mirror of
https://github.com/RPCS3/glslang.git
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610 lines
28 KiB
Plaintext
610 lines
28 KiB
Plaintext
hlsl.samplebias.basic.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:52 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:28 Function Parameters:
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0:? Sequence
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0:31 Sequence
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0:31 move second child to first child (temp 4-component vector of float)
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0:31 'txval10' (temp 4-component vector of float)
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0:31 texture (global 4-component vector of float)
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0:31 Construct combined texture-sampler (temp sampler1D)
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0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:31 Constant:
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0:31 0.100000
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0:31 Constant:
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0:31 0.500000
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0:32 Sequence
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0:32 move second child to first child (temp 4-component vector of int)
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0:32 'txval11' (temp 4-component vector of int)
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0:32 texture (global 4-component vector of int)
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0:32 Construct combined texture-sampler (temp isampler1D)
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0:32 'g_tTex1di4' (uniform itexture1D)
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0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:32 Constant:
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0:32 0.200000
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0:32 Constant:
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0:32 0.500000
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0:33 Sequence
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0:33 move second child to first child (temp 4-component vector of uint)
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0:33 'txval12' (temp 4-component vector of uint)
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0:33 texture (global 4-component vector of uint)
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0:33 Construct combined texture-sampler (temp usampler1D)
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0:33 'g_tTex1du4' (uniform utexture1D)
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0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:33 Constant:
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0:33 0.300000
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0:33 Constant:
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0:33 0.500000
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0:35 Sequence
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0:35 move second child to first child (temp 4-component vector of float)
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0:35 'txval20' (temp 4-component vector of float)
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0:35 texture (global 4-component vector of float)
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0:35 Construct combined texture-sampler (temp sampler2D)
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0:35 'g_tTex2df4' (uniform texture2D)
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0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:35 Constant:
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0:35 0.500000
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0:36 Sequence
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0:36 move second child to first child (temp 4-component vector of int)
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0:36 'txval21' (temp 4-component vector of int)
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0:36 texture (global 4-component vector of int)
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0:36 Construct combined texture-sampler (temp isampler2D)
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0:36 'g_tTex2di4' (uniform itexture2D)
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0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:36 Constant:
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0:36 0.500000
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0:37 Sequence
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0:37 move second child to first child (temp 4-component vector of uint)
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0:37 'txval22' (temp 4-component vector of uint)
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0:37 texture (global 4-component vector of uint)
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0:37 Construct combined texture-sampler (temp usampler2D)
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0:37 'g_tTex2du4' (uniform utexture2D)
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0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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0:37 Constant:
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0:37 0.500000
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0:39 Sequence
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0:39 move second child to first child (temp 4-component vector of float)
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0:39 'txval30' (temp 4-component vector of float)
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0:39 texture (global 4-component vector of float)
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0:39 Construct combined texture-sampler (temp sampler3D)
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0:39 'g_tTex3df4' (uniform texture3D)
