 Construct structure (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1}) 0:20 Constant: 0:20 9 (const int) 0:20 'a5' (global float) 0:20 Construct structure (temp structure{temp float f, temp int i}) 0:20 Comma (temp float) 0:20 'a3' (global float) 0:20 'a4' (global float) 0:20 Constant: 0:20 12 (const int) 0:20 move second child to first child (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1}) 0:20 's2' (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1}) 0:? Construct structure (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1}) 0:20 Constant: 0:20 9 (const int) 0:20 'a5' (global float) 0:? Construct structure (temp structure{temp float f, temp int i}) 0:20 Comma (temp float) 0:20 'a3' (global float) 0:20 'a4' (global float) 0:20 Constant: 0:20 12 (const int) 0:21 Sequence 0:21 move second child to first child (temp float) 0:21 'a8' (temp float) 0:21 Comma (temp float) 0:21 'a2' (temp 4-component vector of float) 0:21 'b2' (global float) 0:21 move second child to first child (temp float) 0:21 'a9' (temp float) 0:21 'a5' (global float) 0:23 Branch: Return with expression 0:23 component-wise multiply (temp 4-component vector of float) 0:23 'input' (in 4-component vector of float) 0:23 'a1' (global 4-component vector of float) 0:? Linker Objects 0:? 'a1' (global 4-component vector of float) 0:? 'b1' (global 4-component vector of float) 0:? 'a1i' (global 4-component vector of float) 0:? 'b1i' (global 4-component vector of float) 0:? 'a2' (global float) 0:? 'b2' (global float) 0:? 'a3' (global float) 0:? 'b3' (global float) 0:? 'a4' (global float) 0:? 'b4' (global float) 0:? 'c4' (global float) 0:? 'a5' (global float) 0:? 'b5' (global float) 0:? 'c5' (global float) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 67 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "ShaderFunction" 60 ExecutionMode 4 OriginUpperLeft Source HLSL 450 Name 4 "ShaderFunction" Name 9 "a1" Name 14 "b1" Name 20 "a1i" Name 21 "b1i" Name 23 "a2" Name 25 "b3" Name 27 "b4" Name 29 "a5" Name 30 "c5" Name 33 "a2" Name 36 "S1" MemberName 36(S1) 0 "f" MemberName 36(S1) 1 "i" Name 37 "S2" MemberName 37(S2) 0 "j" MemberName 37(S2) 1 "g" MemberName 37(S2) 2 "s1" Name 39 "s2i" Name 42 "a3" Name 43 "a4" Name 48 "s2" Name 54 "a8" Name 55 "b2" Name 57 "a9" Name 60 "input" Name 65 "c4" Name 66 "b5" 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Private 7(fvec4) 9(a1): 8(ptr) Variable Private 10: 6(float) Constant 1065353216 11: 6(float) Constant 1056964608 12: 6(float) Constant 0 13: 7(fvec4) ConstantComposite 10 11 12 10 14(b1): 8(ptr) Variable Private 15: 6(float) Constant 1073741824 16: 6(float) Constant 1075838976 17: 6(float) Constant 1074161254 18: 6(float) Constant 1074580685 19: 7(fvec4) ConstantComposite 15 16 17 18 20(a1i): 8(ptr) Variable Private 21(b1i): 8(ptr) Variable Private 22: TypePointer Private 6(float) 23(a2): 22(ptr) Variable Private 24: 6(float) Constant 1045220557 25(b3): 22(ptr) Variable Private 26: 6(float) Constant 1050253722 27(b4): 22(ptr) Variable Private 28: 6(float) Constant 1053609165 29(a5): 22(ptr) Variable Private 30(c5): 22(ptr) Variable Private 31: 6(float) Constant 1069547520 32: TypePointer Function 7(fvec4) 34: 7(fvec4) ConstantComposite 24 26 28 11 35: TypeInt 32 1 36(S1): TypeStruct 6(float) 35(int) 37(S2): TypeStruct 35(int) 6(float) 36(S1) 38: TypePointer Function 37(S2) 40: 35(int) Constant 9 42(a3): 22(ptr) Variable Private 43(a4): 22(ptr) Variable Private 45: 35(int) Constant 12 53: TypePointer Function 6(float) 55(b2): 22(ptr) Variable Private 59: TypePointer Input 7(fvec4) 60(input): 59(ptr) Variable Input 65(c4): 22(ptr) Variable Private 66(b5): 22(ptr) Variable Private 4(ShaderFunction): 2 Function None 3 5: Label 33(a2): 32(ptr) Variable Function 39(s2i): 38(ptr) Variable Function 48(s2): 38(ptr) Variable Function 54(a8): 53(ptr) Variable Function 57(a9): 53(ptr) Variable Function Store 9(a1) 13 Store 14(b1) 19 Store 20(a1i) 13 Store 21(b1i) 19 Store 23(a2) 24 Store 25(b3) 26 Store 27(b4) 28 Store 29(a5) 11 Store 30(c5) 31 Store 33(a2) 34 41: 6(float) Load 29(a5) 44: 6(float) Load 43(a4) 46: 36(S1) CompositeConstruct 44 45 47: 37(S2) CompositeConstruct 40 41 46 Store 39(s2i) 47 49: 6(float) Load 29(a5) 50: 6(float) Load 43(a4) 51: 36(S1) CompositeConstruct 50 45 52: 37(S2) CompositeConstruct 40 49 51 Store 48(s2) 52 56: 6(float) Load 55(b2) Store 54(a8) 56 58: 6(float) Load 29(a5) Store 57(a9) 58 61: 7(fvec4) Load 60(input) 62: 7(fvec4) Load 9(a1) 63: 7(fvec4) FMul 61 62 ReturnValue 63 FunctionEnd