mirror of
https://github.com/RPCS3/glslang.git
synced 2024-11-30 22:51:06 +00:00
25 lines
561 B
GLSL
25 lines
561 B
GLSL
#version 450
|
|
|
|
precision lowp sampler2D;
|
|
precision lowp int;
|
|
precision lowp float;
|
|
|
|
uniform lowp sampler2D s;
|
|
uniform highp sampler3D t;
|
|
layout(rgba32f) uniform lowp image2D i1;
|
|
layout(rgba32f) uniform highp image2D i2;
|
|
|
|
layout(location = 0) in lowp vec2 v2;
|
|
layout(location = 1) in lowp vec3 v3;
|
|
layout(location = 3) flat in lowp ivec2 iv2;
|
|
|
|
layout(location = 0) out lowp vec4 color;
|
|
|
|
void main()
|
|
{
|
|
color = texture(s, v2);
|
|
color = texture(t, v3);
|
|
lowp vec4 vi1 = imageLoad(i1, iv2);
|
|
lowp vec4 vi2 = imageLoad(i2, iv2);
|
|
}
|