mirror of
https://github.com/RPCS3/glslang.git
synced 2024-11-27 21:20:30 +00:00
15 lines
395 B
GLSL
15 lines
395 B
GLSL
#version 420 core
|
|
|
|
layout(depth_any) out float gl_FragDepth;
|
|
layout(depth_greater) out float gl_FragDepth; // ERROR: redeclaration with different qualifier
|
|
|
|
void main()
|
|
{
|
|
gl_FragDepth = 0.3;
|
|
}
|
|
|
|
layout(depth_less) in float depth; // ERROR: depth_less only applies to gl_FragDepth
|
|
layout(depth_any) out float gl_FragDepth; // ERROR, done after use
|
|
|
|
layout(binding=0) uniform atomic_uint a[];
|