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0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:39 Constant:
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0:39 0.500000
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0:40 Sequence
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0:40 move second child to first child (temp 4-component vector of int)
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0:40 'txval31' (temp 4-component vector of int)
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0:40 texture (global 4-component vector of int)
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0:40 Construct combined texture-sampler (temp isampler3D)
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0:40 'g_tTex3di4' (uniform itexture3D)
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0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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0:? 0.600000
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0:40 Constant:
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0:40 0.500000
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0:41 Sequence
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0:41 move second child to first child (temp 4-component vector of uint)
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0:41 'txval32' (temp 4-component vector of uint)
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0:41 texture (global 4-component vector of uint)
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0:41 Construct combined texture-sampler (temp usampler3D)
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0:41 'g_tTex3du4' (uniform utexture3D)
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0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.700000
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0:? 0.800000
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0:? 0.900000
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0:41 Constant:
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0:41 0.500000
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0:43 Sequence
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0:43 move second child to first child (temp 4-component vector of float)
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0:43 'txval40' (temp 4-component vector of float)
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0:43 texture (global 4-component vector of float)
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0:43 Construct combined texture-sampler (temp samplerCube)
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0:43 'g_tTexcdf4' (uniform textureCube)
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0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:43 Constant:
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0:43 0.500000
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0:44 Sequence
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0:44 move second child to first child (temp 4-component vector of int)
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0:44 'txval41' (temp 4-component vector of int)
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0:44 texture (global 4-component vector of int)
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0:44 Construct combined texture-sampler (temp isamplerCube)
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0:44 'g_tTexcdi4' (uniform itextureCube)
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0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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0:? 0.600000
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0:44 Constant:
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0:44 0.500000
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0:45 Sequence
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0:45 move second child to first child (temp 4-component vector of uint)
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0:45 'txval42' (temp 4-component vector of uint)
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0:45 texture (global 4-component vector of uint)
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0:45 Construct combined texture-sampler (temp usamplerCube)
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0:45 'g_tTexcdu4' (uniform utextureCube)
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0:45 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.700000
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0:? 0.800000
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0:? 0.900000
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0:45 Constant:
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0:45 0.500000
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0:47 move second child to first child (temp 4-component vector of float)
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0:47 Color: direct index for structure (temp 4-component vector of float)
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0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:47 Constant:
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0:47 0 (const int)
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0:47 Constant:
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0:47 1.000000
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0:47 1.000000
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0:47 1.000000
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0:47 1.000000
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0:48 move second child to first child (temp float)
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0:48 Depth: direct index for structure (temp float FragDepth)
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0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:48 Constant:
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0:48 1 (const int)
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0:48 Constant:
