mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-03 16:41:30 +00:00
02467d8d94
This needs some render testing, but is destined to be part of master. This also leads to a variety of other simplifications. - IO are global symbols, so only need one list of linkage nodes (deferred) - no longer need parse-context-wide 'inEntryPoint' state, entry-point is localized - several parts of splitting/flattening are now localized
214 lines
8.5 KiB
Plaintext
Executable File
214 lines
8.5 KiB
Plaintext
Executable File
hlsl.precedence2.frag
|
|
Shader version: 450
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:7 Function Definition: @PixelShaderFunction(i1;i1;i1;i1; (temp int)
|
|
0:7 Function Parameters:
|
|
0:7 'a1' (in int)
|
|
0:7 'a2' (in int)
|
|
0:7 'a3' (in int)
|
|
0:7 'a4' (in int)
|
|
0:? Sequence
|
|
0:8 Branch: Return with expression
|
|
0:8 add (temp int)
|
|
0:8 left-shift (temp int)
|
|
0:8 add (temp int)
|
|
0:8 component-wise multiply (temp int)
|
|
0:8 'a1' (in int)
|
|
0:8 'a2' (in int)
|
|
0:8 'a3' (in int)
|
|
0:8 'a4' (in int)
|
|
0:8 left-shift (temp int)
|
|
0:8 'a1' (in int)
|
|
0:8 add (temp int)
|
|
0:8 'a2' (in int)
|
|
0:8 component-wise multiply (temp int)
|
|
0:8 'a3' (in int)
|
|
0:8 'a4' (in int)
|
|
0:7 Function Definition: PixelShaderFunction( (temp void)
|
|
0:7 Function Parameters:
|
|
0:? Sequence
|
|
0:7 move second child to first child (temp int)
|
|
0:? 'a1' (temp int)
|
|
0:? 'a1' (layout(location=0 ) in int)
|
|
0:7 move second child to first child (temp int)
|
|
0:? 'a2' (temp int)
|
|
0:? 'a2' (layout(location=1 ) in int)
|
|
0:7 move second child to first child (temp int)
|
|
0:? 'a3' (temp int)
|
|
0:? 'a3' (layout(location=2 ) in int)
|
|
0:7 move second child to first child (temp int)
|
|
0:? 'a4' (temp int)
|
|
0:? 'a4' (layout(location=3 ) in int)
|
|
0:7 move second child to first child (temp int)
|
|
0:? '@entryPointOutput' (layout(location=0 ) out int)
|
|
0:7 Function Call: @PixelShaderFunction(i1;i1;i1;i1; (temp int)
|
|
0:? 'a1' (temp int)
|
|
0:? 'a2' (temp int)
|
|
0:? 'a3' (temp int)
|
|
0:? 'a4' (temp int)
|
|
0:? Linker Objects
|
|
0:? '@entryPointOutput' (layout(location=0 ) out int)
|
|
0:? 'a1' (layout(location=0 ) in int)
|
|
0:? 'a2' (layout(location=1 ) in int)
|
|
0:? 'a3' (layout(location=2 ) in int)
|
|
0:? 'a4' (layout(location=3 ) in int)
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
Shader version: 450
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:7 Function Definition: @PixelShaderFunction(i1;i1;i1;i1; (temp int)
|
|
0:7 Function Parameters:
|
|
0:7 'a1' (in int)
|
|
0:7 'a2' (in int)
|
|
0:7 'a3' (in int)
|
|
0:7 'a4' (in int)
|
|
0:? Sequence
|
|
0:8 Branch: Return with expression
|
|
0:8 add (temp int)
|
|
0:8 left-shift (temp int)
|
|
0:8 add (temp int)
|
|
0:8 component-wise multiply (temp int)
|
|
0:8 'a1' (in int)
|
|
0:8 'a2' (in int)
|
|
0:8 'a3' (in int)
|
|
0:8 'a4' (in int)
|
|
0:8 left-shift (temp int)
|
|
0:8 'a1' (in int)
|
|
0:8 add (temp int)
|
|
0:8 'a2' (in int)
|
|
0:8 component-wise multiply (temp int)
|
|
0:8 'a3' (in int)
|
|
0:8 'a4' (in int)
|
|
0:7 Function Definition: PixelShaderFunction( (temp void)
|
|
0:7 Function Parameters:
|
|
0:? Sequence
|
|
0:7 move second child to first child (temp int)
|
|
0:? 'a1' (temp int)
|
|
0:? 'a1' (layout(location=0 ) in int)
|
|
0:7 move second child to first child (temp int)
|
|
0:? 'a2' (temp int)
|
|
0:? 'a2' (layout(location=1 ) in int)
|
|
0:7 move second child to first child (temp int)
|
|
