glslang/Test/baseResults/maxClipDistances.vert.out
Maciej Jesionowski bbbcb5b2eb Front-end: allow max size built-in arrays like gl_ClipDistance
Fixed off-by-one error with gl_MaxClipDistances and similar limits.
2016-06-27 12:44:15 +02:00

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maxClipDistances.vert
Shader version: 130
0:? Sequence
0:5 Function Definition: main( (global void)
0:5 Function Parameters:
0:? Linker Objects
0:? 'gl_ClipDistance' (smooth out 8-element array of float ClipDistance)
0:? 'gl_ClipDistance' (smooth out 8-element array of float ClipDistance)
0:? 'gl_VertexID' (gl_VertexId int VertexId)
Linked vertex stage:
Shader version: 130
0:? Sequence
0:5 Function Definition: main( (global void)
0:5 Function Parameters:
0:? Linker Objects
0:? 'gl_ClipDistance' (smooth out 8-element array of float ClipDistance)
0:? 'gl_ClipDistance' (smooth out 8-element array of float ClipDistance)
0:? 'gl_VertexID' (gl_VertexId int VertexId)