hlsl.samplecmplevelzero.offsetarray.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:68 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence 0:42 move second child to first child (temp float) 0:42 'r11' (temp float) 0:42 textureLodOffset (global float) 0:42 Construct combined texture-sampler (temp sampler1DArrayShadow) 0:42 'g_tTex1df4a' (uniform texture1DArray) 0:42 'g_sSamp' (uniform sampler) 0:42 Construct vec3 (temp float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:42 Constant: 0:42 0.750000 0:42 Constant: 0:42 0.000000 0:42 Constant: 0:42 2 (const int) 0:43 Sequence 0:43 move second child to first child (temp float) 0:43 'r13' (temp float) 0:43 textureLodOffset (global float) 0:43 Construct combined texture-sampler (temp isampler1DArrayShadow) 0:43 'g_tTex1di4a' (uniform itexture1DArray) 0:43 'g_sSamp' (uniform sampler) 0:43 Construct vec3 (temp float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:43 Constant: 0:43 0.750000 0:43 Constant: 0:43 0.000000 0:43 Constant: 0:43 2 (const int) 0:44 Sequence 0:44 move second child to first child (temp float) 0:44 'r15' (temp float) 0:44 textureLodOffset (global float) 0:44 Construct combined texture-sampler (temp usampler1DArrayShadow) 0:44 'g_tTex1du4a' (uniform utexture1DArray) 0:44 'g_sSamp' (uniform sampler) 0:44 Construct vec3 (temp float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:44 Constant: 0:44 0.750000 0:44 Constant: 0:44 0.000000 0:44 Constant: 0:44 2 (const int) 0:47 Sequence 0:47 move second child to first child (temp float) 0:47 'r31' (temp float) 0:47 textureLodOffset (global float) 0:47 Construct combined texture-sampler (temp sampler2DArrayShadow) 0:47 'g_tTex2df4a' (uniform texture2DArray) 0:47 'g_sSamp' (uniform sampler) 0:47 Construct vec4 (temp float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:47 Constant: 0:47 0.750000 0:47 Constant: 0:47 0.000000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:48 Sequence 0:48 move second child to first child (temp float) 0:48 'r33' (temp float) 0:48 textureLodOffset (global float) 0:48 Construct combined texture-sampler (temp isampler2DArrayShadow) 0:48 'g_tTex2di4a' (uniform itexture2DArray) 0:48 'g_sSamp' (uniform sampler) 0:48 Construct vec4 (temp float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:48 Constant: 0:48 0.750000 0:48 Constant: 0:48 0.000000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:49 Sequence 0:49 move second child to first child (temp float) 0:49 'r35' (temp float) 0:49 textureLodOffset (global float) 0:49 Construct combined texture-sampler (temp usampler2DArrayShadow) 0:49 'g_tTex2du4a' (uniform utexture2DArray) 0:49 'g_sSamp' (uniform sampler) 0:49 Construct vec4 (temp float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:49 Constant: 0:49 0.750000 0:49 Constant: 0:49 0.000000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:63 move second child to first child (temp 4-component vector of float) 0:63 Color: direct index for structure (temp 4-component vector of float) 0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:63 Constant: 0:63 0 (const int) 0:63 Constant: 0:63 1.000000 0:63 1.000000 0:63 1.000000 0:63 1.000000 0:64 move second child to first child (temp float) 0:64 Depth: direct index for structure (temp float FragDepth) 0:64 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:64 Constant: 0:64 1 (const int) 0:64 Constant: 0:64 1.000000 0:66 Branch: Return with expression 0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:? Linker Objects 0:? 