hlsl.load.basic.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:77 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:48 Function Parameters: 0:? Sequence 0:52 textureFetch (global 4-component vector of float) 0:52 'g_tTex1df4' (uniform texture1D) 0:52 vector swizzle (temp int) 0:52 'c2' (uniform 2-component vector of int) 0:52 Sequence 0:52 Constant: 0:52 0 (const int) 0:52 direct index (temp int) 0:52 'c2' (uniform 2-component vector of int) 0:52 Constant: 0:52 1 (const int) 0:53 textureFetch (global 4-component vector of int) 0:53 'g_tTex1di4' (uniform itexture1D) 0:53 vector swizzle (temp int) 0:53 'c2' (uniform 2-component vector of int) 0:53 Sequence 0:53 Constant: 0:53 0 (const int) 0:53 direct index (temp int) 0:53 'c2' (uniform 2-component vector of int) 0:53 Constant: 0:53 1 (const int) 0:54 textureFetch (global 4-component vector of uint) 0:54 'g_tTex1du4' (uniform utexture1D) 0:54 vector swizzle (temp int) 0:54 'c2' (uniform 2-component vector of int) 0:54 Sequence 0:54 Constant: 0:54 0 (const int) 0:54 direct index (temp int) 0:54 'c2' (uniform 2-component vector of int) 0:54 Constant: 0:54 1 (const int) 0:57 textureFetch (global 4-component vector of float) 0:57 'g_tTex2df4' (uniform texture2D) 0:57 vector swizzle (temp 2-component vector of int) 0:57 'c3' (uniform 3-component vector of int) 0:57 Sequence 0:57 Constant: 0:57 0 (const int) 0:57 Constant: 0:57 1 (const int) 0:57 direct index (temp int) 0:57 'c3' (uniform 3-component vector of int) 0:57 Constant: 0:57 2 (const int) 0:58 textureFetch (global 4-component vector of int) 0:58 'g_tTex2di4' (uniform itexture2D) 0:58 vector swizzle (temp 2-component vector of int) 0:58 'c3' (uniform 3-component vector of int) 0:58 Sequence 0:58 Constant: 0:58 0 (const int) 0:58 Constant: 0:58 1 (const int) 0:58 direct index (temp int) 0:58 'c3' (uniform 3-component vector of int) 0:58 Constant: 0:58 2 (const int) 0:59 textureFetch (global 4-component vector of uint) 0:59 'g_tTex2du4' (uniform utexture2D) 0:59 vector swizzle (temp 2-component vector of int) 0:59 'c3' (uniform 3-component vector of int) 0:59 Sequence 0:59 Constant: 0:59 0 (const int) 0:59 Constant: 0:59 1 (const int) 0:59 direct index (temp int) 0:59 'c3' (uniform 3-component vector of int) 0:59 Constant: 0:59 2 (const int) 0:62 textureFetch (global 4-component vector of float) 0:62 'g_tTex3df4' (uniform texture3D) 0:62 vector swizzle (temp 3-component vector of int) 0:62 'c4' (uniform 4-component vector of int) 0:62 Sequence 0:62 Constant: 0:62 0 (const int) 0:62 Constant: 0:62 1 (const int) 0:62 Constant: 0:62 2 (const int) 0:62 direct index (temp int) 0:62 'c4' (uniform 4-component vector of int) 0:62 Constant: 0:62 3 (const int) 0:63 textureFetch (global 4-component vector of int) 0:63 'g_tTex3di4' (uniform itexture3D) 0:63 vector swizzle (temp 3-component vector of int) 0:63 'c4' (uniform 4-component vector of int) 0:63 Sequence 0:63 Constant: 0:63 0 (const int) 0:63 Constant: 0:63 1 (const int) 0:63 Constant: 0:63 2 (const int) 0:63 