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https://github.com/RPCS3/glslang.git
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126 lines
4.6 KiB
Plaintext
126 lines
4.6 KiB
Plaintext
forwardRef.frag
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Shader version: 110
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0:? Sequence
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0:11 Function Definition: main( (global void)
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0:11 Function Parameters:
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0:13 Sequence
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0:13 Sequence
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0:13 move second child to first child (temp 4-component vector of float)
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0:13 'color' (temp 4-component vector of float)
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0:13 Construct vec4 (temp 4-component vector of float)
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0:13 Function Call: foo(vf4; (global float)
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0:13 'BaseColor' (smooth in 4-component vector of float)
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0:15 Function Call: bar( (global void)
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0:16 Sequence
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0:16 move second child to first child (temp float)
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0:16 'f' (temp float)
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0:16 Function Call: unreachableReturn( (global float)
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0:18 move second child to first child (temp 4-component vector of float)
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0:18 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:18 vector-scale (temp 4-component vector of float)
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0:18 'color' (temp 4-component vector of float)
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0:18 'f' (temp float)
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0:21 Function Definition: bar( (global void)
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0:21 Function Parameters:
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0:25 Function Definition: unreachableReturn( (global float)
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0:25 Function Parameters:
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0:27 Sequence
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0:27 Function Call: bar( (global void)
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0:28 Test condition and select (temp void)
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0:28 Condition
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0:28 Compare Less Than (temp bool)
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0:28 'd' (uniform float)
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0:28 Constant:
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0:28 4.200000
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0:28 true case
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0:29 Branch: Return with expression
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0:29 Constant:
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0:29 1.200000
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0:28 false case
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0:31 Branch: Return with expression
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0:31 Constant:
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0:31 4.500000
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0:34 Function Definition: foo(vf4; (global float)
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0:34 Function Parameters:
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0:34 'bar' (in 4-component vector of float)
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0:36 Sequence
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0:36 Branch: Return with expression
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0:36 add (temp float)
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0:36 direct index (temp float)
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0:36 'bar' (in 4-component vector of float)
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0:36 Constant:
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0:36 0 (const int)
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0:36 direct index (temp float)
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0:36 'bar' (in 4-component vector of float)
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0:36 Constant:
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0:36 1 (const int)
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0:? Linker Objects
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0:? 'bigColor' (uniform 4-component vector of float)
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0:? 'BaseColor' (smooth in 4-component vector of float)
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0:? 'd' (uniform float)
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Linked fragment stage:
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Shader version: 110
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0:? Sequence
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0:11 Function Definition: main( (global void)
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0:11 Function Parameters:
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0:13 Sequence
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0:13 Sequence
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0:13 move second child to first child (temp 4-component vector of float)
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0:13 'color' (temp 4-component vector of float)
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0:13 Construct vec4 (temp 4-component vector of float)
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0:13 Function Call: foo(vf4; (global float)
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0:13 'BaseColor' (smooth in 4-component vector of float)
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0:15 Function Call: bar( (global void)
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0:16 Sequence
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0:16 move second child to first child (temp float)
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0:16 'f' (temp float)
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0:16 Function Call: unreachableReturn( (global float)
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0:18 move second child to first child (temp 4-component vector of float)
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0:18 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:18 vector-scale (temp 4-component vector of float)
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0:18 'color' (temp 4-component vector of float)
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0:18 'f' (temp float)
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0:21 Function Definition: bar( (global void)
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0:21 Function Parameters:
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0:25 Function Definition: unreachableReturn( (global float)
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0:25 Function Parameters:
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0:27 Sequence
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0:27 Function Call: bar( (global void)
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0:28 Test condition and select (temp void)
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0:28 Condition
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0:28 Compare Less Than (temp bool)
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0:28 'd' (uniform float)
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0:28 Constant:
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0:28 4.200000
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0:28 true case
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0:29 Branch: Return with expression
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0:29 Constant:
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0:29 1.200000
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0:28 false case
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0:31 Branch: Return with expression
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0:31 Constant:
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0:31 4.500000
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0:34 Function Definition: foo(vf4; (global float)
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0:34 Function Parameters:
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0:34 'bar' (in 4-component vector of float)
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0:36 Sequence
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0:36 Branch: Return with expression
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0:36 add (temp float)
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0:36 direct index (temp float)
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0:36 'bar' (in 4-component vector of float)
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0:36 Constant:
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0:36 0 (const int)
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0:36 direct index (temp float)
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0:36 'bar' (in 4-component vector of float)
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0:36 Constant:
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0:36 1 (const int)
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0:? Linker Objects
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0:? 'bigColor' (uniform 4-component vector of float)
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0:? 'BaseColor' (smooth in 4-component vector of float)
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0:? 'd' (uniform float)
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