hlsl.max.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:5 Function Definition: PixelShaderFunction(vf4;vf4; (global 4-component vector of float) 0:2 Function Parameters: 0:2 'input1' (in 4-component vector of float) 0:2 'input2' (in 4-component vector of float) 0:? Sequence 0:3 Branch: Return with expression 0:3 max (global 4-component vector of float) 0:3 'input1' (in 4-component vector of float) 0:3 'input2' (in 4-component vector of float) 0:? Linker Objects Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:5 Function Definition: PixelShaderFunction(vf4;vf4; (global 4-component vector of float) 0:2 Function Parameters: 0:2 'input1' (in 4-component vector of float) 0:2 'input2' (in 4-component vector of float) 0:? Sequence 0:3 Branch: Return with expression 0:3 max (global 4-component vector of float) 0:3 'input1' (in 4-component vector of float) 0:3 'input2' (in 4-component vector of float) 0:? Linker Objects // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 15 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "PixelShaderFunction" 9 11 ExecutionMode 4 OriginUpperLeft Source HLSL 450 Name 4 "PixelShaderFunction" Name 9 "input1" Name 11 "input2" 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Input 7(fvec4) 9(input1): 8(ptr) Variable Input 11(input2): 8(ptr) Variable Input 4(PixelShaderFunction): 2 Function None 3 5: Label 10: 7(fvec4) Load 9(input1) 12: 7(fvec4) Load 11(input2) 13: 7(fvec4) ExtInst 1(GLSL.std.450) 40(FMax) 10 12 ReturnValue 13 FunctionEnd