mirror of
https://github.com/RPCS3/glslang.git
synced 2024-11-24 19:59:40 +00:00
271 lines
14 KiB
Plaintext
271 lines
14 KiB
Plaintext
140.vert
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ERROR: 0:23: 'gl_Position' : identifiers starting with "gl_" are reserved
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ERROR: 0:25: 'location' : not supported for this version or the enabled extensions
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ERROR: 0:25: 'location qualifier on input' : not supported for this version or the enabled extensions
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ERROR: 0:34: 'redeclaration' : cannot change storage, memory, or auxiliary qualification of gl_Position
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ERROR: 0:34: 'redeclaration' : cannot change interpolation qualification of gl_Position
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ERROR: 0:35: 'redeclaration' : cannot change the type of gl_Position
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ERROR: 0:38: 'gl_ClipVertex' : cannot redeclare after use
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ERROR: 0:39: 'gl_FogFragCoord' : cannot redeclare after use
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ERROR: 0:51: 'texelFetch' : no matching overloaded function found
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ERROR: 0:53: 'texture' : no matching overloaded function found
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ERROR: 10 compilation errors. No code generated.
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Shader version: 140
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Requested GL_ARB_explicit_attrib_location
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Requested GL_ARB_separate_shader_objects
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ERROR: node is still EOpNull!
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0:9 Function Definition: main( (global void)
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0:9 Function Parameters:
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0:11 Sequence
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0:11 Sequence
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0:11 move second child to first child (temp int)
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0:11 'id' (temp int)
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0:11 'gl_InstanceID' (gl_InstanceId int InstanceId)
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0:12 add second child into first child (temp int)
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0:12 'id' (temp int)
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0:12 anonMem: direct index for structure (layout(column_major std140 offset=0 ) uniform int)
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0:12 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 offset=0 ) uniform int anonMem})
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0:12 Constant:
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0:12 0 (const uint)
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0:13 add second child into first child (temp int)
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0:13 'id' (temp int)
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0:13 direct index (temp int)
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0:13 textureFetch (global 4-component vector of int)
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0:13 'sbuf' (uniform isamplerBuffer)
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0:13 Constant:
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0:13 8 (const int)
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0:13 Constant:
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0:13 3 (const int)
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0:14 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float ClipVertex)
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0:15 'gl_Color' (in 4-component vector of float Color)
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0:16 direct index (temp structure{global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation})
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0:16 'gl_LightSource' (uniform 32-element array of structure{global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation})
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0:16 Constant:
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0:16 0 (const int)
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0:17 far: direct index for structure (global float)
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0:17 'gl_DepthRange' (uniform structure{global float near, global float far, global float diff})
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0:17 Constant:
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0:17 1 (const int)
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0:18 'gl_TexCoord' (smooth out implicitly-sized array of 4-component vector of float TexCoord)
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0:19 'gl_FogFragCoord' (smooth out float FogFragCoord)
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0:20 'gl_FrontColor' (smooth out 4-component vector of float FrontColor)
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0:48 Function Definition: foo( (global void)
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0:48 Function Parameters:
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0:50 Sequence
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0:50 Sequence
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0:50 move second child to first child (temp 4-component vector of float)
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0:50 'v' (temp 4-component vector of float)
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0:50 textureFetch (global 4-component vector of float)
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0:50 's2dr' (uniform sampler2DRect)
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0:50 'itloc2' (in 2-component vector of int)
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0:51 add second child into first child (temp 4-component vector of float)
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0:51 'v' (temp 4-component vector of float)
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0:51 Constant:
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0:51 0.000000
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0:52 add second child into first child (temp 4-component vector of float)
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0:52 'v' (temp 4-component vector of float)
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0:52 texture (global 4-component vector of float)
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0:52 's2dr' (uniform sampler2DRect)
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0:52 'tloc2' (in 2-component vector of float)
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0:53 add second child into first child (temp 4-component vector of float)
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0:53 'v' (temp 4-component vector of float)
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0:53 Constant:
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0:53 0.000000
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0:54 add second child into first child (temp 4-component vector of float)
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0:54 'v' (temp 4-component vector of float)
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0:54 texture (global float)
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0:54 's2drs' (uniform sampler2DRectShadow)
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0:54 'tloc3' (in 3-component vector of float)
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0:55 add second child into first child (temp 4-component vector of float)
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0:55 'v' (temp 4-component vector of float)
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0:55 textureProj (global 4-component vector of float)
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0:55 's2dr' (uniform sampler2DRect)
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0:55 'tloc3' (in 3-component vector of float)
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0:56 add second child into first child (temp 4-component vector of float)
