glslang/Test/hlsl.entry-out.frag

18 lines
303 B
GLSL

struct OutParam {
float2 v;
int2 i;
};
float4 PixelShaderFunction(float4 input, out float4 out1, out OutParam out2, out OutParam out3) : COLOR0
{
out1 = input;
out2.v = 2.0;
out2.i = 3;
OutParam local;
local.v = 12.0;
local.i = 13;
out3 = local;
return out1;
}