direct index (temp int) 0:63 'c4' (uniform 4-component vector of int) 0:63 Constant: 0:63 3 (const int) 0:64 textureFetch (global 4-component vector of uint) 0:64 'g_tTex3du4' (uniform utexture3D) 0:64 vector swizzle (temp 3-component vector of int) 0:64 'c4' (uniform 4-component vector of int) 0:64 Sequence 0:64 Constant: 0:64 0 (const int) 0:64 Constant: 0:64 1 (const int) 0:64 Constant: 0:64 2 (const int) 0:64 direct index (temp int) 0:64 'c4' (uniform 4-component vector of int) 0:64 Constant: 0:64 3 (const int) 0:72 move second child to first child (temp 4-component vector of float) 0:72 Color: direct index for structure (temp 4-component vector of float) 0:72 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:72 Constant: 0:72 0 (const int) 0:72 Constant: 0:72 1.000000 0:72 1.000000 0:72 1.000000 0:72 1.000000 0:73 move second child to first child (temp float) 0:73 Depth: direct index for structure (temp float FragDepth) 0:73 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:73 Constant: 0:73 1 (const int) 0:73 Constant: 0:73 1.000000 0:75 Branch: Return with expression 0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:? Linker Objects 0:? 'g_sSamp' (uniform sampler) 0:? 'g_tTex1df4' (uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2di4' (uniform itexture2D) 0:? 'g_tTex2du4' (uniform utexture2D) 0:? 'g_tTex3df4' (uniform texture3D) 0:? 'g_tTex3di4' (uniform itexture3D) 0:? 'g_tTex3du4' (uniform utexture3D) 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) 0:? 'g_tTex1df4a' (uniform texture1DArray) 0:? 'g_tTex1di4a' (uniform itexture1DArray) 0:? 'g_tTex1du4a' (uniform utexture1DArray) 0:? 'g_tTex2df4a' (uniform texture2DArray) 0:? 'g_tTex2di4a' (uniform itexture2DArray) 0:? 'g_tTex2du4a' (uniform utexture2DArray) 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) 0:? 'c1' (uniform int) 0:? 'c2' (uniform 2-component vector of int) 0:? 'c3' (uniform 3-component vector of int) 0:? 'c4' (uniform 4-component vector of int) 0:? 'o1' (uniform int) 0:? 'o2' (uniform 2-component vector of int) 0:? 'o3' (uniform 3-component vector of int) 0:? 'o4' (uniform 4-component vector of int) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:77 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:48 Function Parameters: 0:? Sequence 0:52 textureFetch (global 4-component vector of float) 0:52 'g_tTex1df4' (uniform texture1D) 0:52 vector swizzle (temp int) 0:52 'c2' (uniform 2-component vector of int) 0:52 Sequence 0:52 Constant: 0:52 0 (const int) 0:52 direct index (temp int) 0:52 'c2' (uniform 2-component vector of int) 0:52 Constant: 0:52 1 (const int) 0:53 textureFetch (global 4-component vector of int) 0:53 'g_tTex1di4' (uniform itexture1D) 0:53 vector swizzle (temp int) 0:53 'c2' (uniform 2-component vector of int) 0:53 Sequence 0:53 Constant: 0:53 0 (const int) 0:53 direct index (temp int) 0:53 'c2' (uniform 2-component vector of int) 0:53 Constant: 0:53 1 (const int) 0:54 textureFetch (global 4-component vector of uint) 0:54 'g_tTex1du4' (uniform