'g_sSamp' (uniform sampler) 0:? 'g_tTex1df4' (uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2di4' (uniform itexture2D) 0:? 'g_tTex2du4' (uniform utexture2D) 0:? 'g_tTex3df4' (uniform texture3D) 0:? 'g_tTex3di4' (uniform itexture3D) 0:? 'g_tTex3du4' (uniform utexture3D) 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) 0:? 'g_tTex1df4a' (uniform texture1DArray) 0:? 'g_tTex1di4a' (uniform itexture1DArray) 0:? 'g_tTex1du4a' (uniform utexture1DArray) 0:? 'g_tTex2df4a' (uniform texture2DArray) 0:? 'g_tTex2di4a' (uniform itexture2DArray) 0:? 'g_tTex2du4a' (uniform utexture2DArray) 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:68 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence 0:42 move second child to first child (temp float) 0:42 'r11' (temp float) 0:42 textureLodOffset (global float) 0:42 Construct combined texture-sampler (temp sampler1DArrayShadow) 0:42 'g_tTex1df4a' (uniform texture1DArray) 0:42 'g_sSamp' (uniform sampler) 0:42 Construct vec3 (temp float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:42 Constant: 0:42 0.750000 0:42 Constant: 0:42 0.000000 0:42 Constant: 0:42 2 (const int) 0:43 Sequence 0:43 move second child to first child (temp float) 0:43 'r13' (temp float) 0:43 textureLodOffset (global float) 0:43 Construct combined texture-sampler (temp isampler1DArrayShadow) 0:43 'g_tTex1di4a' (uniform itexture1DArray) 0:43 'g_sSamp' (uniform sampler) 0:43 Construct vec3 (temp float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:43 Constant: 0:43 0.750000 0:43 Constant: 0:43 0.000000 0:43 Constant: 0:43 2 (const int) 0:44 Sequence 0:44 move second child to first child (temp float) 0:44 'r15' (temp float) 0:44 textureLodOffset (global float) 0:44 Construct combined texture-sampler (temp usampler1DArrayShadow) 0:44 'g_tTex1du4a' (uniform utexture1DArray) 0:44 'g_sSamp' (uniform sampler) 0:44 Construct vec3 (temp float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:44 Constant: 0:44 0.750000 0:44 Constant: 0:44 0.000000 0:44 Constant: 0:44 2 (const int) 0:47 Sequence 0:47 move second child to first child (temp float) 0:47 'r31' (temp float) 0:47 textureLodOffset (global float) 0:47 Construct combined texture-sampler (temp sampler2DArrayShadow) 0:47 'g_tTex2df4a' (uniform texture2DArray) 0:47 'g_sSamp' (uniform sampler) 0:47 Construct vec4 (temp float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:47 Constant: 0:47 0.750000 0:47 Constant: 0:47 0.000000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:48 Sequence 0:48 move second child to first child (temp float) 0:48 'r33' (temp float) 0:48 textureLodOffset (global float) 0:48 Construct combined texture-sampler (temp isampler2DArrayShadow) 0:48 'g_tTex2di4a' (uniform itexture2DArray) 0:48 'g_sSamp' (uniform sampler) 0:48 Construct vec4 (temp float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:48 Constant: 0:48 0.750000 0:48 Constant: 0:48 0.000000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:49 