mirror of
https://github.com/RPCS3/glslang.git
synced 2024-11-30 22:51:06 +00:00
45 lines
643 B
GLSL
45 lines
643 B
GLSL
#version 140
|
|
|
|
varying vec4 bigColor;
|
|
varying vec4 BaseColor;
|
|
varying float d;
|
|
|
|
float h = 0.0;
|
|
|
|
float foo(vec4 bar)
|
|
{
|
|
return bar.x + bar.y;
|
|
}
|
|
|
|
void bar()
|
|
{
|
|
}
|
|
|
|
float unreachableReturn()
|
|
{
|
|
if (d < 4.2)
|
|
return 1.2;
|
|
else
|
|
return 4.5;
|
|
// might be another return inserted here by builders, has to be correct type
|
|
}
|
|
|
|
float missingReturn()
|
|
{
|
|
if (d < 4.5) {
|
|
h = d;
|
|
return 3.9;
|
|
}
|
|
}
|
|
|
|
void main()
|
|
{
|
|
vec4 color = vec4(foo(BaseColor));
|
|
|
|
bar();
|
|
float f = unreachableReturn();
|
|
float g = missingReturn();
|
|
|
|
gl_FragColor = color * f * h;
|
|
}
|