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0:48 1.000000
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0:50 Branch: Return with expression
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0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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0:? 'g_tTex2di4' (uniform itexture2D)
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0:? 'g_tTex2du4' (uniform utexture2D)
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0:? 'g_tTex3df4' (uniform texture3D)
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0:? 'g_tTex3di4' (uniform itexture3D)
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0:? 'g_tTex3du4' (uniform utexture3D)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:52 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:28 Function Parameters:
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0:? Sequence
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0:31 Sequence
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0:31 move second child to first child (temp 4-component vector of float)
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0:31 'txval10' (temp 4-component vector of float)
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0:31 texture (global 4-component vector of float)
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0:31 Construct combined texture-sampler (temp sampler1D)
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0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:31 Constant:
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0:31 0.100000
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0:31 Constant:
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0:31 0.500000
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0:32 Sequence
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0:32 move second child to first child (temp 4-component vector of int)
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0:32 'txval11' (temp 4-component vector of int)
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0:32 texture (global 4-component vector of int)
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0:32 Construct combined texture-sampler (temp isampler1D)
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0:32 'g_tTex1di4' (uniform itexture1D)
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0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:32 Constant:
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0:32 0.200000
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0:32 Constant:
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0:32 0.500000
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0:33 Sequence
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0:33 move second child to first child (temp 4-component vector of uint)
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0:33 'txval12' (temp 4-component vector of uint)
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0:33 texture (global 4-component vector of uint)
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0:33 Construct combined texture-sampler (temp usampler1D)
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0:33 'g_tTex1du4' (uniform utexture1D)
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0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:33 Constant:
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0:33 0.300000
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0:33 Constant:
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0:33 0.500000
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0:35 Sequence
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0:35 move second child to first child (temp 4-component vector of float)
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0:35 'txval20' (temp 4-component vector of float)
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0:35 texture (global 4-component vector of float)
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0:35 Construct combined texture-sampler (temp sampler2D)
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0:35 'g_tTex2df4' (uniform texture2D)
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0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:35 Constant:
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0:35 0.500000
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0:36 Sequence
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0:36 move second child to first child (temp 4-component vector of int)
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0:36 'txval21' (temp 4-component vector of int)
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0:36 texture (global 4-component vector of int)
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0:36 Construct combined texture-sampler (temp isampler2D)
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0:36 'g_tTex2di4' (uniform itexture2D)
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0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:36 Constant:
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0:36 0.500000
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0:37 Sequence
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0:37 move second child to first child (temp 4-component vector of uint)
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0:37 'txval22' (temp 4-component vector of uint)
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0:37 texture (global 4-component vector of uint)
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0:37 Construct combined texture-sampler (temp usampler2D)
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0:37 'g_tTex2du4' (uniform utexture2D)
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0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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0:37 Constant:
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0:37 0.500000
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0:39 Sequence