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0:56 'v' (temp 4-component vector of float)
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0:56 textureProj (global 4-component vector of float)
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0:56 's2dr' (uniform sampler2DRect)
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0:56 'tloc4' (in 4-component vector of float)
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0:57 add second child into first child (temp 4-component vector of float)
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0:57 'v' (temp 4-component vector of float)
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0:57 textureProjGradOffset (global 4-component vector of float)
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0:57 's2dr' (uniform sampler2DRect)
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0:57 'tloc4' (in 4-component vector of float)
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0:57 Constant:
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0:57 0.000000
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0:57 0.000000
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0:57 Constant:
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0:57 0.000000
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0:57 0.000000
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0:57 Constant:
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0:57 1 (const int)
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0:57 2 (const int)
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0:58 add second child into first child (temp 4-component vector of float)
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0:58 'v' (temp 4-component vector of float)
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0:58 textureProjGradOffset (global float)
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0:58 's2drs' (uniform sampler2DRectShadow)
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0:58 'tloc4' (in 4-component vector of float)
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0:58 Constant:
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0:58 0.000000
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0:58 0.000000
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0:58 Constant:
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0:58 0.000000
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0:58 0.000000
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0:58 Constant:
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0:58 1 (const int)
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0:58 2 (const int)
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0:? Linker Objects
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0:? 'sbuf' (uniform isamplerBuffer)
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0:? 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 offset=0 ) uniform int anonMem})
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0:? 'gl_TexCoord' (smooth out implicitly-sized array of 4-component vector of float TexCoord)
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0:? 'gl_Position' (smooth out 4-component vector of float)
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0:? 'locBad' (layout(location=9 ) in 4-component vector of float)
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0:? 'loc' (layout(location=9 ) in 4-component vector of float)
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0:? 'gl_PointSize' (gl_PointSize float PointSize)
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0:? 'gl_PointSize' (gl_PointSize float PointSize)
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0:? 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float ClipVertex)
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0:? 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float ClipVertex)
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0:? 'gl_FogFragCoord' (smooth out float FogFragCoord)
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0:? 'gl_FogFragCoord' (smooth out float FogFragCoord)
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0:? 's2dr' (uniform sampler2DRect)
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0:? 's2drs' (uniform sampler2DRectShadow)
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0:? 'itloc2' (in 2-component vector of int)
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0:? 'tloc2' (in 2-component vector of float)
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0:? 'tloc3' (in 3-component vector of float)
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0:? 'tloc4' (in 4-component vector of float)
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0:? 'gl_VertexID' (gl_VertexId int VertexId)
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0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)
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Linked vertex stage:
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Shader version: 140
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Requested GL_ARB_explicit_attrib_location
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Requested GL_ARB_separate_shader_objects
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ERROR: node is still EOpNull!
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0:9 Function Definition: main( (global void)
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0:9 Function Parameters:
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0:11 Sequence
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0:11 Sequence
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0:11 move second child to first child (temp int)
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0:11 'id' (temp int)
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0:11 'gl_InstanceID' (gl_InstanceId int InstanceId)
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0:12 add second child into first child (temp int)
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0:12 'id' (temp int)
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0:12 anonMem: direct index for structure (layout(column_major std140 offset=0 ) uniform int)
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0:12 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 offset=0 ) uniform int anonMem})
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0:12 Constant:
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0:12 0 (const uint)
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0:13 add second child into first child (temp int)
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0:13 'id' (temp int)
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0:13 direct index (temp int)
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0:13 textureFetch (global 4-component vector of int)
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0:13 'sbuf' (uniform isamplerBuffer)
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0:13 Constant:
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0:13 8 (const int)
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0:13 Constant:
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0:13 3 (const int)
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0:14 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float ClipVertex)
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0:15 'gl_Color' (in 4-component vector of float Color)
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0:16 direct index (temp structure{global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation})
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0:16 'gl_LightSource' (uniform 32-element array of structure{global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation})
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0:16 Constant:
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0:16 0 (const int)
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0:17 far: direct index for structure (global float)
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0:17 'gl_DepthRange' (uniform structure{global float near, global float far, global float diff})
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0:17 Constant:
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0:17 1 (const int)