Sequence 0:49 move second child to first child (temp float) 0:49 'r35' (temp float) 0:49 textureLodOffset (global float) 0:49 Construct combined texture-sampler (temp usampler2DArrayShadow) 0:49 'g_tTex2du4a' (uniform utexture2DArray) 0:49 'g_sSamp' (uniform sampler) 0:49 Construct vec4 (temp float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:49 Constant: 0:49 0.750000 0:49 Constant: 0:49 0.000000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:63 move second child to first child (temp 4-component vector of float) 0:63 Color: direct index for structure (temp 4-component vector of float) 0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:63 Constant: 0:63 0 (const int) 0:63 Constant: 0:63 1.000000 0:63 1.000000 0:63 1.000000 0:63 1.000000 0:64 move second child to first child (temp float) 0:64 Depth: direct index for structure (temp float FragDepth) 0:64 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:64 Constant: 0:64 1 (const int) 0:64 Constant: 0:64 1.000000 0:66 Branch: Return with expression 0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:? Linker Objects 0:? 'g_sSamp' (uniform sampler) 0:? 'g_tTex1df4' (uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2di4' (uniform itexture2D) 0:? 'g_tTex2du4' (uniform utexture2D) 0:? 'g_tTex3df4' (uniform texture3D) 0:? 'g_tTex3di4' (uniform itexture3D) 0:? 'g_tTex3du4' (uniform utexture3D) 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) 0:? 'g_tTex1df4a' (uniform texture1DArray) 0:? 'g_tTex1di4a' (uniform itexture1DArray) 0:? 'g_tTex1du4a' (uniform utexture1DArray) 0:? 'g_tTex2df4a' (uniform texture2DArray) 0:? 'g_tTex2di4a' (uniform itexture2DArray) 0:? 'g_tTex2du4a' (uniform utexture2DArray) 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 156 Capability Shader Capability Sampled1D Capability SampledCubeArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" ExecutionMode 4 OriginUpperLeft Source HLSL 450 Name 4 "main" Name 8 "r11" Name 11 "g_tTex1df4a" Name 15 "g_sSamp" Name 31 "r13" Name 34 "g_tTex1di4a" Name 43 "r15" Name 47 "g_tTex1du4a" Name 56 "r31" Name 59 "g_tTex2df4a" Name 74 "r33" Name 77 "g_tTex2di4a" Name 86 "r35" Name 89 "g_tTex2du4a" Name 99 "PS_OUTPUT" MemberName 99(PS_OUTPUT) 0 "Color" MemberName 99(PS_OUTPUT) 1 "Depth" Name 101 "psout" Name 113 "g_tTex1df4" Name 116 "g_tTex1di4" Name 119 "g_tTex1du4" Name 122 "g_tTex2df4" Name 125 "g_tTex2di4" Name 128 "g_tTex2du4" Name 131 "g_tTex3df4" Name 134 "g_tTex3di4" Name 137 "g_tTex3du4" Name 140 "g_tTexcdf4" Name 143 "g_tTexcdi4" Name 146 "g_tTexcdu4" Name 149 "g_tTexcdf4a" Name 152 "g_tTexcdi4a" Name 155 "g_tTexcdu4a" Decorate 11(g_tTex1df4a) DescriptorSet 0 Decorate 15(g_sSamp) DescriptorSet 0 Decorate 34(g_tTex1di4a) DescriptorSet 0 Decorate 47(g_tTex1du4a) DescriptorSet 0 Decorate 59(g_tTex2df4a) DescriptorSet 0 Decorate 77(g_tTex2di4a) DescriptorSet 0 Decorate 89(g_tTex2du4a) DescriptorSet 0 MemberDecorate 99(PS_OUTPUT) 1 BuiltIn FragDepth Decorate 113(g_tTex1df4) DescriptorSet 0 Decorate 116(g_tTex1di4) DescriptorSet 0 Decorate 119(g_tTex1du4) DescriptorSet 0 Decorate 122(g_tTex2df4) DescriptorSet 0 Decorate 125(g_tTex2di4) DescriptorSet 0 Decorate 128(g_tTex2du4) DescriptorSet 0 Decorate 131(g_tTex3df4) DescriptorSet 