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29 lines
373 B
GLSL
29 lines
373 B
GLSL
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cbuffer MyUB1 : register(b5) // explicitly assigned & offsetted
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{
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float g_a;
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int g_b;
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};
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cbuffer MyUB2 // implicitly assigned
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{
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float g_c;
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};
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cbuffer MyUB3 // implicitly assigned
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{
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float g_d;
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};
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struct PS_OUTPUT
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{
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float4 Color : SV_Target0;
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};
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PS_OUTPUT main()
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{
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PS_OUTPUT psout;
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psout.Color = g_a + g_b + g_c + g_d;
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return psout;
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}
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