mirror of
https://github.com/RPCS3/glslang.git
synced 2024-11-24 19:59:40 +00:00
465 lines
19 KiB
Plaintext
Executable File
465 lines
19 KiB
Plaintext
Executable File
hlsl.init.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:1 Sequence
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0:1 move second child to first child (temp 4-component vector of float)
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0:1 'a1' (global 4-component vector of float)
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0:? Constant:
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0:? 1.000000
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0:? 0.500000
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0:? 0.000000
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0:? 1.000000
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0:1 move second child to first child (temp 4-component vector of float)
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0:1 'b1' (global 4-component vector of float)
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0:? Constant:
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0:? 2.000000
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0:? 2.500000
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0:? 2.100000
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0:? 2.200000
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0:2 Sequence
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0:2 move second child to first child (temp 4-component vector of float)
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0:2 'a1i' (global 4-component vector of float)
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0:2 Constant:
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0:2 1.000000
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0:2 0.500000
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0:2 0.000000
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0:2 1.000000
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0:2 move second child to first child (temp 4-component vector of float)
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0:2 'b1i' (global 4-component vector of float)
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0:2 Constant:
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0:2 2.000000
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0:2 2.500000
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0:2 2.100000
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0:2 2.200000
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0:3 Sequence
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0:3 move second child to first child (temp float)
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0:3 'a2' (global float)
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0:3 Constant:
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0:3 0.200000
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0:4 Sequence
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0:4 move second child to first child (temp float)
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0:4 'b3' (global float)
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0:4 Constant:
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0:4 0.300000
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0:5 Sequence
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0:5 move second child to first child (temp float)
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0:5 'b4' (global float)
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0:5 Constant:
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0:5 0.400000
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0:6 Sequence
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0:6 move second child to first child (temp float)
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0:6 'a5' (global float)
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0:6 Constant:
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0:6 0.500000
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0:6 move second child to first child (temp float)
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0:6 'c5' (global float)
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0:6 Constant:
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0:6 1.500000
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0:9 Sequence
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0:9 move second child to first child (temp structure{temp int f})
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0:9 'single1' (global structure{temp int f})
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0:9 Constant:
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0:9 10 (const int)
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0:12 Sequence
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0:12 move second child to first child (temp structure{temp 2-component vector of uint v})
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0:12 'single2' (global structure{temp 2-component vector of uint v})
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0:12 Constant:
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0:12 1 (const uint)
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0:12 2 (const uint)
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0:15 Sequence
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0:15 move second child to first child (temp structure{temp structure{temp int f} s1})
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0:15 'single3' (global structure{temp structure{temp int f} s1})
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0:15 Constant:
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0:15 3 (const int)
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0:18 Sequence
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0:18 move second child to first child (temp structure{temp structure{temp 2-component vector of uint v} s1})
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0:18 'single4' (global structure{temp structure{temp 2-component vector of uint v} s1})
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0:18 Constant:
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0:18 4 (const uint)
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0:18 5 (const uint)
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0:37 Function Definition: ShaderFunction(vf4; (global 4-component vector of float)
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0:21 Function Parameters:
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0:21 'input' (in 4-component vector of float)
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0:? Sequence
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0:22 Sequence
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0:22 move second child to first child (temp 4-component vector of float)
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0:22 'a2' (temp 4-component vector of float)
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0:? Constant:
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0:? 0.200000
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0:? 0.300000
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0:? 0.400000
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0:? 0.500000
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0:32 Sequence
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0:32 move second child to first child (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1})
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0:32 's2i' (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1})
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0:32 Construct structure (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1})
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0:32 Constant:
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0:32 9 (const int)
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0:32 'a5' (global float)
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0:32 Construct structure (temp structure{temp float f, temp int i})
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0:32 Comma (temp float)
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0:32 'a3' (global float)
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0:32 'a4' (global float)
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0:32 Constant:
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0:32 12 (const int)
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0:32 move second child to first child (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1})
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0:32 's2' (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1})
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0:? Construct structure (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1})
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0:32 Constant:
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0:32 9 (const int)
