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https://github.com/RPCS3/glslang.git
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02467d8d94
This needs some render testing, but is destined to be part of master. This also leads to a variety of other simplifications. - IO are global symbols, so only need one list of linkage nodes (deferred) - no longer need parse-context-wide 'inEntryPoint' state, entry-point is localized - several parts of splitting/flattening are now localized
133 lines
5.9 KiB
Plaintext
133 lines
5.9 KiB
Plaintext
hlsl.entry.rename.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7 Function Definition: not_the_entry_point( (temp void)
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0:7 Function Parameters:
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0:11 Function Definition: @main_in_spv( (temp structure{temp 4-component vector of float Color})
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0:11 Function Parameters:
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0:? Sequence
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0:13 move second child to first child (temp 4-component vector of float)
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0:13 Color: direct index for structure (temp 4-component vector of float)
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0:13 'psout' (temp structure{temp 4-component vector of float Color})
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0:13 Constant:
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0:13 0 (const int)
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0:13 Constant:
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0:13 0.000000
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0:13 0.000000
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0:13 0.000000
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0:13 0.000000
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0:14 Branch: Return with expression
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0:14 'psout' (temp structure{temp 4-component vector of float Color})
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0:11 Function Definition: main_in_spv( (temp void)
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0:11 Function Parameters:
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0:? Sequence
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0:11 Sequence
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0:11 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:11 Color: direct index for structure (temp 4-component vector of float)
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0:11 Function Call: @main_in_spv( (temp structure{temp 4-component vector of float Color})
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0:11 Constant:
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0:11 0 (const int)
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0:? Linker Objects
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int also_not_the_entry_point})
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7 Function Definition: not_the_entry_point( (temp void)
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0:7 Function Parameters:
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0:11 Function Definition: @main_in_spv( (temp structure{temp 4-component vector of float Color})
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0:11 Function Parameters:
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0:? Sequence
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0:13 move second child to first child (temp 4-component vector of float)
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0:13 Color: direct index for structure (temp 4-component vector of float)
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0:13 'psout' (temp structure{temp 4-component vector of float Color})
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0:13 Constant:
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0:13 0 (const int)
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0:13 Constant:
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0:13 0.000000
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0:13 0.000000
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0:13 0.000000
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0:13 0.000000
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0:14 Branch: Return with expression
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0:14 'psout' (temp structure{temp 4-component vector of float Color})
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0:11 Function Definition: main_in_spv( (temp void)
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0:11 Function Parameters:
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0:? Sequence
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0:11 Sequence
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0:11 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:11 Color: direct index for structure (temp 4-component vector of float)
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0:11 Function Call: @main_in_spv( (temp structure{temp 4-component vector of float Color})
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0:11 Constant:
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0:11 0 (const int)
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0:? Linker Objects
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int also_not_the_entry_point})
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 32
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main_in_spv" 26
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main_in_spv"
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Name 6 "not_the_entry_point("
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Name 10 "PS_OUTPUT"
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MemberName 10(PS_OUTPUT) 0 "Color"
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Name 12 "@main_in_spv("
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Name 15 "psout"
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Name 26 "Color"
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Name 29 "$Global"
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MemberName 29($Global) 0 "also_not_the_entry_point"
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Name 31 ""
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Decorate 26(Color) Location 0
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MemberDecorate 29($Global) 0 Offset 0
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Decorate 29($Global) Block
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Decorate 31 DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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8: TypeFloat 32
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9: TypeVector 8(float) 4
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10(PS_OUTPUT): TypeStruct 9(fvec4)
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11: TypeFunction 10(PS_OUTPUT)
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14: TypePointer Function 10(PS_OUTPUT)
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16: TypeInt 32 1
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17: 16(int) Constant 0
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18: 8(float) Constant 0
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19: 9(fvec4) ConstantComposite 18 18 18 18
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20: TypePointer Function 9(fvec4)
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25: TypePointer Output 9(fvec4)
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26(Color): 25(ptr) Variable Output
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29($Global): TypeStruct 16(int)
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30: TypePointer Uniform 29($Global)
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31: 30(ptr) Variable Uniform
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4(main_in_spv): 2 Function None 3
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5: Label
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27:10(PS_OUTPUT) FunctionCall 12(@main_in_spv()
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28: 9(fvec4) CompositeExtract 27 0
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Store 26(Color) 28
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Return
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FunctionEnd
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6(not_the_entry_point(): 2 Function None 3
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7: Label
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Return
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FunctionEnd
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12(@main_in_spv():10(PS_OUTPUT) Function None 11
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13: Label
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15(psout): 14(ptr) Variable Function
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21: 20(ptr) AccessChain 15(psout) 17
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Store 21 19
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22:10(PS_OUTPUT) Load 15(psout)
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ReturnValue 22
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FunctionEnd
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