utexture1D) 0:54 vector swizzle (temp int) 0:54 'c2' (uniform 2-component vector of int) 0:54 Sequence 0:54 Constant: 0:54 0 (const int) 0:54 direct index (temp int) 0:54 'c2' (uniform 2-component vector of int) 0:54 Constant: 0:54 1 (const int) 0:57 textureFetch (global 4-component vector of float) 0:57 'g_tTex2df4' (uniform texture2D) 0:57 vector swizzle (temp 2-component vector of int) 0:57 'c3' (uniform 3-component vector of int) 0:57 Sequence 0:57 Constant: 0:57 0 (const int) 0:57 Constant: 0:57 1 (const int) 0:57 direct index (temp int) 0:57 'c3' (uniform 3-component vector of int) 0:57 Constant: 0:57 2 (const int) 0:58 textureFetch (global 4-component vector of int) 0:58 'g_tTex2di4' (uniform itexture2D) 0:58 vector swizzle (temp 2-component vector of int) 0:58 'c3' (uniform 3-component vector of int) 0:58 Sequence 0:58 Constant: 0:58 0 (const int) 0:58 Constant: 0:58 1 (const int) 0:58 direct index (temp int) 0:58 'c3' (uniform 3-component vector of int) 0:58 Constant: 0:58 2 (const int) 0:59 textureFetch (global 4-component vector of uint) 0:59 'g_tTex2du4' (uniform utexture2D) 0:59 vector swizzle (temp 2-component vector of int) 0:59 'c3' (uniform 3-component vector of int) 0:59 Sequence 0:59 Constant: 0:59 0 (const int) 0:59 Constant: 0:59 1 (const int) 0:59 direct index (temp int) 0:59 'c3' (uniform 3-component vector of int) 0:59 Constant: 0:59 2 (const int) 0:62 textureFetch (global 4-component vector of float) 0:62 'g_tTex3df4' (uniform texture3D) 0:62 vector swizzle (temp 3-component vector of int) 0:62 'c4' (uniform 4-component vector of int) 0:62 Sequence 0:62 Constant: 0:62 0 (const int) 0:62 Constant: 0:62 1 (const int) 0:62 Constant: 0:62 2 (const int) 0:62 direct index (temp int) 0:62 'c4' (uniform 4-component vector of int) 0:62 Constant: 0:62 3 (const int) 0:63 textureFetch (global 4-component vector of int) 0:63 'g_tTex3di4' (uniform itexture3D) 0:63 vector swizzle (temp 3-component vector of int) 0:63 'c4' (uniform 4-component vector of int) 0:63 Sequence 0:63 Constant: 0:63 0 (const int) 0:63 Constant: 0:63 1 (const int) 0:63 Constant: 0:63 2 (const int) 0:63 direct index (temp int) 0:63 'c4' (uniform 4-component vector of int) 0:63 Constant: 0:63 3 (const int) 0:64 textureFetch (global 4-component vector of uint) 0:64 'g_tTex3du4' (uniform utexture3D) 0:64 vector swizzle (temp 3-component vector of int) 0:64 'c4' (uniform 4-component vector of int) 0:64 Sequence 0:64 Constant: 0:64 0 (const int) 0:64 Constant: 0:64 1 (const int) 0:64 Constant: 0:64 2 (const int) 0:64 direct index (temp int) 0:64 'c4' (uniform 4-component vector of int) 0:64 Constant: 0:64 3 (const int) 0:72 move second child to first child (temp 4-component vector of float) 0:72 Color: direct index for structure (temp 4-component vector of float) 0:72 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:72 Constant: 0:72 0 (const int) 0:72 Constant: 0:72 1.000000 0:72 1.000000 0:72 1.000000 0:72 1.000000 0:73 move second child to first child (temp float) 0:73 Depth: direct index for structure (temp float FragDepth) 0:73 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:73 Constant: 0:73 1 (const int) 0:73 Constant: 0:73 1.000000 0:75 Branch: Return with expression 0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:? Linker Objects 0:? 