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0:32 'a5' (global float)
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0:? Construct structure (temp structure{temp float f, temp int i})
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0:32 Comma (temp float)
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0:32 'a3' (global float)
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0:32 'a4' (global float)
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0:32 Constant:
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0:32 12 (const int)
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0:33 Sequence
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0:33 move second child to first child (temp float)
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0:33 'a8' (temp float)
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0:33 Comma (temp float)
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0:33 'a2' (temp 4-component vector of float)
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0:33 'b2' (global float)
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0:33 move second child to first child (temp float)
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0:33 'a9' (temp float)
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0:33 'a5' (global float)
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0:35 Branch: Return with expression
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0:35 component-wise multiply (temp 4-component vector of float)
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0:35 'input' (in 4-component vector of float)
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0:35 'a1' (global 4-component vector of float)
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0:? Linker Objects
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0:? 'a1' (global 4-component vector of float)
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0:? 'b1' (global 4-component vector of float)
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0:? 'a1i' (global 4-component vector of float)
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0:? 'b1i' (global 4-component vector of float)
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0:? 'a2' (global float)
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0:? 'b2' (global float)
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0:? 'a3' (global float)
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0:? 'b3' (global float)
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0:? 'a4' (global float)
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0:? 'b4' (global float)
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0:? 'c4' (global float)
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0:? 'a5' (global float)
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0:? 'b5' (global float)
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0:? 'c5' (global float)
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0:? 'single1' (global structure{temp int f})
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0:? 'single2' (global structure{temp 2-component vector of uint v})
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0:? 'single3' (global structure{temp structure{temp int f} s1})
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0:? 'single4' (global structure{temp structure{temp 2-component vector of uint v} s1})
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:1 Sequence
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0:1 move second child to first child (temp 4-component vector of float)
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0:1 'a1' (global 4-component vector of float)
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0:? Constant:
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0:? 1.000000
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0:? 0.500000
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0:? 0.000000
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0:? 1.000000
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0:1 move second child to first child (temp 4-component vector of float)
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0:1 'b1' (global 4-component vector of float)
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0:? Constant:
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0:? 2.000000
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0:? 2.500000
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0:? 2.100000
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0:? 2.200000
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0:2 Sequence
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0:2 move second child to first child (temp 4-component vector of float)
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0:2 'a1i' (global 4-component vector of float)
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0:2 Constant:
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0:2 1.000000
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0:2 0.500000
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0:2 0.000000
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0:2 1.000000
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0:2 move second child to first child (temp 4-component vector of float)
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0:2 'b1i' (global 4-component vector of float)
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0:2 Constant:
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0:2 2.000000
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0:2 2.500000
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0:2 2.100000
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0:2 2.200000
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0:3 Sequence
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0:3 move second child to first child (temp float)
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0:3 'a2' (global float)
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0:3 Constant:
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0:3 0.200000
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0:4 Sequence
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0:4 move second child to first child (temp float)
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0:4 'b3' (global float)
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0:4 Constant:
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0:4 0.300000
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0:5 Sequence
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0:5 move second child to first child (temp float)
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0:5 'b4' (global float)
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0:5 Constant:
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0:5 0.400000
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0:6 Sequence
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0:6 move second child to first child (temp float)
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0:6 'a5' (global float)
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0:6 Constant:
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0:6 0.500000
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0:6 move second child to first child (temp float)
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0:6 'c5' (global float)
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0:6 Constant:
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0:6 1.500000
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0:9 Sequence
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0:9 move second child to first child (temp structure{temp int f})
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0:9 'single1' (global structure{temp int f})
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0:9 Constant:
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0:9 10 (const int)
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0:12 Sequence
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0:12 move second child to first child (temp structure{temp 2-component vector of uint v})
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0:12 'single2' (global structure{temp 2-component vector of uint v})
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0:12 Constant:
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0:12 1 (const uint)
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0:12 2 (const uint)
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0:15 Sequence
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0:15 move second child to first child (temp structure{temp structure{temp int f} s1})
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0:15 'single3' (global structure{temp structure{temp int f} s1})
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0:15 Constant:
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0:15 3 (const int)
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0:18 Sequence