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0:39 move second child to first child (temp 4-component vector of float)
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0:39 'txval30' (temp 4-component vector of float)
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0:39 texture (global 4-component vector of float)
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0:39 Construct combined texture-sampler (temp sampler3D)
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0:39 'g_tTex3df4' (uniform texture3D)
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0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:39 Constant:
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0:39 0.500000
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0:40 Sequence
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0:40 move second child to first child (temp 4-component vector of int)
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0:40 'txval31' (temp 4-component vector of int)
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0:40 texture (global 4-component vector of int)
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0:40 Construct combined texture-sampler (temp isampler3D)
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0:40 'g_tTex3di4' (uniform itexture3D)
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0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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0:? 0.600000
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0:40 Constant:
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0:40 0.500000
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0:41 Sequence
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0:41 move second child to first child (temp 4-component vector of uint)
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0:41 'txval32' (temp 4-component vector of uint)
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0:41 texture (global 4-component vector of uint)
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0:41 Construct combined texture-sampler (temp usampler3D)
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0:41 'g_tTex3du4' (uniform utexture3D)
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0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.700000
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0:? 0.800000
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0:? 0.900000
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0:41 Constant:
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0:41 0.500000
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0:43 Sequence
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0:43 move second child to first child (temp 4-component vector of float)
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0:43 'txval40' (temp 4-component vector of float)
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0:43 texture (global 4-component vector of float)
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0:43 Construct combined texture-sampler (temp samplerCube)
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0:43 'g_tTexcdf4' (uniform textureCube)
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0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:43 Constant:
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0:43 0.500000
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0:44 Sequence
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0:44 move second child to first child (temp 4-component vector of int)
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0:44 'txval41' (temp 4-component vector of int)
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0:44 texture (global 4-component vector of int)
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0:44 Construct combined texture-sampler (temp isamplerCube)
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0:44 'g_tTexcdi4' (uniform itextureCube)
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0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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0:? 0.600000
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0:44 Constant:
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0:44 0.500000
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0:45 Sequence
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0:45 move second child to first child (temp 4-component vector of uint)
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0:45 'txval42' (temp 4-component vector of uint)
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0:45 texture (global 4-component vector of uint)
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0:45 Construct combined texture-sampler (temp usamplerCube)
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0:45 'g_tTexcdu4' (uniform utextureCube)
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0:45 'g_sSamp' (layout(binding=0 ) uniform sampler)
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|
0:? Constant:
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0:? 0.700000
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0:? 0.800000
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0:? 0.900000
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0:45 Constant:
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0:45 0.500000
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0:47 move second child to first child (temp 4-component vector of float)
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0:47 Color: direct index for structure (temp 4-component vector of float)
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0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:47 Constant:
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0:47 0 (const int)
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0:47 Constant:
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0:47 1.000000
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0:47 1.000000
