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103 lines
1.8 KiB
GLSL
103 lines
1.8 KiB
GLSL
#version 140
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in float d;
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in vec4 bigColor, smallColor;
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in vec4 otherColor;
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in float c;
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in float threshhold;
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in float threshhold2;
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in float threshhold3;
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in float minimum;
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in vec4 BaseColor;
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bool b;
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void main()
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{
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vec4 color = BaseColor;
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vec4 color2;
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color2 = otherColor;
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if (c > d)
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color += bigColor;
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else
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color += smallColor;
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if (color.z < minimum)
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return;
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color.z++;
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if (color.z > threshhold)
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discard;
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color++;
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// Two path, different rest
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if (color.w > threshhold2) {
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if (color.z > threshhold2)
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return;
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else if (b)
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color.z++;
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else {
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if (color.x < minimum) {
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discard;
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} else {
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color++;
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}
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}
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} else {
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if (b)
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discard;
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else
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return;
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}
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// // Two path, shared rest
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// if (color.w > threshhold2) {
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// if (color.z > threshhold2)
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// return;
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// else if (b)
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// color++;
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// else {
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// if (color.x < minimum) {
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// discard;
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// } else {
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// color++;
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// }
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// }
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// } else {
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// if (b)
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// discard;
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// else
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// return;
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// }
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// // One path
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// if (color.w > threshhold2) {
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// if (color.z > threshhold2)
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// return;
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// else {
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// if (color.x < minimum) {
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// discard;
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// } else {
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// color++;
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// }
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// }
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// } else {
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// if (b)
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// discard;
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// else
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// return;
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// }
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gl_FragColor = color * color2;
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}
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