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0:18 move second child to first child (temp structure{temp structure{temp 2-component vector of uint v} s1})
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0:18 'single4' (global structure{temp structure{temp 2-component vector of uint v} s1})
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0:18 Constant:
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0:18 4 (const uint)
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0:18 5 (const uint)
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0:37 Function Definition: ShaderFunction(vf4; (global 4-component vector of float)
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0:21 Function Parameters:
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0:21 'input' (in 4-component vector of float)
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0:? Sequence
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0:22 Sequence
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0:22 move second child to first child (temp 4-component vector of float)
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0:22 'a2' (temp 4-component vector of float)
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0:? Constant:
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0:? 0.200000
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0:? 0.300000
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0:? 0.400000
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0:? 0.500000
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0:32 Sequence
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0:32 move second child to first child (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1})
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0:32 's2i' (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1})
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0:32 Construct structure (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1})
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0:32 Constant:
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0:32 9 (const int)
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0:32 'a5' (global float)
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0:32 Construct structure (temp structure{temp float f, temp int i})
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0:32 Comma (temp float)
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0:32 'a3' (global float)
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0:32 'a4' (global float)
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0:32 Constant:
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0:32 12 (const int)
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0:32 move second child to first child (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1})
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0:32 's2' (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1})
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0:? Construct structure (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1})
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0:32 Constant:
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0:32 9 (const int)
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0:32 'a5' (global float)
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0:? Construct structure (temp structure{temp float f, temp int i})
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0:32 Comma (temp float)
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0:32 'a3' (global float)
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0:32 'a4' (global float)
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0:32 Constant:
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0:32 12 (const int)
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0:33 Sequence
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0:33 move second child to first child (temp float)
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0:33 'a8' (temp float)
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0:33 Comma (temp float)
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0:33 'a2' (temp 4-component vector of float)
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0:33 'b2' (global float)
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0:33 move second child to first child (temp float)
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0:33 'a9' (temp float)
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0:33 'a5' (global float)
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0:35 Branch: Return with expression
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0:35 component-wise multiply (temp 4-component vector of float)
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0:35 'input' (in 4-component vector of float)
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0:35 'a1' (global 4-component vector of float)
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0:? Linker Objects
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0:? 'a1' (global 4-component vector of float)
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0:? 'b1' (global 4-component vector of float)
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0:? 'a1i' (global 4-component vector of float)
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0:? 'b1i' (global 4-component vector of float)
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0:? 'a2' (global float)
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0:? 'b2' (global float)
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0:? 'a3' (global float)
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0:? 'b3' (global float)
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0:? 'a4' (global float)
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0:? 'b4' (global float)
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0:? 'c4' (global float)
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0:? 'a5' (global float)
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0:? 'b5' (global float)
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0:? 'c5' (global float)
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0:? 'single1' (global structure{temp int f})
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0:? 'single2' (global structure{temp 2-component vector of uint v})
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0:? 'single3' (global structure{temp structure{temp int f} s1})
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0:? 'single4' (global structure{temp structure{temp 2-component vector of uint v} s1})
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 95
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "ShaderFunction" 88
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ExecutionMode 4 OriginUpperLeft
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Name 4 "ShaderFunction"
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Name 9 "a1"
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Name 14 "b1"
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Name 20 "a1i"
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Name 21 "b1i"
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Name 23 "a2"
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Name 25 "b3"
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Name 27 "b4"
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Name 29 "a5"
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Name 30 "c5"
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Name 33 "Single1"
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MemberName 33(Single1) 0 "f"
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Name 35 "single1"
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Name 40 "Single2"
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MemberName 40(Single2) 0 "v"
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Name 42 "single2"
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Name 47 "Single3"
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MemberName 47(Single3) 0 "s1"
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Name 49 "single3"
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Name 53 "Single4"
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MemberName 53(Single4) 0 "s1"
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Name 55 "single4"
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Name 62 "a2"
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Name 64 "S1"
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MemberName 64(S1) 0 "f"
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MemberName 64(S1) 1 "i"
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Name 65 "S2"
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MemberName 65(S2) 0 "j"
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MemberName 65(S2) 1 "g"
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MemberName 65(S2) 2 "s1"
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Name 67 "s2i"
