mirror of
https://github.com/RPCS3/glslang.git
synced 2024-11-24 19:59:40 +00:00
535 lines
25 KiB
Plaintext
535 lines
25 KiB
Plaintext
hlsl.sample.offset.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:50 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:28 Function Parameters:
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0:? Sequence
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0:31 Sequence
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0:31 move second child to first child (temp 4-component vector of float)
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0:31 'txval10' (temp 4-component vector of float)
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0:31 textureOffset (global 4-component vector of float)
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0:31 Construct combined texture-sampler (temp sampler1D)
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0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:31 Constant:
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0:31 0.100000
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0:31 Constant:
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0:31 1 (const int)
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0:32 Sequence
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0:32 move second child to first child (temp 4-component vector of int)
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0:32 'txval11' (temp 4-component vector of int)
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0:32 textureOffset (global 4-component vector of int)
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0:32 Construct combined texture-sampler (temp isampler1D)
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0:32 'g_tTex1di4' (uniform itexture1D)
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0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:32 Constant:
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0:32 0.200000
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0:32 Constant:
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0:32 1 (const int)
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0:33 Sequence
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0:33 move second child to first child (temp 4-component vector of uint)
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0:33 'txval12' (temp 4-component vector of uint)
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0:33 textureOffset (global 4-component vector of uint)
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0:33 Construct combined texture-sampler (temp usampler1D)
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0:33 'g_tTex1du4' (uniform utexture1D)
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0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:33 Constant:
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0:33 0.300000
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0:33 Constant:
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0:33 1 (const int)
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0:35 Sequence
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0:35 move second child to first child (temp 4-component vector of float)
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0:35 'txval20' (temp 4-component vector of float)
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0:35 textureOffset (global 4-component vector of float)
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0:35 Construct combined texture-sampler (temp sampler2D)
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0:35 'g_tTex2df4' (uniform texture2D)
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0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? Constant:
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0:? 1 (const int)
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0:? 0 (const int)
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0:36 Sequence
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0:36 move second child to first child (temp 4-component vector of int)
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0:36 'txval21' (temp 4-component vector of int)
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0:36 textureOffset (global 4-component vector of int)
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0:36 Construct combined texture-sampler (temp isampler2D)
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0:36 'g_tTex2di4' (uniform itexture2D)
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0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:? Constant:
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0:? 1 (const int)
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0:? 1 (const int)
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0:37 Sequence
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0:37 move second child to first child (temp 4-component vector of uint)
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0:37 'txval22' (temp 4-component vector of uint)
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0:37 textureOffset (global 4-component vector of uint)
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0:37 Construct combined texture-sampler (temp usampler2D)
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0:37 'g_tTex2du4' (uniform utexture2D)
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0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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0:? Constant:
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0:? 1 (const int)
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0:? -1 (const int)
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0:39 Sequence
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0:39 move second child to first child (temp 4-component vector of float)
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0:39 'txval30' (temp 4-component vector of float)
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0:39 textureOffset (global 4-component vector of float)
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0:39 Construct combined texture-sampler (temp sampler3D)
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0:39 'g_tTex3df4' (uniform texture3D)
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0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? Constant:
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0:? 1 (const int)
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0:? 0 (const int)
