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8e26feb8f2
This is WIP, heavy on the IP part. There's not yet enough to use in real workloads. Currently present: * Creation of separate counter buffers for structured buffer types needing them. * IncrementCounter / DecrementCounter methods * Postprocess to remove unused counter buffers from linkage * Associated counter buffers are given @count suffix (invalid as a user identifier) Not yet present: * reflection queries to obtain bindings for counter buffers * Append/Consume buffers * Ability to use SB references passed as fn parameters
20 lines
434 B
GLSL
20 lines
434 B
GLSL
RWStructuredBuffer<uint4> sbuf_rw_i;
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RWStructuredBuffer<uint4> sbuf_rw_d;
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RWStructuredBuffer<uint4> sbuf_rw_nocounter; // doesn't use inc or dec
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float4 main(uint pos : FOO) : SV_Target0
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{
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uint4 result = 0;
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sbuf_rw_i[7];
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sbuf_rw_d[7];
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sbuf_rw_nocounter[5] = 2;
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uint c1 = sbuf_rw_i.IncrementCounter();
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uint c2 = sbuf_rw_d.DecrementCounter();
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return float4(result.x, result.y, c1, c2);
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}
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