glslang/Test/baseResults/precision.vert.out

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precision.vert
ERROR: 0:7: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:8: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:14: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 3 compilation errors. No code generated.
Shader version: 300
ERROR: node is still EOpNull!
0:18 Function Definition: main( (global void)
0:18 Function Parameters:
0:20 Sequence
0:20 Sequence
0:20 move second child to first child (temp highp 4-component vector of float)
0:20 't' (temp highp 4-component vector of float)
0:20 Function Call: texture(s21;vf2; (global highp 4-component vector of float)
0:20 's2D' (uniform lowp sampler2D)
0:20 Constant:
0:20 0.100000
0:20 0.200000
0:21 add second child into first child (temp highp 4-component vector of float)
0:21 't' (temp highp 4-component vector of float)
0:21 Function Call: texture(s21;vf2; (global highp 4-component vector of float)
0:21 's2Dhigh' (uniform highp sampler2D)
0:21 Constant:
0:21 0.100000
0:21 0.200000
0:22 add second child into first child (temp highp 4-component vector of float)
0:22 't' (temp highp 4-component vector of float)
0:22 Function Call: texture(sAS21;vf4; (global highp float)
0:22 's2dAS' (uniform mediump sampler2DArrayShadow)
0:22 Constant:
0:22 0.500000
0:22 0.500000
0:22 0.500000
0:22 0.500000
0:24 move second child to first child (temp highp 4-component vector of float)
0:24 'gl_Position' (gl_Position highp 4-component vector of float Position)
0:24 'pos' (in highp 4-component vector of float)
0:? Linker Objects
0:? 'pos' (in highp 4-component vector of float)
0:? 's2D' (uniform lowp sampler2D)
0:? 'sCube' (uniform lowp samplerCube)
0:? 'is2DAbad' (uniform mediump isampler2DArray)
0:? 's2dASbad' (uniform mediump sampler2DArrayShadow)
0:? 's2dAS' (uniform mediump sampler2DArrayShadow)
0:? 'is2DAbad2' (uniform mediump isampler2DArray)
0:? 's2Dhigh' (uniform highp sampler2D)
0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
Linked vertex stage:
Shader version: 300
ERROR: node is still EOpNull!
0:18 Function Definition: main( (global void)
0:18 Function Parameters:
0:20 Sequence
0:20 Sequence
0:20 move second child to first child (temp highp 4-component vector of float)
0:20 't' (temp highp 4-component vector of float)
0:20 Function Call: texture(s21;vf2; (global highp 4-component vector of float)
0:20 's2D' (uniform lowp sampler2D)
0:20 Constant:
0:20 0.100000
0:20 0.200000
0:21 add second child into first child (temp highp 4-component vector of float)
0:21 't' (temp highp 4-component vector of float)
0:21 Function Call: texture(s21;vf2; (global highp 4-component vector of float)
0:21 's2Dhigh' (uniform highp sampler2D)
0:21 Constant:
0:21 0.100000
0:21 0.200000
0:22 add second child into first child (temp highp 4-component vector of float)
0:22 't' (temp highp 4-component vector of float)
0:22 Function Call: texture(sAS21;vf4; (global highp float)
0:22 's2dAS' (uniform mediump sampler2DArrayShadow)
0:22 Constant:
0:22 0.500000
0:22 0.500000
0:22 0.500000
0:22 0.500000
0:24 move second child to first child (temp highp 4-component vector of float)
0:24 'gl_Position' (gl_Position highp 4-component vector of float Position)
0:24 'pos' (in highp 4-component vector of float)
0:? Linker Objects
0:? 'pos' (in highp 4-component vector of float)
0:? 's2D' (uniform lowp sampler2D)
0:? 'sCube' (uniform lowp samplerCube)
0:? 'is2DAbad' (uniform mediump isampler2DArray)
0:? 's2dASbad' (uniform mediump sampler2DArrayShadow)
0:? 's2dAS' (uniform mediump sampler2DArrayShadow)
0:? 'is2DAbad2' (uniform mediump isampler2DArray)
0:? 's2Dhigh' (uniform highp sampler2D)
0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)