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Name 70 "a3"
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Name 71 "a4"
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Name 76 "s2"
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Name 82 "a8"
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Name 83 "b2"
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Name 85 "a9"
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Name 88 "input"
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Name 93 "c4"
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Name 94 "b5"
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Private 7(fvec4)
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9(a1): 8(ptr) Variable Private
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10: 6(float) Constant 1065353216
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11: 6(float) Constant 1056964608
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12: 6(float) Constant 0
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13: 7(fvec4) ConstantComposite 10 11 12 10
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14(b1): 8(ptr) Variable Private
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15: 6(float) Constant 1073741824
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16: 6(float) Constant 1075838976
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17: 6(float) Constant 1074161254
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18: 6(float) Constant 1074580685
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19: 7(fvec4) ConstantComposite 15 16 17 18
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20(a1i): 8(ptr) Variable Private
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21(b1i): 8(ptr) Variable Private
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22: TypePointer Private 6(float)
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23(a2): 22(ptr) Variable Private
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24: 6(float) Constant 1045220557
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25(b3): 22(ptr) Variable Private
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26: 6(float) Constant 1050253722
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27(b4): 22(ptr) Variable Private
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28: 6(float) Constant 1053609165
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29(a5): 22(ptr) Variable Private
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30(c5): 22(ptr) Variable Private
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31: 6(float) Constant 1069547520
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32: TypeInt 32 1
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33(Single1): TypeStruct 32(int)
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34: TypePointer Private 33(Single1)
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35(single1): 34(ptr) Variable Private
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36: 32(int) Constant 10
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37: 33(Single1) ConstantComposite 36
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38: TypeInt 32 0
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39: TypeVector 38(int) 2
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40(Single2): TypeStruct 39(ivec2)
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41: TypePointer Private 40(Single2)
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42(single2): 41(ptr) Variable Private
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43: 38(int) Constant 1
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44: 38(int) Constant 2
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45: 39(ivec2) ConstantComposite 43 44
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46: 40(Single2) ConstantComposite 45
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47(Single3): TypeStruct 33(Single1)
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48: TypePointer Private 47(Single3)
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49(single3): 48(ptr) Variable Private
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50: 32(int) Constant 3
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51: 33(Single1) ConstantComposite 50
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52: 47(Single3) ConstantComposite 51
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53(Single4): TypeStruct 40(Single2)
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54: TypePointer Private 53(Single4)
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55(single4): 54(ptr) Variable Private
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56: 38(int) Constant 4
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57: 38(int) Constant 5
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58: 39(ivec2) ConstantComposite 56 57
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59: 40(Single2) ConstantComposite 58
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60: 53(Single4) ConstantComposite 59
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61: TypePointer Function 7(fvec4)
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63: 7(fvec4) ConstantComposite 24 26 28 11
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64(S1): TypeStruct 6(float) 32(int)
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65(S2): TypeStruct 32(int) 6(float) 64(S1)
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66: TypePointer Function 65(S2)
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68: 32(int) Constant 9
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70(a3): 22(ptr) Variable Private
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71(a4): 22(ptr) Variable Private
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73: 32(int) Constant 12
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81: TypePointer Function 6(float)
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83(b2): 22(ptr) Variable Private
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87: TypePointer Input 7(fvec4)
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88(input): 87(ptr) Variable Input
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93(c4): 22(ptr) Variable Private
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94(b5): 22(ptr) Variable Private
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4(ShaderFunction): 2 Function None 3
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5: Label
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62(a2): 61(ptr) Variable Function
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67(s2i): 66(ptr) Variable Function
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76(s2): 66(ptr) Variable Function
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82(a8): 81(ptr) Variable Function
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85(a9): 81(ptr) Variable Function
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Store 9(a1) 13
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Store 14(b1) 19
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Store 20(a1i) 13
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Store 21(b1i) 19
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Store 23(a2) 24
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Store 25(b3) 26
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Store 27(b4) 28
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Store 29(a5) 11
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Store 30(c5) 31
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Store 35(single1) 37
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Store 42(single2) 46
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Store 49(single3) 52
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Store 55(single4) 60
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|
Store 62(a2) 63
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|
69: 6(float) Load 29(a5)
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|
72: 6(float) Load 71(a4)
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|
74: 64(S1) CompositeConstruct 72 73
|
|
75: 65(S2) CompositeConstruct 68 69 74
|
|
Store 67(s2i) 75
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|
77: 6(float) Load 29(a5)
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|
78: 6(float) Load 71(a4)
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|
79: 64(S1) CompositeConstruct 78 73
|
|
80: 65(S2) CompositeConstruct 68 77 79
|
|
Store 76(s2) 80
|
|
84: 6(float) Load 83(b2)
|
|
Store 82(a8) 84
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|
86: 6(float) Load 29(a5)
|
|
Store 85(a9) 86
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|
89: 7(fvec4) Load 88(input)
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|
90: 7(fvec4) Load 9(a1)
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|
91: 7(fvec4) FMul 89 90
|
|
ReturnValue 91
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FunctionEnd
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