mirror of
https://github.com/RPCS3/glslang.git
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138 lines
5.2 KiB
Plaintext
138 lines
5.2 KiB
Plaintext
lineContinuation100.vert
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WARNING: 0:3: 'line continuation' : used at end of comment, but this version does not provide line continuation
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ERROR: 0:4: '#error' : good error
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ERROR: 0:8: 'line continuation' : not supported for this version or the enabled extensions
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ERROR: 0:11: '#error' : e2
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ERROR: 0:13: 'line continuation' : not supported for this version or the enabled extensions
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ERROR: 0:14: 'line continuation' : not supported for this version or the enabled extensions
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ERROR: 0:15: 'line continuation' : not supported for this version or the enabled extensions
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ERROR: 0:18: '#error' : e3
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ERROR: 0:24: 'line continuation' : not supported for this version or the enabled extensions
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ERROR: 0:40: '\' : illegal use of escape character
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ERROR: 0:41: '@' : unexpected token
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ERROR: 0:42: '$' : unexpected token
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ERROR: 0:43: '\' : illegal use of escape character
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ERROR: 0:45: '\' : illegal use of escape character
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ERROR: 0:46: '\' : illegal use of escape character
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ERROR: 0:47: '$' : unexpected token
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ERROR: 0:48: '@' : unexpected token
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ERROR: 0:50: 'line continuation' : not supported for this version or the enabled extensions
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ERROR: 0:52: 'line continuation' : not supported for this version or the enabled extensions
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ERROR: 0:53: '#error' : bad continuation
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ERROR: 0:55: 'line continuation' : not supported for this version or the enabled extensions
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ERROR: 20 compilation errors. No code generated.
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Shader version: 100
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ERROR: node is still EOpNull!
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0:20 Function Definition: main( (global void)
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0:20 Function Parameters:
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0:20 Sequence
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0:20 move second child to first child (temp highp 4-component vector of float)
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0:20 'gl_Position' (gl_Position highp 4-component vector of float Position)
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0:20 Construct vec4 (temp highp 4-component vector of float)
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0:20 'foo' (global highp float)
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0:22 Function Definition: foo2(vf4; (global highp 4-component vector of float)
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0:22 Function Parameters:
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0:22 'a' (in highp 4-component vector of float)
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0:24 Sequence
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0:24 Sequence
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0:24 move second child to first child (temp highp 4-component vector of float)
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0:24 'b' (temp highp 4-component vector of float)
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0:24 'a' (in highp 4-component vector of float)
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0:25 Branch: Return with expression
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0:25 'b' (temp highp 4-component vector of float)
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0:45 Sequence
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0:45 move second child to first child (temp highp int)
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0:45 'q1' (global highp int)
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0:45 Constant:
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0:45 1 (const int)
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0:46 Sequence
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0:46 move second child to first child (temp highp int)
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0:46 'q2' (global highp int)
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0:46 Constant:
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0:46 1 (const int)
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0:47 Sequence
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0:47 move second child to first child (temp highp int)
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0:47 'q3' (global highp int)
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0:47 Constant:
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0:47 1 (const int)
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0:48 Sequence
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0:48 move second child to first child (temp highp int)
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0:48 'q4' (global highp int)
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0:48 Constant:
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0:48 1 (const int)
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0:? Linker Objects
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0:? 'foo' (global highp float)
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0:? 'a1' (const highp int)
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0:? 4 (const int)
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0:? 'a2' (const highp int)
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0:? 3 (const int)
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0:? 'a3' (const highp int)
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0:? 4 (const int)
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0:? 'a4' (const highp int)
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0:? 3 (const int)
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0:? 'q1' (global highp int)
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0:? 'q2' (global highp int)
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0:? 'q3' (global highp int)
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0:? 'q4' (global highp int)
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Linked vertex stage:
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Shader version: 100
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ERROR: node is still EOpNull!
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0:20 Function Definition: main( (global void)
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0:20 Function Parameters:
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0:20 Sequence
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0:20 move second child to first child (temp highp 4-component vector of float)
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0:20 'gl_Position' (gl_Position highp 4-component vector of float Position)
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0:20 Construct vec4 (temp highp 4-component vector of float)
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0:20 'foo' (global highp float)
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0:22 Function Definition: foo2(vf4; (global highp 4-component vector of float)
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0:22 Function Parameters:
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0:22 'a' (in highp 4-component vector of float)
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0:24 Sequence
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0:24 Sequence
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0:24 move second child to first child (temp highp 4-component vector of float)
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0:24 'b' (temp highp 4-component vector of float)
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0:24 'a' (in highp 4-component vector of float)
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0:25 Branch: Return with expression
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0:25 'b' (temp highp 4-component vector of float)
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0:45 Sequence
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0:45 move second child to first child (temp highp int)
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0:45 'q1' (global highp int)
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0:45 Constant:
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0:45 1 (const int)
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0:46 Sequence
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0:46 move second child to first child (temp highp int)
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0:46 'q2' (global highp int)
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0:46 Constant:
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0:46 1 (const int)
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0:47 Sequence
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0:47 move second child to first child (temp highp int)
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0:47 'q3' (global highp int)
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0:47 Constant:
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0:47 1 (const int)
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0:48 Sequence
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0:48 move second child to first child (temp highp int)
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0:48 'q4' (global highp int)
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0:48 Constant:
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0:48 1 (const int)
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0:? Linker Objects
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0:? 'foo' (global highp float)
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0:? 'a1' (const highp int)
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0:? 4 (const int)
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0:? 'a2' (const highp int)
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0:? 3 (const int)
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0:? 'a3' (const highp int)
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0:? 4 (const int)
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0:? 'a4' (const highp int)
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0:? 3 (const int)
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0:? 'q1' (global highp int)
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0:? 'q2' (global highp int)
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0:? 'q3' (global highp int)
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0:? 'q4' (global highp int)
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