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0:47 1.000000
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0:47 1.000000
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0:48 move second child to first child (temp float)
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0:48 Depth: direct index for structure (temp float FragDepth)
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0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:48 Constant:
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0:48 1 (const int)
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0:48 Constant:
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0:48 1.000000
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0:50 Branch: Return with expression
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0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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0:? 'g_tTex2di4' (uniform itexture2D)
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0:? 'g_tTex2du4' (uniform utexture2D)
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0:? 'g_tTex3df4' (uniform texture3D)
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0:? 'g_tTex3di4' (uniform itexture3D)
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0:? 'g_tTex3du4' (uniform utexture3D)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 156
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Capability Shader
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Capability Sampled1D
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main"
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 9 "txval10"
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Name 12 "g_tTex1df4"
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Name 16 "g_sSamp"
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Name 26 "txval11"
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Name 29 "g_tTex1di4"
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Name 39 "txval12"
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Name 42 "g_tTex1du4"
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Name 49 "txval20"
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Name 52 "g_tTex2df4"
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Name 60 "txval21"
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Name 63 "g_tTex2di4"
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Name 71 "txval22"
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Name 74 "g_tTex2du4"
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Name 82 "txval30"
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Name 85 "g_tTex3df4"
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Name 93 "txval31"
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Name 96 "g_tTex3di4"
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Name 103 "txval32"
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Name 106 "g_tTex3du4"
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Name 116 "txval40"
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Name 119 "g_tTexcdf4"
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Name 125 "txval41"
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Name 128 "g_tTexcdi4"
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Name 134 "txval42"
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Name 137 "g_tTexcdu4"
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Name 143 "PS_OUTPUT"
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MemberName 143(PS_OUTPUT) 0 "Color"
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MemberName 143(PS_OUTPUT) 1 "Depth"
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Name 145 "psout"
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Name 155 "g_tTex1df4a"
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Decorate 12(g_tTex1df4) DescriptorSet 0
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Decorate 12(g_tTex1df4) Binding 0
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Decorate 16(g_sSamp) DescriptorSet 0
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Decorate 16(g_sSamp) Binding 0
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Decorate 29(g_tTex1di4) DescriptorSet 0
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Decorate 42(g_tTex1du4) DescriptorSet 0
|
|
Decorate 52(g_tTex2df4) DescriptorSet 0
|
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Decorate 63(g_tTex2di4) DescriptorSet 0
|
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Decorate 74(g_tTex2du4) DescriptorSet 0
|
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Decorate 85(g_tTex3df4) DescriptorSet 0
|
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Decorate 96(g_tTex3di4) DescriptorSet 0
|
|
Decorate 106(g_tTex3du4) DescriptorSet 0
|
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Decorate 119(g_tTexcdf4) DescriptorSet 0
|
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Decorate 128(g_tTexcdi4) DescriptorSet 0
|
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Decorate 137(g_tTexcdu4) DescriptorSet 0
|
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MemberDecorate 143(PS_OUTPUT) 1 BuiltIn FragDepth
|
|
Decorate 155(g_tTex1df4a) DescriptorSet 0
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Decorate 155(g_tTex1df4a) Binding 1
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
|
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8: TypePointer Function 7(fvec4)
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10: TypeImage 6(float) 1D sampled format:Unknown
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|
11: TypePointer UniformConstant 10
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12(g_tTex1df4): 11(ptr) Variable UniformConstant
|
|
14: TypeSampler
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15: TypePointer UniformConstant 14
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|
16(g_sSamp): 15(ptr) Variable UniformConstant
|
|
18: TypeSampledImage 10
|
|
20: 6(float) Constant 1036831949
