glslang/Test/baseResults/420.frag.out
John Kessenich d3f1122a44 Whole stack: Fix stale types in the AST linker object nodes, fixing #557.
Rationalizes the entire tracking of the linker object nodes, effecting
GLSL, HLSL, and SPIR-V, to allow tracked objects to be fully edited before
their type snapshot for linker objects.

Should only effect things when the rest of the AST contained no reference to
the symbol, because normal AST nodes were not stale. Also will only effect such
objects when their types were edited.
2016-11-05 10:22:33 -06:00

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420.frag
Warning, version 420 is not yet complete; most version-specific features are present, but some are missing.
ERROR: 0:4: 'redeclaration' : all redeclarations must use the same depth layout on gl_FragDepth
ERROR: 0:11: 'layout qualifier' : can only apply depth layout to gl_FragDepth
ERROR: 0:12: 'gl_FragDepth' : cannot redeclare after use
WARNING: 0:14: 'atomic_uint' : implicitly sized atomic_uint array treated as having one element for tracking the default offset
ERROR: 3 compilation errors. No code generated.
Shader version: 420
using depth_any
ERROR: node is still EOpNull!
0:6 Function Definition: main( (global void)
0:6 Function Parameters:
0:8 Sequence
0:8 move second child to first child (temp float)
0:8 'gl_FragDepth' (gl_FragDepth float FragDepth)
0:8 Constant:
0:8 0.300000
0:? Linker Objects
0:? 'gl_FragDepth' (gl_FragDepth float FragDepth)
0:? 'depth' (smooth in float)
0:? 'a' (layout(binding=0 offset=0 ) uniform implicitly-sized array of atomic_uint)
Linked fragment stage:
Shader version: 420
using depth_any
ERROR: node is still EOpNull!
0:6 Function Definition: main( (global void)
0:6 Function Parameters:
0:8 Sequence
0:8 move second child to first child (temp float)
0:8 'gl_FragDepth' (gl_FragDepth float FragDepth)
0:8 Constant:
0:8 0.300000
0:? Linker Objects
0:? 'gl_FragDepth' (gl_FragDepth float FragDepth)
0:? 'depth' (smooth in float)
0:? 'a' (layout(binding=0 offset=0 ) uniform 1-element array of atomic_uint)