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0:? 1 (const int)
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0:40 Sequence
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0:40 move second child to first child (temp 4-component vector of int)
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0:40 'txval31' (temp 4-component vector of int)
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0:40 textureOffset (global 4-component vector of int)
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0:40 Construct combined texture-sampler (temp isampler3D)
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0:40 'g_tTex3di4' (uniform itexture3D)
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0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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0:? 0.600000
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0:? Constant:
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0:? 1 (const int)
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0:? 1 (const int)
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0:? 1 (const int)
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0:41 Sequence
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0:41 move second child to first child (temp 4-component vector of uint)
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0:41 'txval32' (temp 4-component vector of uint)
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0:41 textureOffset (global 4-component vector of uint)
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0:41 Construct combined texture-sampler (temp usampler3D)
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0:41 'g_tTex3du4' (uniform utexture3D)
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0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.700000
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0:? 0.800000
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0:? 0.900000
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0:? Constant:
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0:? 1 (const int)
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0:? 0 (const int)
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0:? -1 (const int)
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0:45 move second child to first child (temp 4-component vector of float)
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0:45 Color: direct index for structure (temp 4-component vector of float)
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0:45 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:45 Constant:
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0:45 0 (const int)
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0:45 Constant:
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0:45 1.000000
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0:45 1.000000
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0:45 1.000000
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0:45 1.000000
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0:46 move second child to first child (temp float)
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0:46 Depth: direct index for structure (temp float FragDepth)
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0:46 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:46 Constant:
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0:46 1 (const int)
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0:46 Constant:
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0:46 1.000000
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0:48 Branch: Return with expression
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0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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0:? 'g_tTex2di4' (uniform itexture2D)
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0:? 'g_tTex2du4' (uniform utexture2D)
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0:? 'g_tTex3df4' (uniform texture3D)
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0:? 'g_tTex3di4' (uniform itexture3D)
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0:? 'g_tTex3du4' (uniform utexture3D)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:50 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:28 Function Parameters:
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0:? Sequence
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0:31 Sequence
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0:31 move second child to first child (temp 4-component vector of float)
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0:31 'txval10' (temp 4-component vector of float)
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0:31 textureOffset (global 4-component vector of float)
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0:31 Construct combined texture-sampler (temp sampler1D)
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0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:31 Constant:
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0:31 0.100000
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0:31 Constant:
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0:31 1 (const int)
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0:32 Sequence
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0:32 move second child to first child (temp 4-component vector of int)
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0:32 'txval11' (temp 4-component vector of int)
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0:32 textureOffset (global 4-component vector of int)
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0:32 Construct combined texture-sampler (temp isampler1D)
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0:32 'g_tTex1di4' (uniform itexture1D)
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0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:32 Constant:
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0:32 0.200000
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0:32 Constant:
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0:32 1 (const int)
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0:33 Sequence
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0:33 move second child to first child (temp 4-component vector of uint)
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0:33 'txval12' (temp 4-component vector of uint)
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0:33 textureOffset (global 4-component vector of uint)
