mirror of
https://github.com/RPCS3/glslang.git
synced 2024-11-24 11:50:06 +00:00
19 lines
630 B
GLSL
19 lines
630 B
GLSL
#version 460
|
|
|
|
// default uniforms will be gathered into a uniform block
|
|
// final global block will merge uniforms from all linked files
|
|
uniform vec4 a; // declared in both stages
|
|
uniform vec2 b2; // declaration order swapped in other stage
|
|
uniform vec2 b1;
|
|
uniform vec4 c2; // not delcared in other file
|
|
uniform vec4 d;
|
|
|
|
layout (binding = 0) uniform atomic_uint counter3;
|
|
layout (binding = 0) uniform atomic_uint counter2;
|
|
|
|
vec4 foo() {
|
|
uint j = atomicCounterIncrement(counter2) + atomicCounterDecrement(counter3);
|
|
vec4 v = a + vec4(b1.x, b1.y, b2.x, b2.y) + c2 + d;
|
|
|
|
return float(j) * v;
|
|
} |