'g_sSamp' (uniform sampler) 0:? 'g_tTex1df4' (uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2di4' (uniform itexture2D) 0:? 'g_tTex2du4' (uniform utexture2D) 0:? 'g_tTex3df4' (uniform texture3D) 0:? 'g_tTex3di4' (uniform itexture3D) 0:? 'g_tTex3du4' (uniform utexture3D) 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) 0:? 'g_tTex1df4a' (uniform texture1DArray) 0:? 'g_tTex1di4a' (uniform itexture1DArray) 0:? 'g_tTex1du4a' (uniform utexture1DArray) 0:? 'g_tTex2df4a' (uniform texture2DArray) 0:? 'g_tTex2di4a' (uniform itexture2DArray) 0:? 'g_tTex2du4a' (uniform utexture2DArray) 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) 0:? 'c1' (uniform int) 0:? 'c2' (uniform 2-component vector of int) 0:? 'c3' (uniform 3-component vector of int) 0:? 'c4' (uniform 4-component vector of int) 0:? 'o1' (uniform int) 0:? 'o2' (uniform 2-component vector of int) 0:? 'o3' (uniform 3-component vector of int) 0:? 'o4' (uniform 4-component vector of int) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 163 Capability Shader Capability Sampled1D Capability SampledCubeArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" ExecutionMode 4 OriginUpperLeft Source HLSL 450 Name 4 "main" Name 9 "g_tTex1df4" Name 14 "c2" Name 27 "g_tTex1di4" Name 37 "g_tTex1du4" Name 47 "g_tTex2df4" Name 51 "c3" Name 60 "g_tTex2di4" Name 69 "g_tTex2du4" Name 78 "g_tTex3df4" Name 81 "c4" Name 90 "g_tTex3di4" Name 99 "g_tTex3du4" Name 106 "PS_OUTPUT" MemberName 106(PS_OUTPUT) 0 "Color" MemberName 106(PS_OUTPUT) 1 "Depth" Name 108 "psout" Name 121 "g_sSamp" Name 124 "g_tTexcdf4" Name 127 "g_tTexcdi4" Name 130 "g_tTexcdu4" Name 133 "g_tTex1df4a" Name 136 "g_tTex1di4a" Name 139 "g_tTex1du4a" Name 142 "g_tTex2df4a" Name 145 "g_tTex2di4a" Name 148 "g_tTex2du4a" Name 151 "g_tTexcdf4a" Name 154 "g_tTexcdi4a" Name 157 "g_tTexcdu4a" Name 158 "c1" Name 159 "o1" Name 160 "o2" Name 161 "o3" Name 162 "o4" Decorate 9(g_tTex1df4) DescriptorSet 0 Decorate 27(g_tTex1di4) DescriptorSet 0 Decorate 37(g_tTex1du4) DescriptorSet 0 Decorate 47(g_tTex2df4) DescriptorSet 0 Decorate 60(g_tTex2di4) DescriptorSet 0 Decorate 69(g_tTex2du4) DescriptorSet 0 Decorate 78(g_tTex3df4) DescriptorSet 0 Decorate 90(g_tTex3di4) DescriptorSet 0 Decorate 99(g_tTex3du4) DescriptorSet 0 MemberDecorate 106(PS_OUTPUT) 1 BuiltIn FragDepth Decorate 121(g_sSamp) DescriptorSet 0 Decorate 124(g_tTexcdf4) DescriptorSet 0 Decorate 127(g_tTexcdi4) DescriptorSet 0 Decorate 130(g_tTexcdu4) DescriptorSet 0 Decorate 133(g_tTex1df4a) DescriptorSet 0 Decorate 136(g_tTex1di4a) DescriptorSet 0 Decorate 139(g_tTex1du4a) DescriptorSet 0 Decorate 142(g_tTex2df4a) DescriptorSet 0 Decorate 145(g_tTex2di4a) DescriptorSet 0 Decorate 148(g_tTex2du4a) DescriptorSet 0 Decorate 151(g_tTexcdf4a) DescriptorSet 