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0:33 Construct combined texture-sampler (temp usampler1D)
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0:33 'g_tTex1du4' (uniform utexture1D)
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0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:33 Constant:
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0:33 0.300000
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0:33 Constant:
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0:33 1 (const int)
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0:35 Sequence
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0:35 move second child to first child (temp 4-component vector of float)
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0:35 'txval20' (temp 4-component vector of float)
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0:35 textureOffset (global 4-component vector of float)
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0:35 Construct combined texture-sampler (temp sampler2D)
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0:35 'g_tTex2df4' (uniform texture2D)
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0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? Constant:
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0:? 1 (const int)
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0:? 0 (const int)
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0:36 Sequence
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0:36 move second child to first child (temp 4-component vector of int)
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0:36 'txval21' (temp 4-component vector of int)
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0:36 textureOffset (global 4-component vector of int)
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0:36 Construct combined texture-sampler (temp isampler2D)
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0:36 'g_tTex2di4' (uniform itexture2D)
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0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:? Constant:
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0:? 1 (const int)
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0:? 1 (const int)
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0:37 Sequence
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0:37 move second child to first child (temp 4-component vector of uint)
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0:37 'txval22' (temp 4-component vector of uint)
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0:37 textureOffset (global 4-component vector of uint)
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0:37 Construct combined texture-sampler (temp usampler2D)
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0:37 'g_tTex2du4' (uniform utexture2D)
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0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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0:? Constant:
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0:? 1 (const int)
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0:? -1 (const int)
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0:39 Sequence
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0:39 move second child to first child (temp 4-component vector of float)
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0:39 'txval30' (temp 4-component vector of float)
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0:39 textureOffset (global 4-component vector of float)
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0:39 Construct combined texture-sampler (temp sampler3D)
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0:39 'g_tTex3df4' (uniform texture3D)
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0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? Constant:
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0:? 1 (const int)
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0:? 0 (const int)
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0:? 1 (const int)
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0:40 Sequence
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0:40 move second child to first child (temp 4-component vector of int)
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0:40 'txval31' (temp 4-component vector of int)
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0:40 textureOffset (global 4-component vector of int)
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0:40 Construct combined texture-sampler (temp isampler3D)
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0:40 'g_tTex3di4' (uniform itexture3D)
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0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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0:? 0.600000
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0:? Constant:
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0:? 1 (const int)
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0:? 1 (const int)
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0:? 1 (const int)
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0:41 Sequence
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0:41 move second child to first child (temp 4-component vector of uint)
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0:41 'txval32' (temp 4-component vector of uint)
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0:41 textureOffset (global 4-component vector of uint)
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0:41 Construct combined texture-sampler (temp usampler3D)
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0:41 'g_tTex3du4' (uniform utexture3D)
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0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.700000
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0:? 0.800000
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0:? 0.900000
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0:? Constant:
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0:? 1 (const int)
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0:? 0 (const int)
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0:? -1 (const int)
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0:45 move second child to first child (temp 4-component vector of float)
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0:45 Color: direct index for structure (temp 4-component vector of float)
