mirror of
https://github.com/RPCS3/glslang.git
synced 2024-11-24 03:39:51 +00:00
41a36bbb2f
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@22066 e7fa87d3-cd2b-0410-9028-fcbf551c1848
46 lines
1.7 KiB
GLSL
46 lines
1.7 KiB
GLSL
//
|
|
//Copyright (C) 2012 LunarG, Inc.
|
|
//All rights reserved.
|
|
//
|
|
//Redistribution and use in source and binary forms, with or without
|
|
//modification, are permitted provided that the following conditions
|
|
//are met:
|
|
//
|
|
// Redistributions of source code must retain the above copyright
|
|
// notice, this list of conditions and the following disclaimer.
|
|
//
|
|
// Redistributions in binary form must reproduce the above
|
|
// copyright notice, this list of conditions and the following
|
|
// disclaimer in the documentation and/or other materials provided
|
|
// with the distribution.
|
|
//
|
|
// Neither the name of LunarG Inc. nor the names of its
|
|
// contributors may be used to endorse or promote products derived
|
|
// from this software without specific prior written permission.
|
|
//
|
|
//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
|
|
//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
|
|
//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
|
//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
|
//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
|
//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
|
//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
|
//POSSIBILITY OF SUCH DAMAGE.
|
|
//
|
|
#version 300 es
|
|
|
|
in highp vec3 color;
|
|
out highp vec4 foo;
|
|
|
|
uniform highp sampler2DArrayShadow bar;
|
|
|
|
void main()
|
|
{
|
|
foo = vec4(color, 142.0f);
|
|
discard;
|
|
}
|