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https://github.com/RPCS3/glslang.git
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906cc21816
Fixes issue #610. Also provides a testing option to keep uncalled functions.
58 lines
2.9 KiB
Plaintext
58 lines
2.9 KiB
Plaintext
420_size_gl_in.geom
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Warning, version 420 is not yet complete; most version-specific features are present, but some are missing.
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ERROR: 0:19: 'gl_PerVertex' : can only redeclare a built-in block once, and before any use
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ERROR: 1 compilation errors. No code generated.
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Shader version: 420
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invocations = -1
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max_vertices = -1
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input primitive = triangles
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output primitive = none
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ERROR: node is still EOpNull!
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0:11 Function Definition: foo( (global void)
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0:11 Function Parameters:
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0:13 Sequence
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0:13 Constant:
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0:13 3 (const int)
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0:14 gl_Position: direct index for structure (in 4-component vector of float Position)
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0:14 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:14 'gl_in' (in 3-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:14 Constant:
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0:14 1 (const int)
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0:14 Constant:
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0:14 0 (const int)
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0:15 Constant:
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0:15 3 (const int)
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0:16 gl_Position: direct index for structure (in 4-component vector of float Position)
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0:16 indirect index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:16 'gl_in' (in 3-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:16 'i' (global int)
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0:16 Constant:
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0:16 0 (const int)
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0:? Linker Objects
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0:? 'i' (global int)
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0:? 'colorun' (in 3-element array of 4-component vector of float)
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0:? 'color3' (in 3-element array of 4-component vector of float)
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0:? 'gl_in' (in 3-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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Linked geometry stage:
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ERROR: Linking geometry stage: Missing entry point: Each stage requires one entry point
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ERROR: Linking geometry stage: At least one shader must specify an output layout primitive
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ERROR: Linking geometry stage: At least one shader must specify a layout(max_vertices = value)
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Shader version: 420
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invocations = 1
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max_vertices = -1
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input primitive = triangles
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output primitive = none
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ERROR: node is still EOpNull!
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0:? Linker Objects
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0:? 'i' (global int)
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0:? 'colorun' (in 3-element array of 4-component vector of float)
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0:? 'color3' (in 3-element array of 4-component vector of float)
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0:? 'gl_in' (in 3-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
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