mirror of
https://github.com/RPCS3/glslang.git
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216 lines
9.4 KiB
Plaintext
Executable File
216 lines
9.4 KiB
Plaintext
Executable File
spv.forLoop.frag
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Linked fragment stage:
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 131
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 11 24 28 36 53 104
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ExecutionMode 4 OriginUpperLeft
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Source GLSL 140
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Name 4 "main"
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Name 9 "color"
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Name 11 "BaseColor"
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Name 15 "i"
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Name 24 "Count"
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Name 28 "bigColor"
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Name 36 "gl_FragColor"
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Name 39 "sum"
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Name 41 "i"
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Name 53 "v4"
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Name 63 "i"
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Name 71 "tv4"
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Name 88 "r"
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Name 94 "i"
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Name 104 "f"
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Name 117 "i"
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Decorate 24(Count) Flat
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Decorate 53(v4) Flat
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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10: TypePointer Input 7(fvec4)
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11(BaseColor): 10(ptr) Variable Input
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13: TypeInt 32 1
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14: TypePointer Function 13(int)
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16: 13(int) Constant 0
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23: TypePointer Input 13(int)
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24(Count): 23(ptr) Variable Input
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26: TypeBool
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28(bigColor): 10(ptr) Variable Input
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33: 13(int) Constant 1
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35: TypePointer Output 7(fvec4)
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36(gl_FragColor): 35(ptr) Variable Output
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38: TypePointer Function 6(float)
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40: 6(float) Constant 0
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48: 13(int) Constant 4
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50: TypeInt 32 0
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51: TypeVector 50(int) 4
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52: TypePointer Input 51(ivec4)
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53(v4): 52(ptr) Variable Input
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55: TypePointer Input 50(int)
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76: 50(int) Constant 4
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89: TypeVector 6(float) 3
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103: TypePointer Input 6(float)
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104(f): 103(ptr) Variable Input
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106: 50(int) Constant 3
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124: 13(int) Constant 16
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4(main): 2 Function None 3
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5: Label
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9(color): 8(ptr) Variable Function
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15(i): 14(ptr) Variable Function
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39(sum): 38(ptr) Variable Function
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41(i): 14(ptr) Variable Function
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63(i): 14(ptr) Variable Function
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71(tv4): 8(ptr) Variable Function
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88(r): 8(ptr) Variable Function
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94(i): 14(ptr) Variable Function
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117(i): 14(ptr) Variable Function
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12: 7(fvec4) Load 11(BaseColor)
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Store 9(color) 12
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Store 15(i) 16
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Branch 17
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17: Label
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LoopMerge 19 20 None
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Branch 21
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21: Label
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22: 13(int) Load 15(i)
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25: 13(int) Load 24(Count)
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27: 26(bool) SLessThan 22 25
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BranchConditional 27 18 19
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18: Label
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29: 7(fvec4) Load 28(bigColor)
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30: 7(fvec4) Load 9(color)
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31: 7(fvec4) FAdd 30 29
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Store 9(color) 31
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Branch 20
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20: Label
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32: 13(int) Load 15(i)
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34: 13(int) IAdd 32 33
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Store 15(i) 34
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Branch 17
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19: Label
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37: 7(fvec4) Load 9(color)
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Store 36(gl_FragColor) 37
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Store 39(sum) 40
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Store 41(i) 16
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Branch 42
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42: Label
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LoopMerge 44 45 None
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Branch 46
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46: Label
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47: 13(int) Load 41(i)
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49: 26(bool) SLessThan 47 48
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BranchConditional 49 43 44
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43: Label
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54: 13(int) Load 41(i)
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56: 55(ptr) AccessChain 53(v4) 54
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57: 50(int) Load 56
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58: 6(float) ConvertUToF 57
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59: 6(float) Load 39(sum)
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60: 6(float) FAdd 59 58
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Store 39(sum) 60
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Branch 45
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45: Label
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61: 13(int) Load 41(i)
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62: 13(int) IAdd 61 33
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Store 41(i) 62
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Branch 42
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44: Label
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Store 63(i) 16
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Branch 64
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64: Label
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LoopMerge 66 67 None
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Branch 68
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68: Label
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69: 13(int) Load 63(i)
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70: 26(bool) SLessThan 69 48
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BranchConditional 70 65 66
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65: Label
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72: 13(int) Load 63(i)
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73: 13(int) Load 63(i)
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74: 55(ptr) AccessChain 53(v4) 73
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75: 50(int) Load 74
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77: 50(int) IMul 75 76
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78: 6(float) ConvertUToF 77
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79: 38(ptr) AccessChain 71(tv4) 72
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Store 79 78
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Branch 67
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67: Label
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80: 13(int) Load 63(i)
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81: 13(int) IAdd 80 33
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Store 63(i) 81
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Branch 64
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66: Label
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82: 6(float) Load 39(sum)
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83: 7(fvec4) CompositeConstruct 82 82 82 82
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84: 7(fvec4) Load 71(tv4)
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85: 7(fvec4) FAdd 83 84
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86: 7(fvec4) Load 36(gl_FragColor)
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87: 7(fvec4) FAdd 86 85
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Store 36(gl_FragColor) 87
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90: 7(fvec4) Load 11(BaseColor)
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91: 89(fvec3) VectorShuffle 90 90 0 1 2
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92: 7(fvec4) Load 88(r)
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93: 7(fvec4) VectorShuffle 92 91 4 5 6 3
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Store 88(r) 93
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Store 94(i) 16
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Branch 95
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95: Label
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LoopMerge 97 98 None
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Branch 99
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99: Label
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100: 13(int) Load 94(i)
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101: 13(int) Load 24(Count)
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102: 26(bool) SLessThan 100 101
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BranchConditional 102 96 97
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96: Label
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105: 6(float) Load 104(f)
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107: 38(ptr) AccessChain 88(r) 106
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Store 107 105
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Branch 98
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98: Label
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108: 13(int) Load 94(i)
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109: 13(int) IAdd 108 33
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Store 94(i) 109
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Branch 95
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97: Label
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110: 7(fvec4) Load 88(r)
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111: 89(fvec3) VectorShuffle 110 110 0 1 2
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112: 7(fvec4) Load 36(gl_FragColor)
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113: 89(fvec3) VectorShuffle 112 112 0 1 2
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114: 89(fvec3) FAdd 113 111
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115: 7(fvec4) Load 36(gl_FragColor)
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116: 7(fvec4) VectorShuffle 115 114 4 5 6 3
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Store 36(gl_FragColor) 116
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Store 117(i) 16
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Branch 118
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118: Label
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LoopMerge 120 121 None
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Branch 122
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122: Label
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123: 13(int) Load 117(i)
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125: 26(bool) SLessThan 123 124
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BranchConditional 125 119 120
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119: Label
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126: 6(float) Load 104(f)
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127: 7(fvec4) Load 36(gl_FragColor)
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128: 7(fvec4) VectorTimesScalar 127 126
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Store 36(gl_FragColor) 128
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Branch 121
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121: Label
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129: 13(int) Load 117(i)
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130: 13(int) IAdd 129 48
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Store 117(i) 130
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Branch 118
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120: Label
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Return
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FunctionEnd
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