mirror of
https://github.com/RPCS3/glslang.git
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176 lines
7.3 KiB
Plaintext
176 lines
7.3 KiB
Plaintext
hlsl.init2.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:23 Function Definition: Test1( (global void)
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0:3 Function Parameters:
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0:? Sequence
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0:5 Sequence
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0:5 move second child to first child (temp structure{temp 2-component vector of float a})
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0:5 'test1' (temp structure{temp 2-component vector of float a})
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0:5 Constant:
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0:5 1.000000
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0:5 2.000000
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0:9 Sequence
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0:9 move second child to first child (temp structure{temp 2-component vector of float a})
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0:9 'test2' (temp structure{temp 2-component vector of float a})
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0:9 Constant:
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0:9 3.000000
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0:9 4.000000
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0:17 Sequence
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0:17 move second child to first child (temp float)
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0:17 'test4' (temp float)
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0:17 Constant:
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0:17 7.000000
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0:20 Sequence
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0:20 move second child to first child (temp structure{temp float a, temp float b, temp float c})
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0:20 'test5' (temp structure{temp float a, temp float b, temp float c})
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0:20 Constant:
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0:20 8.000000
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0:20 9.000000
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0:20 10.000000
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0:33 Function Definition: main( (global structure{temp 4-component vector of float color})
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0:26 Function Parameters:
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0:? Sequence
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0:27 Function Call: Test1( (global void)
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0:30 move second child to first child (temp 4-component vector of float)
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0:30 color: direct index for structure (temp 4-component vector of float)
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0:30 'ps_output' (temp structure{temp 4-component vector of float color})
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0:30 Constant:
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0:30 0 (const int)
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0:30 Constant:
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0:30 1.000000
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0:30 1.000000
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0:30 1.000000
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0:30 1.000000
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0:31 Branch: Return with expression
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0:31 'ps_output' (temp structure{temp 4-component vector of float color})
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0:? Linker Objects
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:23 Function Definition: Test1( (global void)
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0:3 Function Parameters:
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0:? Sequence
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0:5 Sequence
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0:5 move second child to first child (temp structure{temp 2-component vector of float a})
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0:5 'test1' (temp structure{temp 2-component vector of float a})
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0:5 Constant:
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0:5 1.000000
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0:5 2.000000
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0:9 Sequence
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0:9 move second child to first child (temp structure{temp 2-component vector of float a})
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0:9 'test2' (temp structure{temp 2-component vector of float a})
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0:9 Constant:
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0:9 3.000000
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0:9 4.000000
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0:17 Sequence
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0:17 move second child to first child (temp float)
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0:17 'test4' (temp float)
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0:17 Constant:
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0:17 7.000000
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0:20 Sequence
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0:20 move second child to first child (temp structure{temp float a, temp float b, temp float c})
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0:20 'test5' (temp structure{temp float a, temp float b, temp float c})
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0:20 Constant:
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0:20 8.000000
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0:20 9.000000
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0:20 10.000000
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0:33 Function Definition: main( (global structure{temp 4-component vector of float color})
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0:26 Function Parameters:
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0:? Sequence
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0:27 Function Call: Test1( (global void)
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0:30 move second child to first child (temp 4-component vector of float)
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0:30 color: direct index for structure (temp 4-component vector of float)
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0:30 'ps_output' (temp structure{temp 4-component vector of float color})
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0:30 Constant:
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0:30 0 (const int)
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0:30 Constant:
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0:30 1.000000
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0:30 1.000000
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0:30 1.000000
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0:30 1.000000
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0:31 Branch: Return with expression
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0:31 'ps_output' (temp structure{temp 4-component vector of float color})
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0:? Linker Objects
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 44
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main"
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 6 "Test1("
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Name 10 "mystruct"
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MemberName 10(mystruct) 0 "a"
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Name 12 "test1"
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Name 17 "test2"
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Name 23 "test4"
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Name 25 "mystruct2"
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MemberName 25(mystruct2) 0 "a"
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MemberName 25(mystruct2) 1 "b"
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MemberName 25(mystruct2) 2 "c"
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Name 27 "test5"
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Name 34 "PS_OUTPUT"
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MemberName 34(PS_OUTPUT) 0 "color"
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Name 36 "ps_output"
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2: TypeVoid
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3: TypeFunction 2
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8: TypeFloat 32
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9: TypeVector 8(float) 2
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10(mystruct): TypeStruct 9(fvec2)
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11: TypePointer Function 10(mystruct)
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13: 8(float) Constant 1065353216
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14: 8(float) Constant 1073741824
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15: 9(fvec2) ConstantComposite 13 14
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16:10(mystruct) ConstantComposite 15
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18: 8(float) Constant 1077936128
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19: 8(float) Constant 1082130432
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20: 9(fvec2) ConstantComposite 18 19
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21:10(mystruct) ConstantComposite 20
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22: TypePointer Function 8(float)
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24: 8(float) Constant 1088421888
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25(mystruct2): TypeStruct 8(float) 8(float) 8(float)
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26: TypePointer Function 25(mystruct2)
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28: 8(float) Constant 1090519040
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29: 8(float) Constant 1091567616
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30: 8(float) Constant 1092616192
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31:25(mystruct2) ConstantComposite 28 29 30
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33: TypeVector 8(float) 4
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34(PS_OUTPUT): TypeStruct 33(fvec4)
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35: TypePointer Function 34(PS_OUTPUT)
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37: TypeInt 32 1
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38: 37(int) Constant 0
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39: 33(fvec4) ConstantComposite 13 13 13 13
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40: TypePointer Function 33(fvec4)
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4(main): 2 Function None 3
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5: Label
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36(ps_output): 35(ptr) Variable Function
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32: 2 FunctionCall 6(Test1()
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41: 40(ptr) AccessChain 36(ps_output) 38
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Store 41 39
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42:34(PS_OUTPUT) Load 36(ps_output)
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ReturnValue 42
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FunctionEnd
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6(Test1(): 2 Function None 3
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7: Label
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12(test1): 11(ptr) Variable Function
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17(test2): 11(ptr) Variable Function
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23(test4): 22(ptr) Variable Function
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27(test5): 26(ptr) Variable Function
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Store 12(test1) 16
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Store 17(test2) 21
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Store 23(test4) 24
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Store 27(test5) 31
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Return
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FunctionEnd
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