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0:18 'gl_TexCoord' (smooth out 1-element array of 4-component vector of float TexCoord)
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0:19 'gl_FogFragCoord' (smooth out float FogFragCoord)
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0:20 'gl_FrontColor' (smooth out 4-component vector of float FrontColor)
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0:48 Function Definition: foo( (global void)
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0:48 Function Parameters:
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0:50 Sequence
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0:50 Sequence
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0:50 move second child to first child (temp 4-component vector of float)
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0:50 'v' (temp 4-component vector of float)
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0:50 textureFetch (global 4-component vector of float)
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0:50 's2dr' (uniform sampler2DRect)
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0:50 'itloc2' (in 2-component vector of int)
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0:51 add second child into first child (temp 4-component vector of float)
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0:51 'v' (temp 4-component vector of float)
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0:51 Constant:
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0:51 0.000000
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0:52 add second child into first child (temp 4-component vector of float)
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0:52 'v' (temp 4-component vector of float)
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0:52 texture (global 4-component vector of float)
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0:52 's2dr' (uniform sampler2DRect)
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0:52 'tloc2' (in 2-component vector of float)
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0:53 add second child into first child (temp 4-component vector of float)
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0:53 'v' (temp 4-component vector of float)
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0:53 Constant:
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0:53 0.000000
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0:54 add second child into first child (temp 4-component vector of float)
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0:54 'v' (temp 4-component vector of float)
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0:54 texture (global float)
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0:54 's2drs' (uniform sampler2DRectShadow)
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0:54 'tloc3' (in 3-component vector of float)
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0:55 add second child into first child (temp 4-component vector of float)
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0:55 'v' (temp 4-component vector of float)
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0:55 textureProj (global 4-component vector of float)
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0:55 's2dr' (uniform sampler2DRect)
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0:55 'tloc3' (in 3-component vector of float)
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0:56 add second child into first child (temp 4-component vector of float)
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0:56 'v' (temp 4-component vector of float)
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0:56 textureProj (global 4-component vector of float)
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0:56 's2dr' (uniform sampler2DRect)
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0:56 'tloc4' (in 4-component vector of float)
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0:57 add second child into first child (temp 4-component vector of float)
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0:57 'v' (temp 4-component vector of float)
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0:57 textureProjGradOffset (global 4-component vector of float)
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0:57 's2dr' (uniform sampler2DRect)
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0:57 'tloc4' (in 4-component vector of float)
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0:57 Constant:
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0:57 0.000000
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0:57 0.000000
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0:57 Constant:
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0:57 0.000000
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0:57 0.000000
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0:57 Constant:
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0:57 1 (const int)
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0:57 2 (const int)
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0:58 add second child into first child (temp 4-component vector of float)
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0:58 'v' (temp 4-component vector of float)
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0:58 textureProjGradOffset (global float)
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0:58 's2drs' (uniform sampler2DRectShadow)
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0:58 'tloc4' (in 4-component vector of float)
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0:58 Constant:
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0:58 0.000000
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0:58 0.000000
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0:58 Constant:
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0:58 0.000000
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0:58 0.000000
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0:58 Constant:
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0:58 1 (const int)
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0:58 2 (const int)
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0:? Linker Objects
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0:? 'sbuf' (uniform isamplerBuffer)
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0:? 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 offset=0 ) uniform int anonMem})
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0:? 'gl_TexCoord' (smooth out 1-element array of 4-component vector of float TexCoord)
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0:? 'gl_Position' (smooth out 4-component vector of float)
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0:? 'locBad' (layout(location=9 ) in 4-component vector of float)
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0:? 'loc' (layout(location=9 ) in 4-component vector of float)
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0:? 'gl_PointSize' (gl_PointSize float PointSize)
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0:? 'gl_PointSize' (gl_PointSize float PointSize)
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0:? 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float ClipVertex)
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0:? 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float ClipVertex)
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0:? 'gl_FogFragCoord' (smooth out float FogFragCoord)
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0:? 'gl_FogFragCoord' (smooth out float FogFragCoord)
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0:? 's2dr' (uniform sampler2DRect)
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0:? 's2drs' (uniform sampler2DRectShadow)
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0:? 'itloc2' (in 2-component vector of int)
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0:? 'tloc2' (in 2-component vector of float)
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0:? 'tloc3' (in 3-component vector of float)
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0:? 'tloc4' (in 4-component vector of float)
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0:? 'gl_VertexID' (gl_VertexId int VertexId)
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0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)
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