0 Decorate 134(g_tTex3di4) DescriptorSet 0 Decorate 137(g_tTex3du4) DescriptorSet 0 Decorate 140(g_tTexcdf4) DescriptorSet 0 Decorate 143(g_tTexcdi4) DescriptorSet 0 Decorate 146(g_tTexcdu4) DescriptorSet 0 Decorate 149(g_tTexcdf4a) DescriptorSet 0 Decorate 152(g_tTexcdi4a) DescriptorSet 0 Decorate 155(g_tTexcdu4a) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypePointer Function 6(float) 9: TypeImage 6(float) 1D array sampled format:Unknown 10: TypePointer UniformConstant 9 11(g_tTex1df4a): 10(ptr) Variable UniformConstant 13: TypeSampler 14: TypePointer UniformConstant 13 15(g_sSamp): 14(ptr) Variable UniformConstant 17: TypeImage 6(float) 1D depth array sampled format:Unknown 18: TypeSampledImage 17 20: TypeVector 6(float) 2 21: 6(float) Constant 1036831949 22: 6(float) Constant 1045220557 23: 20(fvec2) ConstantComposite 21 22 24: 6(float) Constant 1061158912 26: 6(float) Constant 0 27: TypeInt 32 1 28: 27(int) Constant 2 32: TypeImage 27(int) 1D array sampled format:Unknown 33: TypePointer UniformConstant 32 34(g_tTex1di4a): 33(ptr) Variable UniformConstant 37: TypeImage 27(int) 1D depth array sampled format:Unknown 38: TypeSampledImage 37 44: TypeInt 32 0 45: TypeImage 44(int) 1D array sampled format:Unknown 46: TypePointer UniformConstant 45 47(g_tTex1du4a): 46(ptr) Variable UniformConstant 50: TypeImage 44(int) 1D depth array sampled format:Unknown 51: TypeSampledImage 50 57: TypeImage 6(float) 2D array sampled format:Unknown 58: TypePointer UniformConstant 57 59(g_tTex2df4a): 58(ptr) Variable UniformConstant 62: TypeImage 6(float) 2D depth array sampled format:Unknown 63: TypeSampledImage 62 65: TypeVector 6(float) 3 66: 6(float) Constant 1050253722 67: 65(fvec3) ConstantComposite 21 22 66 69: TypeVector 27(int) 2 70: 27(int) Constant 3 71: 69(ivec2) ConstantComposite 28 70 75: TypeImage 27(int) 2D array sampled format:Unknown 76: TypePointer UniformConstant 75 77(g_tTex2di4a): 76(ptr) Variable UniformConstant 80: TypeImage 27(int) 2D depth array sampled format:Unknown 81: TypeSampledImage 80 87: TypeImage 44(int) 2D array sampled format:Unknown 88: TypePointer UniformConstant 87 89(g_tTex2du4a): 88(ptr) Variable UniformConstant 92: TypeImage 44(int) 2D depth array sampled format:Unknown 93: TypeSampledImage 92 98: TypeVector 6(float) 4 99(PS_OUTPUT): TypeStruct 98(fvec4) 6(float) 100: TypePointer Function 99(PS_OUTPUT) 102: 27(int) Constant 0 103: 6(float) Constant 1065353216 104: 98(fvec4) ConstantComposite 103 103 103 103 105: TypePointer Function 98(fvec4) 107: 27(int) Constant 1 111: TypeImage 6(float) 1D sampled format:Unknown 112: TypePointer UniformConstant 111 113(g_tTex1df4): 112(ptr) Variable UniformConstant 114: TypeImage 27(int) 1D sampled format:Unknown 115: TypePointer UniformConstant 114 116(g_tTex1di4): 115(ptr) Variable UniformConstant 117: TypeImage 44(int) 1D sampled format:Unknown 118: TypePointer UniformConstant 117 119(g_tTex1du4): 118(ptr) Variable UniformConstant 120: TypeImage 6(float) 2D sampled format:Unknown 121: TypePointer UniformConstant 120 122(g_tTex2df4): 121(ptr) Variable UniformConstant 123: TypeImage 27(int) 2D sampled format:Unknown 124: TypePointer UniformConstant 123 125(g_tTex2di4): 124(ptr) Variable UniformConstant 126: TypeImage 