spv.varyingArray.frag Linked fragment stage: // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 61 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 19 34 39 45 48 ExecutionMode 4 OriginUpperLeft Source GLSL 140 Name 4 "main" Name 9 "texColor" Name 13 "texSampler2D" Name 19 "TexCoord" Name 34 "color" Name 39 "alpha" Name 45 "gl_FragColor" Name 48 "foo" Decorate 13(texSampler2D) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 10: TypeImage 6(float) 2D sampled format:Unknown 11: TypeSampledImage 10 12: TypePointer UniformConstant 11 13(texSampler2D): 12(ptr) Variable UniformConstant 15: TypeInt 32 0 16: 15(int) Constant 6 17: TypeArray 7(fvec4) 16 18: TypePointer Input 17 19(TexCoord): 18(ptr) Variable Input 20: TypeInt 32 1 21: 20(int) Constant 4 22: TypePointer Input 7(fvec4) 25: 20(int) Constant 5 29: TypeVector 6(float) 2 34(color): 22(ptr) Variable Input 38: TypePointer Input 6(float) 39(alpha): 38(ptr) Variable Input 41: 15(int) Constant 3 42: TypePointer Function 6(float) 44: TypePointer Output 7(fvec4) 45(gl_FragColor): 44(ptr) Variable Output 46: TypeArray 7(fvec4) 41 47: TypePointer Input 46 48(foo): 47(ptr) Variable Input 49: 20(int) Constant 1 52: 20(int) Constant 0 4(main): 2 Function None 3 5: Label 9(texColor): 8(ptr) Variable Function 14: 11 Load 13(texSampler2D) 23: 22(ptr) AccessChain 19(TexCoord) 21 24: 7(fvec4) Load 23 26: 22(ptr) AccessChain 19(TexCoord) 25 27: 7(fvec4) Load 26 28: 7(fvec4) FAdd 24 27 30: 6(float) CompositeExtract 28 0 31: 6(float) CompositeExtract 28 1 32: 29(fvec2) CompositeConstruct 30 31 33: 7(fvec4) ImageSampleImplicitLod 14 32 Store 9(texColor) 33 35: 7(fvec4) Load 34(color) 36: 7(fvec4) Load 9(texColor) 37: 7(fvec4) FAdd 36 35 Store 9(texColor) 37 40: 6(float) Load 39(alpha) 43: 42(ptr) AccessChain 9(texColor) 41 Store 43 40 50: 22(ptr) AccessChain 48(foo) 49 51: 7(fvec4) Load 50 53: 22(ptr) AccessChain 19(TexCoord) 52 54: 7(fvec4) Load 53 55: 7(fvec4) FAdd 51 54 56: 22(ptr) AccessChain 19(TexCoord) 21 57: 7(fvec4) Load 56 58: 7(fvec4) FAdd 55 57 59: 7(fvec4) Load 9(texColor) 60: 7(fvec4) FAdd 58 59 Store 45(gl_FragColor) 60 Return FunctionEnd