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https://github.com/RPCS3/glslang.git
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160 lines
6.4 KiB
Plaintext
160 lines
6.4 KiB
Plaintext
hlsl.intrinsics.evalfns.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:11 Function Definition: main(f1;vf2;vf3;vf4;vi2; (global void)
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0:3 Function Parameters:
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0:3 'inF1' (in float)
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0:3 'inF2' (in 2-component vector of float)
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0:3 'inF3' (in 3-component vector of float)
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0:3 'inF4' (in 4-component vector of float)
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0:3 'inI2' (in 2-component vector of int)
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0:? Sequence
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0:4 interpolateAtOffset (temp float)
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0:4 'inF1' (in float)
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0:? Constant:
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0:? -0.500000
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0:? -0.062500
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0:5 interpolateAtOffset (temp 2-component vector of float)
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0:5 'inF2' (in 2-component vector of float)
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0:? Constant:
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0:? 0.000000
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0:? 0.062500
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0:6 interpolateAtOffset (temp 3-component vector of float)
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0:6 'inF3' (in 3-component vector of float)
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0:? Constant:
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0:? 0.187500
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0:? -0.375000
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0:7 interpolateAtOffset (temp 4-component vector of float)
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0:7 'inF4' (in 4-component vector of float)
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0:? Constant:
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0:? 0.437500
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0:? -0.500000
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0:9 interpolateAtOffset (temp float)
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0:9 'inF1' (in float)
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0:9 vector-scale (temp 2-component vector of float)
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0:9 Convert int to float (temp 2-component vector of float)
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0:9 right-shift (temp 2-component vector of int)
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0:9 left-shift (temp 2-component vector of int)
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0:9 'inI2' (in 2-component vector of int)
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0:9 Constant:
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0:9 28 (const int)
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0:9 Constant:
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0:9 28 (const int)
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0:9 Constant:
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0:9 0.062500
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0:? Linker Objects
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:11 Function Definition: main(f1;vf2;vf3;vf4;vi2; (global void)
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0:3 Function Parameters:
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0:3 'inF1' (in float)
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0:3 'inF2' (in 2-component vector of float)
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0:3 'inF3' (in 3-component vector of float)
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0:3 'inF4' (in 4-component vector of float)
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0:3 'inI2' (in 2-component vector of int)
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0:? Sequence
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0:4 interpolateAtOffset (temp float)
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0:4 'inF1' (in float)
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0:? Constant:
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0:? -0.500000
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0:? -0.062500
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0:5 interpolateAtOffset (temp 2-component vector of float)
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0:5 'inF2' (in 2-component vector of float)
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0:? Constant:
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0:? 0.000000
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0:? 0.062500
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0:6 interpolateAtOffset (temp 3-component vector of float)
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0:6 'inF3' (in 3-component vector of float)
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0:? Constant:
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0:? 0.187500
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0:? -0.375000
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0:7 interpolateAtOffset (temp 4-component vector of float)
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0:7 'inF4' (in 4-component vector of float)
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0:? Constant:
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0:? 0.437500
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0:? -0.500000
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0:9 interpolateAtOffset (temp float)
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0:9 'inF1' (in float)
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0:9 vector-scale (temp 2-component vector of float)
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0:9 Convert int to float (temp 2-component vector of float)
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0:9 right-shift (temp 2-component vector of int)
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0:9 left-shift (temp 2-component vector of int)
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0:9 'inI2' (in 2-component vector of int)
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0:9 Constant:
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0:9 28 (const int)
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0:9 Constant:
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0:9 28 (const int)
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0:9 Constant:
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0:9 0.062500
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0:? Linker Objects
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 46
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Capability Shader
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Capability InterpolationFunction
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 8 15 22 29 36
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 8 "inF1"
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Name 15 "inF2"
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Name 22 "inF3"
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Name 29 "inF4"
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Name 36 "inI2"
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypePointer Input 6(float)
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8(inF1): 7(ptr) Variable Input
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9: TypeVector 6(float) 2
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10: 6(float) Constant 3204448256
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11: 6(float) Constant 3179282432
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12: 9(fvec2) ConstantComposite 10 11
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14: TypePointer Input 9(fvec2)
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15(inF2): 14(ptr) Variable Input
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16: 6(float) Constant 0
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17: 6(float) Constant 1031798784
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18: 9(fvec2) ConstantComposite 16 17
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20: TypeVector 6(float) 3
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21: TypePointer Input 20(fvec3)
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22(inF3): 21(ptr) Variable Input
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23: 6(float) Constant 1044381696
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24: 6(float) Constant 3200253952
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25: 9(fvec2) ConstantComposite 23 24
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27: TypeVector 6(float) 4
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28: TypePointer Input 27(fvec4)
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29(inF4): 28(ptr) Variable Input
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30: 6(float) Constant 1054867456
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31: 9(fvec2) ConstantComposite 30 10
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33: TypeInt 32 1
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34: TypeVector 33(int) 2
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35: TypePointer Input 34(ivec2)
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36(inI2): 35(ptr) Variable Input
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38: 33(int) Constant 28
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4(main): 2 Function None 3
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5: Label
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13: 6(float) ExtInst 1(GLSL.std.450) 78(InterpolateAtOffset) 8(inF1) 12
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19: 9(fvec2) ExtInst 1(GLSL.std.450) 78(InterpolateAtOffset) 15(inF2) 18
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26: 20(fvec3) ExtInst 1(GLSL.std.450) 78(InterpolateAtOffset) 22(inF3) 25
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32: 27(fvec4) ExtInst 1(GLSL.std.450) 78(InterpolateAtOffset) 29(inF4) 31
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37: 34(ivec2) Load 36(inI2)
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39: 34(ivec2) CompositeConstruct 38 38
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40: 34(ivec2) ShiftLeftLogical 37 39
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41: 34(ivec2) CompositeConstruct 38 38
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42: 34(ivec2) ShiftRightArithmetic 40 41
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43: 9(fvec2) ConvertSToF 42
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44: 9(fvec2) VectorTimesScalar 43 17
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45: 6(float) ExtInst 1(GLSL.std.450) 78(InterpolateAtOffset) 8(inF1) 44
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Return
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FunctionEnd
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