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15 lines
223 B
GLSL
15 lines
223 B
GLSL
#version 450
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layout(set = 4, binding = 7) uniform sampler2D samp2D;
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layout(set = 0, binding = 8) buffer setBuf {
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vec4 color;
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} setBufInst;
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out vec4 color;
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void main()
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{
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color = setBufInst.color;
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}
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