|
|
21: 6(float) Constant 1056964608
|
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23: TypeInt 32 1
|
|
24: TypeVector 23(int) 4
|
|
25: TypePointer Function 24(ivec4)
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|
27: TypeImage 23(int) 1D sampled format:Unknown
|
|
28: TypePointer UniformConstant 27
|
|
29(g_tTex1di4): 28(ptr) Variable UniformConstant
|
|
32: TypeSampledImage 27
|
|
34: 6(float) Constant 1045220557
|
|
36: TypeInt 32 0
|
|
37: TypeVector 36(int) 4
|
|
38: TypePointer Function 37(ivec4)
|
|
40: TypeImage 36(int) 1D sampled format:Unknown
|
|
41: TypePointer UniformConstant 40
|
|
42(g_tTex1du4): 41(ptr) Variable UniformConstant
|
|
45: TypeSampledImage 40
|
|
47: 6(float) Constant 1050253722
|
|
50: TypeImage 6(float) 2D sampled format:Unknown
|
|
51: TypePointer UniformConstant 50
|
|
52(g_tTex2df4): 51(ptr) Variable UniformConstant
|
|
55: TypeSampledImage 50
|
|
57: TypeVector 6(float) 2
|
|
58: 57(fvec2) ConstantComposite 20 34
|
|
61: TypeImage 23(int) 2D sampled format:Unknown
|
|
62: TypePointer UniformConstant 61
|
|
63(g_tTex2di4): 62(ptr) Variable UniformConstant
|
|
66: TypeSampledImage 61
|
|
68: 6(float) Constant 1053609165
|
|
69: 57(fvec2) ConstantComposite 47 68
|
|
72: TypeImage 36(int) 2D sampled format:Unknown
|
|
73: TypePointer UniformConstant 72
|
|
74(g_tTex2du4): 73(ptr) Variable UniformConstant
|
|
77: TypeSampledImage 72
|
|
79: 6(float) Constant 1058642330
|
|
80: 57(fvec2) ConstantComposite 21 79
|
|
83: TypeImage 6(float) 3D sampled format:Unknown
|
|
84: TypePointer UniformConstant 83
|
|
85(g_tTex3df4): 84(ptr) Variable UniformConstant
|
|
88: TypeSampledImage 83
|
|
90: TypeVector 6(float) 3
|
|
91: 90(fvec3) ConstantComposite 20 34 47
|
|
94: TypeImage 23(int) 3D sampled format:Unknown
|
|
95: TypePointer UniformConstant 94
|
|
96(g_tTex3di4): 95(ptr) Variable UniformConstant
|
|
99: TypeSampledImage 94
|
|
101: 90(fvec3) ConstantComposite 68 21 79
|
|
104: TypeImage 36(int) 3D sampled format:Unknown
|
|
105: TypePointer UniformConstant 104
|
|
106(g_tTex3du4): 105(ptr) Variable UniformConstant
|
|
109: TypeSampledImage 104
|
|
111: 6(float) Constant 1060320051
|
|
112: 6(float) Constant 1061997773
|
|
113: 6(float) Constant 1063675494
|
|
114: 90(fvec3) ConstantComposite 111 112 113
|
|
117: TypeImage 6(float) Cube sampled format:Unknown
|
|
118: TypePointer UniformConstant 117
|
|
119(g_tTexcdf4): 118(ptr) Variable UniformConstant
|
|
122: TypeSampledImage 117
|
|
126: TypeImage 23(int) Cube sampled format:Unknown
|
|
127: TypePointer UniformConstant 126
|
|
128(g_tTexcdi4): 127(ptr) Variable UniformConstant
|
|
131: TypeSampledImage 126
|
|
135: TypeImage 36(int) Cube sampled format:Unknown
|
|
136: TypePointer UniformConstant 135
|
|
137(g_tTexcdu4): 136(ptr) Variable UniformConstant
|
|
140: TypeSampledImage 135
|
|
143(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
|
|
144: TypePointer Function 143(PS_OUTPUT)
|
|
146: 23(int) Constant 0
|
|
147: 6(float) Constant 1065353216
|
|
148: 7(fvec4) ConstantComposite 147 147 147 147
|
|
150: 23(int) Constant 1
|
|
151: TypePointer Function 6(float)
|
|
155(g_tTex1df4a): 11(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
9(txval10): 8(ptr) Variable Function
|
|
26(txval11): 25(ptr) Variable Function
|
|
39(txval12): 38(ptr) Variable Function
|
|
49(txval20): 8(ptr) Variable Function
|
|
60(txval21): 25(ptr) Variable Function
|
|
71(txval22): 38(ptr) Variable Function
|
|
82(txval30): 8(ptr) Variable Function
|
|
93(txval31): 25(ptr) Variable Function
|
|
103(txval32): 38(ptr) Variable Function
|
|
116(txval40): 8(ptr) Variable Function
|
|
125(txval41): 25(ptr) Variable Function
|
|
134(txval42): 38(ptr) Variable Function
|
|
145(psout): 144(ptr) Variable Function
|
|
13: 10 Load 12(g_tTex1df4)
|
|
17: 14 Load 16(g_sSamp)
|
|
19: 18 SampledImage 13 17
|
|
22: 7(fvec4) ImageSampleImplicitLod 19 20 Bias 21
|
|
Store 9(txval10) 22
|
|
30: 27 Load 29(g_tTex1di4)
|
|
31: 14 Load 16(g_sSamp)
|
|
33: 32 SampledImage 30 31
|
|
35: 24(ivec4) ImageSampleImplicitLod 33 34 Bias 21
|
|
Store 26(txval11) 35
|
|
43: 40 Load 42(g_tTex1du4)
|
|
44: 14 Load 16(g_sSamp)
|
|
46: 45 SampledImage 43 44
|
|
48: 37(ivec4) ImageSampleImplicitLod 46 47 Bias 21
|
|
Store 39(txval12) 48
|
|
53: 50 Load 52(g_tTex2df4)
|
|
54: 14 Load 16(g_sSamp)
|
|
56: 55 SampledImage 53 54
|
|
59: 7(fvec4) ImageSampleImplicitLod 56 58 Bias 21
|
|
Store 49(txval20) 59
|
|
64: 61 Load 63(g_tTex2di4)
|
|
65: 14 Load 16(g_sSamp)
|
|
67: 66 SampledImage 64 65
|
|
70: 24(ivec4) ImageSampleImplicitLod 67 69 Bias 21
|
|
Store 60(txval21) 70
|
|
75: 72 Load 74(g_tTex2du4)
|
|
76: 14 Load 16(g_sSamp)
|
|
78: 77 SampledImage 75 76
|
|
81: 37(ivec4) ImageSampleImplicitLod 78 80 Bias 21
|
|
Store 71(txval22) 81
|
|
86: 83 Load 85(g_tTex3df4)
|
|
87: 14 Load 16(g_sSamp)
|
|
89: 88 SampledImage 86 87
|
|
92: 7(fvec4) ImageSampleImplicitLod 89 91 Bias 21
|
|
Store 82(txval30) 92
|
|
97: 94 Load 96(g_tTex3di4)
|
|
98: 14 Load 16(g_sSamp)
|
|
100: 99 SampledImage 97 98
|
|
102: 24(ivec4) ImageSampleImplicitLod 100 101 Bias 21
|
|
Store 93(txval31) 102
|
|
107: 104 Load 106(g_tTex3du4)
|
|
108: 14 Load 16(g_sSamp)
|
|
110: 109 SampledImage 107 108
|
|
115: 37(ivec4) ImageSampleImplicitLod 110 114 Bias 21
|
|
Store 103(txval32) 115
|
|
120: 117 Load 119(g_tTexcdf4)
|
|
121: 14 Load 16(g_sSamp)
|
|
123: 122 SampledImage 120 121
|
|
124: 7(fvec4) ImageSampleImplicitLod 123 91 Bias 21
|
|
Store 116(txval40) 124
|
|
129: 126 Load 128(g_tTexcdi4)
|
|
130: 14 Load 16(g_sSamp)
|
|
132: 131 SampledImage 129 130
|
|
133: 24(ivec4) ImageSampleImplicitLod 132 101 Bias 21
|
|
Store 125(txval41) 133
|
|
138: 135 Load 137(g_tTexcdu4)
|
|
139: 14 Load 16(g_sSamp)
|
|
141: 140 SampledImage 138 139
|
|
142: 37(ivec4) ImageSampleImplicitLod 141 114 Bias 21
|
|
Store 134(txval42) 142
|
|
149: 8(ptr) AccessChain 145(psout) 146
|
|
Store 149 148
|
|
152: 151(ptr) AccessChain 145(psout) 150
|
|
Store 152 147
|
|
153:143(PS_OUTPUT) Load 145(psout)
|
|
ReturnValue 153
|
|
FunctionEnd
|