0:? 'a3' (temp int)
|
|
0:? 'a3' (layout(location=2 ) in int)
|
|
0:7 move second child to first child (temp int)
|
|
0:? 'a4' (temp int)
|
|
0:? 'a4' (layout(location=3 ) in int)
|
|
0:7 move second child to first child (temp int)
|
|
0:? '@entryPointOutput' (layout(location=0 ) out int)
|
|
0:7 Function Call: @PixelShaderFunction(i1;i1;i1;i1; (temp int)
|
|
0:? 'a1' (temp int)
|
|
0:? 'a2' (temp int)
|
|
0:? 'a3' (temp int)
|
|
0:? 'a4' (temp int)
|
|
0:? Linker Objects
|
|
0:? '@entryPointOutput' (layout(location=0 ) out int)
|
|
0:? 'a1' (layout(location=0 ) in int)
|
|
0:? 'a2' (layout(location=1 ) in int)
|
|
0:? 'a3' (layout(location=2 ) in int)
|
|
0:? 'a4' (layout(location=3 ) in int)
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 80001
|
|
// Id's are bound by 56
|
|
|
|
Capability Shader
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "PixelShaderFunction" 34 37 40 43 46
|
|
ExecutionMode 4 OriginUpperLeft
|
|
Name 4 "PixelShaderFunction"
|
|
Name 13 "@PixelShaderFunction(i1;i1;i1;i1;"
|
|
Name 9 "a1"
|
|
Name 10 "a2"
|
|
Name 11 "a3"
|
|
Name 12 "a4"
|
|
Name 32 "a1"
|
|
Name 34 "a1"
|
|
Name 36 "a2"
|
|
Name 37 "a2"
|
|
Name 39 "a3"
|
|
Name 40 "a3"
|
|
Name 42 "a4"
|
|
Name 43 "a4"
|
|
Name 46 "@entryPointOutput"
|
|
Name 47 "param"
|
|
Name 49 "param"
|
|
Name 51 "param"
|
|
Name 53 "param"
|
|
Decorate 34(a1) Location 0
|
|
Decorate 37(a2) Location 1
|
|
Decorate 40(a3) Location 2
|
|
Decorate 43(a4) Location 3
|
|
Decorate 46(@entryPointOutput) Location 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeInt 32 1
|
|
7: TypePointer Function 6(int)
|
|
8: TypeFunction 6(int) 7(ptr) 7(ptr) 7(ptr) 7(ptr)
|
|
33: TypePointer Input 6(int)
|
|
34(a1): 33(ptr) Variable Input
|
|
37(a2): 33(ptr) Variable Input
|
|
40(a3): 33(ptr) Variable Input
|
|
43(a4): 33(ptr) Variable Input
|
|
45: TypePointer Output 6(int)
|
|
46(@entryPointOutput): 45(ptr) Variable Output
|
|
4(PixelShaderFunction): 2 Function None 3
|
|
5: Label
|
|
32(a1): 7(ptr) Variable Function
|
|
36(a2): 7(ptr) Variable Function
|
|
39(a3): 7(ptr) Variable Function
|
|
42(a4): 7(ptr) Variable Function
|
|
47(param): 7(ptr) Variable Function
|
|
49(param): 7(ptr) Variable Function
|
|
51(param): 7(ptr) Variable Function
|
|
53(param): 7(ptr) Variable Function
|
|
35: 6(int) Load 34(a1)
|
|
Store 32(a1) 35
|
|
38: 6(int) Load 37(a2)
|
|
Store 36(a2) 38
|
|
41: 6(int) Load 40(a3)
|
|
Store 39(a3) 41
|
|
44: 6(int) Load 43(a4)
|
|
Store 42(a4) 44
|
|
48: 6(int) Load 32(a1)
|
|
Store 47(param) 48
|
|
50: 6(int) Load 36(a2)
|
|
Store 49(param) 50
|
|
52: 6(int) Load 39(a3)
|
|
Store 51(param) 52
|
|
54: 6(int) Load 42(a4)
|
|
Store 53(param) 54
|
|
55: 6(int) FunctionCall 13(@PixelShaderFunction(i1;i1;i1;i1;) 47(param) 49(param) 51(param) 53(param)
|
|
Store 46(@entryPointOutput) 55
|
|
Return
|
|
FunctionEnd
|
|
13(@PixelShaderFunction(i1;i1;i1;i1;): 6(int) Function None 8
|
|
9(a1): 7(ptr) FunctionParameter
|
|
10(a2): 7(ptr) FunctionParameter
|
|
11(a3): 7(ptr) FunctionParameter
|
|
12(a4): 7(ptr) FunctionParameter
|
|
14: Label
|
|
15: 6(int) Load 9(a1)
|
|
16: 6(int) Load 10(a2)
|
|
17: 6(int) IMul 15 16
|
|
18: 6(int) Load 11(a3)
|
|
19: 6(int) IAdd 17 18
|
|
20: 6(int) Load 12(a4)
|
|
21: 6(int) ShiftLeftLogical 19 20
|
|
22: 6(int) Load 9(a1)
|
|
23: 6(int) Load 10(a2)
|
|
24: 6(int) Load 11(a3)
|
|
25: 6(int) Load 12(a4)
|
|
26: 6(int) IMul 24 25
|
|
27: 6(int) IAdd 23 26
|
|
28: 6(int) ShiftLeftLogical 22 27
|
|
29: 6(int) IAdd 21 28
|
|
ReturnValue 29
|
|
FunctionEnd
|