44(int) 2D sampled format:Unknown 127: TypePointer UniformConstant 126 128(g_tTex2du4): 127(ptr) Variable UniformConstant 129: TypeImage 6(float) 3D sampled format:Unknown 130: TypePointer UniformConstant 129 131(g_tTex3df4): 130(ptr) Variable UniformConstant 132: TypeImage 27(int) 3D sampled format:Unknown 133: TypePointer UniformConstant 132 134(g_tTex3di4): 133(ptr) Variable UniformConstant 135: TypeImage 44(int) 3D sampled format:Unknown 136: TypePointer UniformConstant 135 137(g_tTex3du4): 136(ptr) Variable UniformConstant 138: TypeImage 6(float) Cube sampled format:Unknown 139: TypePointer UniformConstant 138 140(g_tTexcdf4): 139(ptr) Variable UniformConstant 141: TypeImage 27(int) Cube sampled format:Unknown 142: TypePointer UniformConstant 141 143(g_tTexcdi4): 142(ptr) Variable UniformConstant 144: TypeImage 44(int) Cube sampled format:Unknown 145: TypePointer UniformConstant 144 146(g_tTexcdu4): 145(ptr) Variable UniformConstant 147: TypeImage 6(float) Cube array sampled format:Unknown 148: TypePointer UniformConstant 147 149(g_tTexcdf4a): 148(ptr) Variable UniformConstant 150: TypeImage 27(int) Cube array sampled format:Unknown 151: TypePointer UniformConstant 150 152(g_tTexcdi4a): 151(ptr) Variable UniformConstant 153: TypeImage 44(int) Cube array sampled format:Unknown 154: TypePointer UniformConstant 153 155(g_tTexcdu4a): 154(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 8(r11): 7(ptr) Variable Function 31(r13): 7(ptr) Variable Function 43(r15): 7(ptr) Variable Function 56(r31): 7(ptr) Variable Function 74(r33): 7(ptr) Variable Function 86(r35): 7(ptr) Variable Function 101(psout): 100(ptr) Variable Function 12: 9 Load 11(g_tTex1df4a) 16: 13 Load 15(g_sSamp) 19: 18 SampledImage 12 16 25: 6(float) CompositeExtract 23 0 29: 6(float) CompositeExtract 25 0 30: 6(float) ImageSampleDrefExplicitLod 19 25 29 Lod ConstOffset 26 28 Store 8(r11) 30 35: 32 Load 34(g_tTex1di4a) 36: 13 Load 15(g_sSamp) 39: 38 SampledImage 35 36 40: 6(float) CompositeExtract 23 0 41: 6(float) CompositeExtract 40 0 42: 6(float) ImageSampleDrefExplicitLod 39 40 41 Lod ConstOffset 26 28 Store 31(r13) 42 48: 45 Load 47(g_tTex1du4a) 49: 13 Load 15(g_sSamp) 52: 51 SampledImage 48 49 53: 6(float) CompositeExtract 23 0 54: 6(float) CompositeExtract 53 0 55: 6(float) ImageSampleDrefExplicitLod 52 53 54 Lod ConstOffset 26 28 Store 43(r15) 55 60: 57 Load 59(g_tTex2df4a) 61: 13 Load 15(g_sSamp) 64: 63 SampledImage 60 61 68: 6(float) CompositeExtract 67 0 72: 6(float) CompositeExtract 68 0 73: 6(float) ImageSampleDrefExplicitLod 64 68 72 Lod ConstOffset 26 71 Store 56(r31) 73 78: 75 Load 77(g_tTex2di4a) 79: 13 Load 15(g_sSamp) 82: 81 SampledImage 78 79 83: 6(float) CompositeExtract 67 0 84: 6(float) CompositeExtract 83 0 85: 6(float) ImageSampleDrefExplicitLod 82 83 84 Lod ConstOffset 26 71 Store 74(r33) 85 90: 87 Load 89(g_tTex2du4a) 91: 13 Load 15(g_sSamp) 94: 93 SampledImage 90 91 95: 6(float) CompositeExtract 67 0 96: 6(float) CompositeExtract 95 0 97: 6(float) ImageSampleDrefExplicitLod 94 95 96 Lod ConstOffset 26 71 Store 86(r35) 97 106: 105(ptr) AccessChain 101(psout) 102 Store 106 104 108: 7(ptr) AccessChain 101(psout) 107 Store 108 103 109:99(PS_OUTPUT) Load 101(psout) ReturnValue 109 FunctionEnd