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https://github.com/RPCS3/glslang.git
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118 lines
4.8 KiB
Plaintext
118 lines
4.8 KiB
Plaintext
hlsl.semicolons.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2 Function Definition: MyFunc( (global void)
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0:2 Function Parameters:
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0:8 Function Definition: MyFunc2( (global void)
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0:8 Function Parameters:
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0:13 Function Definition: main( (global structure{temp 4-component vector of float color})
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0:13 Function Parameters:
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0:? Sequence
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0:16 move second child to first child (temp 4-component vector of float)
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0:16 color: direct index for structure (temp 4-component vector of float)
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0:16 'ps_output' (temp structure{temp 4-component vector of float color})
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0:16 Constant:
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0:16 0 (const int)
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0:16 Constant:
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0:16 1.000000
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0:16 1.000000
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0:16 1.000000
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0:16 1.000000
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0:? Sequence
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0:? Sequence
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0:17 move second child to first child (temp 4-component vector of float)
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0:? 'color' (layout(location=0 ) out 4-component vector of float)
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0:17 color: direct index for structure (temp 4-component vector of float)
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0:17 'ps_output' (temp structure{temp 4-component vector of float color})
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0:17 Constant:
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0:17 0 (const int)
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0:17 Branch: Return
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0:? Linker Objects
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0:? 'color' (layout(location=0 ) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2 Function Definition: MyFunc( (global void)
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0:2 Function Parameters:
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0:8 Function Definition: MyFunc2( (global void)
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0:8 Function Parameters:
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0:13 Function Definition: main( (global structure{temp 4-component vector of float color})
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0:13 Function Parameters:
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0:? Sequence
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0:16 move second child to first child (temp 4-component vector of float)
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0:16 color: direct index for structure (temp 4-component vector of float)
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0:16 'ps_output' (temp structure{temp 4-component vector of float color})
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0:16 Constant:
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0:16 0 (const int)
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0:16 Constant:
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0:16 1.000000
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0:16 1.000000
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0:16 1.000000
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0:16 1.000000
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0:? Sequence
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0:? Sequence
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0:17 move second child to first child (temp 4-component vector of float)
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0:? 'color' (layout(location=0 ) out 4-component vector of float)
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0:17 color: direct index for structure (temp 4-component vector of float)
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0:17 'ps_output' (temp structure{temp 4-component vector of float color})
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0:17 Constant:
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0:17 0 (const int)
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0:17 Branch: Return
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0:? Linker Objects
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0:? 'color' (layout(location=0 ) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 26
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 22
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 6 "MyFunc("
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Name 8 "MyFunc2("
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Name 12 "PS_OUTPUT"
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MemberName 12(PS_OUTPUT) 0 "color"
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Name 14 "ps_output"
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Name 22 "color"
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Decorate 22(color) Location 0
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2: TypeVoid
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3: TypeFunction 2
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10: TypeFloat 32
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11: TypeVector 10(float) 4
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12(PS_OUTPUT): TypeStruct 11(fvec4)
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13: TypePointer Function 12(PS_OUTPUT)
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15: TypeInt 32 1
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16: 15(int) Constant 0
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17: 10(float) Constant 1065353216
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18: 11(fvec4) ConstantComposite 17 17 17 17
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19: TypePointer Function 11(fvec4)
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21: TypePointer Output 11(fvec4)
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22(color): 21(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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14(ps_output): 13(ptr) Variable Function
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20: 19(ptr) AccessChain 14(ps_output) 16
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Store 20 18
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23: 19(ptr) AccessChain 14(ps_output) 16
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24: 11(fvec4) Load 23
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Store 22(color) 24
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Return
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FunctionEnd
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6(MyFunc(): 2 Function None 3
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7: Label
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Return
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FunctionEnd
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8(MyFunc2(): 2 Function None 3
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9: Label
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Return
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FunctionEnd
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