0 Decorate 154(g_tTexcdi4a) DescriptorSet 0 Decorate 157(g_tTexcdu4a) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeImage 6(float) 1D sampled format:Unknown 8: TypePointer UniformConstant 7 9(g_tTex1df4): 8(ptr) Variable UniformConstant 11: TypeInt 32 1 12: TypeVector 11(int) 2 13: TypePointer UniformConstant 12(ivec2) 14(c2): 13(ptr) Variable UniformConstant 15: TypeInt 32 0 16: 15(int) Constant 0 17: TypePointer UniformConstant 11(int) 20: 15(int) Constant 1 23: TypeVector 6(float) 4 25: TypeImage 11(int) 1D sampled format:Unknown 26: TypePointer UniformConstant 25 27(g_tTex1di4): 26(ptr) Variable UniformConstant 33: TypeVector 11(int) 4 35: TypeImage 15(int) 1D sampled format:Unknown 36: TypePointer UniformConstant 35 37(g_tTex1du4): 36(ptr) Variable UniformConstant 43: TypeVector 15(int) 4 45: TypeImage 6(float) 2D sampled format:Unknown 46: TypePointer UniformConstant 45 47(g_tTex2df4): 46(ptr) Variable UniformConstant 49: TypeVector 11(int) 3 50: TypePointer UniformConstant 49(ivec3) 51(c3): 50(ptr) Variable UniformConstant 54: 15(int) Constant 2 58: TypeImage 11(int) 2D sampled format:Unknown 59: TypePointer UniformConstant 58 60(g_tTex2di4): 59(ptr) Variable UniformConstant 67: TypeImage 15(int) 2D sampled format:Unknown 68: TypePointer UniformConstant 67 69(g_tTex2du4): 68(ptr) Variable UniformConstant 76: TypeImage 6(float) 3D sampled format:Unknown 77: TypePointer UniformConstant 76 78(g_tTex3df4): 77(ptr) Variable UniformConstant 80: TypePointer UniformConstant 33(ivec4) 81(c4): 80(ptr) Variable UniformConstant 84: 15(int) Constant 3 88: TypeImage 11(int) 3D sampled format:Unknown 89: TypePointer UniformConstant 88 90(g_tTex3di4): 89(ptr) Variable UniformConstant 97: TypeImage 15(int) 3D sampled format:Unknown 98: TypePointer UniformConstant 97 99(g_tTex3du4): 98(ptr) Variable UniformConstant 106(PS_OUTPUT): TypeStruct 23(fvec4) 6(float) 107: TypePointer Function 106(PS_OUTPUT) 109: 11(int) Constant 0 110: 6(float) Constant 1065353216 111: 23(fvec4) ConstantComposite 110 110 110 110 112: TypePointer Function 23(fvec4) 114: 11(int) Constant 1 115: TypePointer Function 6(float) 119: TypeSampler 120: TypePointer UniformConstant 119 121(g_sSamp): 120(ptr) Variable UniformConstant 122: TypeImage 6(float) Cube sampled format:Unknown 123: TypePointer UniformConstant 122 124(g_tTexcdf4): 123(ptr) Variable UniformConstant 125: TypeImage 11(int) Cube sampled format:Unknown 126: TypePointer UniformConstant 125 127(g_tTexcdi4): 126(ptr) Variable UniformConstant 128: TypeImage 15(int) Cube sampled format:Unknown 129: TypePointer UniformConstant 128 130(g_tTexcdu4): 129(ptr) Variable UniformConstant 131: TypeImage 6(float) 1D array sampled format:Unknown 132: TypePointer UniformConstant 131 133(g_tTex1df4a): 132(ptr) Variable UniformConstant 134: TypeImage 11(int) 1D array sampled format:Unknown 135: TypePointer UniformConstant 134 136(g_tTex1di4a): 135(ptr) Variable UniformConstant 137: TypeImage 15(int) 1D array sampled format:Unknown 138: TypePointer