glslang/Test/baseResults/300.vert.out

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ERROR: 0:8: 'varying' : Reserved word.
ERROR: 0:8: 'varying' : no longer supported in es profile; removed in version 300
ERROR: 0:9: 'vertex input arrays' : not supported with this profile: es
ERROR: 0:10: '' : precision qualifier must appear as last qualifier
ERROR: 0:11: '' : invariant qualifier must appear first
ERROR: 0:12: '' : Auxiliary qualifiers (centroid, patch, and sample) must appear before storage and precision qualifiers
ERROR: 0:12: '' : vertex input cannot be further qualified
ERROR: 0:13: '' : interpolation qualifiers must appear before storage and precision qualifiers
ERROR: 0:14: '' : in/out must appear before const
ERROR: 0:15: '' : precision qualifier must appear as last qualifier
ERROR: 0:16: '' : can only have one interpolation qualifier (flat, smooth, noperspective)
ERROR: 0:17: 'sample' : Reserved word.
ERROR: 0:17: '' : can only have one auxiliary qualifier (centroid, patch, and sample)
ERROR: 0:18: 'uniform' : too many storage qualifiers
ERROR: 0:56: '#error' : GL_ES is set
ERROR: 0:62: '' : array size required
ERROR: 0:63: '' : array size required
ERROR: 0:65: '' : array size required
ERROR: 0:64: '' : array size required
ERROR: 0:67: '' : array size required
ERROR: 0:78: 'invariant' : can only apply to an output
invIn
ERROR: 21 compilation errors. No code generated.
ERROR: node is still EOpNull!
0:27 Function Definition: main( (void)
0:27 Function Parameters:
0:29 Sequence
0:29 Sequence
0:29 move second child to first child (highp int)
0:29 'id' (highp int)
0:29 add (highp int)
0:29 'gl_VertexID' (gl_VertexId highp int)
0:29 'gl_InstanceID' (gl_InstanceId highp int)
0:31 Sequence
0:31 move second child to first child (highp int)
0:31 'c0' (highp int)
0:31 Constant:
0:31 64 (const int)
0:32 Sequence
0:32 move second child to first child (highp int)
0:32 'c1' (highp int)
0:32 Constant:
0:32 128 (const int)
0:33 Sequence
0:33 move second child to first child (highp int)
0:33 'c2' (highp int)
0:33 Constant:
0:33 16 (const int)
0:34 Sequence
0:34 move second child to first child (highp int)
0:34 'c3' (highp int)
0:34 Constant:
0:34 15 (const int)
0:35 Sequence
0:35 move second child to first child (highp int)
0:35 'c4' (highp int)
0:35 Constant:
0:35 32 (const int)
0:36 Sequence
0:36 move second child to first child (highp int)
0:36 'c5' (highp int)
0:36 Constant:
0:36 32 (const int)
0:37 Sequence
0:37 move second child to first child (highp int)
0:37 'c6' (highp int)
0:37 Constant:
0:37 32 (const int)
0:38 Sequence
0:38 move second child to first child (highp int)
0:38 'c7' (highp int)
0:38 Constant:
0:38 16 (const int)
0:39 Sequence
0:39 move second child to first child (highp int)
0:39 'c8' (highp int)
0:39 Constant:
0:39 32 (const int)
0:40 Sequence
0:40 move second child to first child (highp int)
0:40 'c9' (highp int)
0:40 Constant:
0:40 -8 (const int)
0:41 Sequence
0:41 move second child to first child (highp int)
0:41 'c10' (highp int)
0:41 Constant:
0:41 7 (const int)
0:43 Sequence
0:43 move second child to first child (highp 3X4 matrix of float)
0:43 'tm' (highp 3X4 matrix of float)
0:43 transpose (highp 3X4 matrix of float)
0:43 'm43' (uniform highp 4X3 matrix of float)
0:44 Sequence
0:44 move second child to first child (highp float)
0:44 'dm' (highp float)
0:44 determinant (highp float)
0:44 'm44' (uniform highp 4X4 matrix of float)
0:45 Sequence
0:45 move second child to first child (highp 3X3 matrix of float)
0:45 'im' (highp 3X3 matrix of float)
0:45 inverse (highp 3X3 matrix of float)
0:45 'm33' (uniform highp 3X3 matrix of float)
0:47 Sequence
0:47 move second child to first child (highp 3X2 matrix of float)
0:47 'op' (highp 3X2 matrix of float)
0:47 outer product (highp 3X2 matrix of float)
0:47 'v2' (smooth out highp 2-component vector of float)
0:47 'v3' (in highp 3-component vector of float)
0:49 move second child to first child (highp 4-component vector of float)
0:49 'gl_Position' (gl_Position highp 4-component vector of float)
0:49 direct index (highp 4-component vector of float)
0:49 'm44' (uniform highp 4X4 matrix of float)
0:49 Constant:
0:49 2 (const int)
0:50 move second child to first child (highp float)
0:50 'gl_PointSize' (gl_PointSize highp float)
0:50 direct index (highp float)
0:50 'v2' (smooth out highp 2-component vector of float)
0:50 Constant:
0:50 1 (const int)
0:52 move second child to first child (highp 3-component vector of float)
0:52 c: direct index for structure (highp 3-component vector of float)
0:52 's' (smooth out structure{c,f})
0:52 Constant:
0:52 0 (const int)
0:52 'v3' (in highp 3-component vector of float)
0:53 move second child to first child (highp float)
0:53 f: direct index for structure (highp float)
0:53 's' (smooth out structure{c,f})
0:53 Constant:
0:53 1 (const int)
0:53 'dm' (highp float)
0:68 Sequence
0:68 move second child to first child (2-element array of highp float)
0:68 'okayA' (2-element array of highp float)
0:68 Constant:
0:68 3.000000
0:68 4.000000
0:71 Function Definition: newVFun( (void)
0:71 Function Parameters:
0:73 Sequence
0:73 move second child to first child (highp 3-component vector of float)
0:73 'newV' (smooth out highp 3-component vector of float)
0:73 'v3' (in highp 3-component vector of float)
0:? Linker Objects
0:? 'm43' (uniform highp 4X3 matrix of float)
0:? 'm33' (uniform highp 3X3 matrix of float)
0:? 'm44' (uniform highp 4X4 matrix of float)
0:? 'v3' (in highp 3-component vector of float)
0:? 'v2' (smooth out highp 2-component vector of float)
0:? 'bad' (in 10-element array of highp 4-component vector of float)
0:? 'badorder' (in highp 4-component vector of float)
0:? 'badorder2' (invariant smooth out highp 4-component vector of float)
0:? 'badorder4' (centroid in highp 4-component vector of float)
0:? 'badorder3' (flat out highp 4-component vector of float)
0:? 'rep' (smooth flat out highp 4-component vector of float)
0:? 'rep2' (centroid smooth sample out highp 4-component vector of float)
0:? 'rep3' (in highp 4-component vector of float)
0:? 's' (smooth out structure{c,f})
0:? 'badsize' (unsized array of highp float)
0:? 'badsize2' (unsized array of highp float)
0:? 'ubInst' (layout(column_major shared ) uniform unsized array of block{a})
0:? 'okayA' (2-element array of highp float)
0:? 'newV' (smooth out highp 3-component vector of float)
0:? 'invIn' (in highp 4-component vector of float)
0:? 's2' (smooth out structure{c,f})
0:? 's3' (invariant smooth out structure{c,f})
0:? 'gl_VertexID' (gl_VertexId highp int)
0:? 'gl_InstanceID' (gl_InstanceId highp int)