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0:45 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:45 Constant:
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0:45 0 (const int)
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0:45 Constant:
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0:45 1.000000
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0:45 1.000000
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0:45 1.000000
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0:45 1.000000
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0:46 move second child to first child (temp float)
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0:46 Depth: direct index for structure (temp float FragDepth)
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0:46 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:46 Constant:
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0:46 1 (const int)
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0:46 Constant:
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0:46 1.000000
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0:48 Branch: Return with expression
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0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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0:? 'g_tTex2di4' (uniform itexture2D)
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0:? 'g_tTex2du4' (uniform utexture2D)
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0:? 'g_tTex3df4' (uniform texture3D)
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0:? 'g_tTex3di4' (uniform itexture3D)
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0:? 'g_tTex3du4' (uniform utexture3D)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 147
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Capability Shader
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Capability Sampled1D
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main"
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 9 "txval10"
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Name 12 "g_tTex1df4"
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Name 16 "g_sSamp"
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Name 26 "txval11"
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Name 29 "g_tTex1di4"
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Name 39 "txval12"
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Name 42 "g_tTex1du4"
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Name 49 "txval20"
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Name 52 "g_tTex2df4"
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Name 63 "txval21"
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Name 66 "g_tTex2di4"
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Name 75 "txval22"
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Name 78 "g_tTex2du4"
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Name 89 "txval30"
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Name 92 "g_tTex3df4"
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Name 102 "txval31"
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Name 105 "g_tTex3di4"
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Name 113 "txval32"
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Name 116 "g_tTex3du4"
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Name 127 "PS_OUTPUT"
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MemberName 127(PS_OUTPUT) 0 "Color"
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MemberName 127(PS_OUTPUT) 1 "Depth"
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Name 129 "psout"
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Name 137 "g_tTex1df4a"
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Name 140 "g_tTexcdf4"
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Name 143 "g_tTexcdi4"
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Name 146 "g_tTexcdu4"
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Decorate 12(g_tTex1df4) DescriptorSet 0
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Decorate 12(g_tTex1df4) Binding 0
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Decorate 16(g_sSamp) DescriptorSet 0
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Decorate 16(g_sSamp) Binding 0
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Decorate 29(g_tTex1di4) DescriptorSet 0
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Decorate 42(g_tTex1du4) DescriptorSet 0
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Decorate 52(g_tTex2df4) DescriptorSet 0
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Decorate 66(g_tTex2di4) DescriptorSet 0
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Decorate 78(g_tTex2du4) DescriptorSet 0
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Decorate 92(g_tTex3df4) DescriptorSet 0
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Decorate 105(g_tTex3di4) DescriptorSet 0
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Decorate 116(g_tTex3du4) DescriptorSet 0
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MemberDecorate 127(PS_OUTPUT) 1 BuiltIn FragDepth
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Decorate 137(g_tTex1df4a) DescriptorSet 0
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Decorate 137(g_tTex1df4a) Binding 1
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Decorate 140(g_tTexcdf4) DescriptorSet 0
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Decorate 143(g_tTexcdi4) DescriptorSet 0
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Decorate 146(g_tTexcdu4) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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10: TypeImage 6(float) 1D sampled format:Unknown
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11: TypePointer UniformConstant 10
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12(g_tTex1df4): 11(ptr) Variable UniformConstant
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14: TypeSampler
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15: TypePointer UniformConstant 14
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16(g_sSamp): 15(ptr) Variable UniformConstant
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18: TypeSampledImage 10
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20: 6(float) Constant 1036831949
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21: TypeInt 32 1
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22: 21(int) Constant 1
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24: TypeVector 21(int) 4