UniformConstant 137 139(g_tTex1du4a): 138(ptr) Variable UniformConstant 140: TypeImage 6(float) 2D array sampled format:Unknown 141: TypePointer UniformConstant 140 142(g_tTex2df4a): 141(ptr) Variable UniformConstant 143: TypeImage 11(int) 2D array sampled format:Unknown 144: TypePointer UniformConstant 143 145(g_tTex2di4a): 144(ptr) Variable UniformConstant 146: TypeImage 15(int) 2D array sampled format:Unknown 147: TypePointer UniformConstant 146 148(g_tTex2du4a): 147(ptr) Variable UniformConstant 149: TypeImage 6(float) Cube array sampled format:Unknown 150: TypePointer UniformConstant 149 151(g_tTexcdf4a): 150(ptr) Variable UniformConstant 152: TypeImage 11(int) Cube array sampled format:Unknown 153: TypePointer UniformConstant 152 154(g_tTexcdi4a): 153(ptr) Variable UniformConstant 155: TypeImage 15(int) Cube array sampled format:Unknown 156: TypePointer UniformConstant 155 157(g_tTexcdu4a): 156(ptr) Variable UniformConstant 158(c1): 17(ptr) Variable UniformConstant 159(o1): 17(ptr) Variable UniformConstant 160(o2): 13(ptr) Variable UniformConstant 161(o3): 50(ptr) Variable UniformConstant 162(o4): 80(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 108(psout): 107(ptr) Variable Function 10: 7 Load 9(g_tTex1df4) 18: 17(ptr) AccessChain 14(c2) 16 19: 11(int) Load 18 21: 17(ptr) AccessChain 14(c2) 20 22: 11(int) Load 21 24: 23(fvec4) ImageFetch 10 19 Lod 22 28: 25 Load 27(g_tTex1di4) 29: 17(ptr) AccessChain 14(c2) 16 30: 11(int) Load 29 31: 17(ptr) AccessChain 14(c2) 20 32: 11(int) Load 31 34: 33(ivec4) ImageFetch 28 30 Lod 32 38: 35 Load 37(g_tTex1du4) 39: 17(ptr) AccessChain 14(c2) 16 40: 11(int) Load 39 41: 17(ptr) AccessChain 14(c2) 20 42: 11(int) Load 41 44: 43(ivec4) ImageFetch 38 40 Lod 42 48: 45 Load 47(g_tTex2df4) 52: 49(ivec3) Load 51(c3) 53: 12(ivec2) VectorShuffle 52 52 0 1 55: 17(ptr) AccessChain 51(c3) 54 56: 11(int) Load 55 57: 23(fvec4) ImageFetch 48 53 Lod 56 61: 58 Load 60(g_tTex2di4) 62: 49(ivec3) Load 51(c3) 63: 12(ivec2) VectorShuffle 62 62 0 1 64: 17(ptr) AccessChain 51(c3) 54 65: 11(int) Load 64 66: 33(ivec4) ImageFetch 61 63 Lod 65 70: 67 Load 69(g_tTex2du4) 71: 49(ivec3) Load 51(c3) 72: 12(ivec2) VectorShuffle 71 71 0 1 73: 17(ptr) AccessChain 51(c3) 54 74: 11(int) Load 73 75: 43(ivec4) ImageFetch 70 72 Lod 74 79: 76 Load 78(g_tTex3df4) 82: 33(ivec4) Load 81(c4) 83: 49(ivec3) VectorShuffle 82 82 0 1 2 85: 17(ptr) AccessChain 81(c4) 84 86: 11(int) Load 85 87: 23(fvec4) ImageFetch 79 83 Lod 86 91: 88 Load 90(g_tTex3di4) 92: 33(ivec4) Load 81(c4) 93: 49(ivec3) VectorShuffle 92 92 0 1 2 94: 17(ptr) AccessChain 81(c4) 84 95: 11(int) Load 94 96: 33(ivec4) ImageFetch 91 93 Lod 95 100: 97 Load 99(g_tTex3du4) 101: 33(ivec4) Load 81(c4) 102: 49(ivec3) VectorShuffle 101 101 0 1 2 103: 17(ptr) AccessChain 81(c4) 84 104: 11(int) Load 103 105: 43(ivec4) ImageFetch 100 102 Lod 104 113: 112(ptr) AccessChain 108(psout) 109 Store 113 111 116: 115(ptr) AccessChain 108(psout) 114 Store 116 110 117:106(PS_OUTPUT) Load 108(psout) ReturnValue 117 FunctionEnd