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25: TypePointer Function 24(ivec4)
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27: TypeImage 21(int) 1D sampled format:Unknown
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28: TypePointer UniformConstant 27
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29(g_tTex1di4): 28(ptr) Variable UniformConstant
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32: TypeSampledImage 27
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34: 6(float) Constant 1045220557
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36: TypeInt 32 0
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37: TypeVector 36(int) 4
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38: TypePointer Function 37(ivec4)
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40: TypeImage 36(int) 1D sampled format:Unknown
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41: TypePointer UniformConstant 40
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42(g_tTex1du4): 41(ptr) Variable UniformConstant
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45: TypeSampledImage 40
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47: 6(float) Constant 1050253722
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50: TypeImage 6(float) 2D sampled format:Unknown
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51: TypePointer UniformConstant 50
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52(g_tTex2df4): 51(ptr) Variable UniformConstant
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55: TypeSampledImage 50
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57: TypeVector 6(float) 2
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58: 57(fvec2) ConstantComposite 20 34
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59: TypeVector 21(int) 2
|
|
60: 21(int) Constant 0
|
|
61: 59(ivec2) ConstantComposite 22 60
|
|
64: TypeImage 21(int) 2D sampled format:Unknown
|
|
65: TypePointer UniformConstant 64
|
|
66(g_tTex2di4): 65(ptr) Variable UniformConstant
|
|
69: TypeSampledImage 64
|
|
71: 6(float) Constant 1053609165
|
|
72: 57(fvec2) ConstantComposite 47 71
|
|
73: 59(ivec2) ConstantComposite 22 22
|
|
76: TypeImage 36(int) 2D sampled format:Unknown
|
|
77: TypePointer UniformConstant 76
|
|
78(g_tTex2du4): 77(ptr) Variable UniformConstant
|
|
81: TypeSampledImage 76
|
|
83: 6(float) Constant 1056964608
|
|
84: 6(float) Constant 1058642330
|
|
85: 57(fvec2) ConstantComposite 83 84
|
|
86: 21(int) Constant 4294967295
|
|
87: 59(ivec2) ConstantComposite 22 86
|
|
90: TypeImage 6(float) 3D sampled format:Unknown
|
|
91: TypePointer UniformConstant 90
|
|
92(g_tTex3df4): 91(ptr) Variable UniformConstant
|
|
95: TypeSampledImage 90
|
|
97: TypeVector 6(float) 3
|
|
98: 97(fvec3) ConstantComposite 20 34 47
|
|
99: TypeVector 21(int) 3
|
|
100: 99(ivec3) ConstantComposite 22 60 22
|
|
103: TypeImage 21(int) 3D sampled format:Unknown
|
|
104: TypePointer UniformConstant 103
|
|
105(g_tTex3di4): 104(ptr) Variable UniformConstant
|
|
108: TypeSampledImage 103
|
|
110: 97(fvec3) ConstantComposite 71 83 84
|
|
111: 99(ivec3) ConstantComposite 22 22 22
|
|
114: TypeImage 36(int) 3D sampled format:Unknown
|
|
115: TypePointer UniformConstant 114
|
|
116(g_tTex3du4): 115(ptr) Variable UniformConstant
|
|
119: TypeSampledImage 114
|
|
121: 6(float) Constant 1060320051
|
|
122: 6(float) Constant 1061997773
|
|
123: 6(float) Constant 1063675494
|
|
124: 97(fvec3) ConstantComposite 121 122 123
|
|
125: 99(ivec3) ConstantComposite 22 60 86
|
|
127(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
|
|
128: TypePointer Function 127(PS_OUTPUT)
|
|
130: 6(float) Constant 1065353216
|
|
131: 7(fvec4) ConstantComposite 130 130 130 130
|
|
133: TypePointer Function 6(float)
|
|
137(g_tTex1df4a): 11(ptr) Variable UniformConstant
|
|
138: TypeImage 6(float) Cube sampled format:Unknown
|
|
139: TypePointer UniformConstant 138
|
|
140(g_tTexcdf4): 139(ptr) Variable UniformConstant
|
|
141: TypeImage 21(int) Cube sampled format:Unknown
|
|
142: TypePointer UniformConstant 141
|
|
143(g_tTexcdi4): 142(ptr) Variable UniformConstant
|
|
144: TypeImage 36(int) Cube sampled format:Unknown
|
|
145: TypePointer UniformConstant 144
|
|
146(g_tTexcdu4): 145(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
9(txval10): 8(ptr) Variable Function
|
|
26(txval11): 25(ptr) Variable Function
|
|
39(txval12): 38(ptr) Variable Function
|
|
49(txval20): 8(ptr) Variable Function
|
|
63(txval21): 25(ptr) Variable Function
|
|
75(txval22): 38(ptr) Variable Function
|
|
89(txval30): 8(ptr) Variable Function
|
|
102(txval31): 25(ptr) Variable Function
|
|
113(txval32): 38(ptr) Variable Function
|
|
129(psout): 128(ptr) Variable Function
|
|
13: 10 Load 12(g_tTex1df4)
|
|
17: 14 Load 16(g_sSamp)
|
|
19: 18 SampledImage 13 17
|
|
23: 7(fvec4) ImageSampleImplicitLod 19 20 ConstOffset 22
|
|
Store 9(txval10) 23
|
|
30: 27 Load 29(g_tTex1di4)
|
|
31: 14 Load 16(g_sSamp)
|
|
33: 32 SampledImage 30 31
|
|
35: 24(ivec4) ImageSampleImplicitLod 33 34 ConstOffset 22
|
|
Store 26(txval11) 35
|
|
43: 40 Load 42(g_tTex1du4)
|
|
44: 14 Load 16(g_sSamp)
|
|
46: 45 SampledImage 43 44
|
|
48: 37(ivec4) ImageSampleImplicitLod 46 47 ConstOffset 22
|
|
Store 39(txval12) 48
|
|
53: 50 Load 52(g_tTex2df4)
|
|
54: 14 Load 16(g_sSamp)
|
|
56: 55 SampledImage 53 54
|
|
62: 7(fvec4) ImageSampleImplicitLod 56 58 ConstOffset 61
|
|
Store 49(txval20) 62
|
|
67: 64 Load 66(g_tTex2di4)
|
|
68: 14 Load 16(g_sSamp)
|
|
70: 69 SampledImage 67 68
|
|
74: 24(ivec4) ImageSampleImplicitLod 70 72 ConstOffset 73
|
|
Store 63(txval21) 74
|
|
79: 76 Load 78(g_tTex2du4)
|
|
80: 14 Load 16(g_sSamp)
|
|
82: 81 SampledImage 79 80
|
|
88: 37(ivec4) ImageSampleImplicitLod 82 85 ConstOffset 87
|
|
Store 75(txval22) 88
|
|
93: 90 Load 92(g_tTex3df4)
|
|
94: 14 Load 16(g_sSamp)
|
|
96: 95 SampledImage 93 94
|
|
101: 7(fvec4) ImageSampleImplicitLod 96 98 ConstOffset 100
|
|
Store 89(txval30) 101
|
|
106: 103 Load 105(g_tTex3di4)
|
|
107: 14 Load 16(g_sSamp)
|
|
109: 108 SampledImage 106 107
|
|
112: 24(ivec4) ImageSampleImplicitLod 109 110 ConstOffset 111
|
|
Store 102(txval31) 112
|
|
117: 114 Load 116(g_tTex3du4)
|
|
118: 14 Load 16(g_sSamp)
|
|
120: 119 SampledImage 117 118
|
|
126: 37(ivec4) ImageSampleImplicitLod 120 124 ConstOffset 125
|
|
Store 113(txval32) 126
|
|
132: 8(ptr) AccessChain 129(psout) 60
|
|
Store 132 131
|
|
134: 133(ptr) AccessChain 129(psout) 22
|
|
Store 134 130
|
|
135:127(PS_OUTPUT) Load 129(psout)
|
|
ReturnValue 135
|
|
FunctionEnd
|