mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-03 16:41:30 +00:00
02467d8d94
This needs some render testing, but is destined to be part of master. This also leads to a variety of other simplifications. - IO are global symbols, so only need one list of linkage nodes (deferred) - no longer need parse-context-wide 'inEntryPoint' state, entry-point is localized - several parts of splitting/flattening are now localized
2381 lines
209 KiB
Plaintext
2381 lines
209 KiB
Plaintext
hlsl.promotions.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:19 Function Definition: Fn_F3(vf3; (temp void)
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0:19 Function Parameters:
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0:19 'x' (in 3-component vector of float)
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0:20 Function Definition: Fn_I3(vi3; (temp void)
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0:20 Function Parameters:
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0:20 'x' (in 3-component vector of int)
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0:21 Function Definition: Fn_U3(vu3; (temp void)
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0:21 Function Parameters:
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0:21 'x' (in 3-component vector of uint)
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0:22 Function Definition: Fn_B3(vb3; (temp void)
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0:22 Function Parameters:
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0:22 'x' (in 3-component vector of bool)
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0:23 Function Definition: Fn_D3(vd3; (temp void)
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0:23 Function Parameters:
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0:23 'x' (in 3-component vector of double)
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0:26 Function Definition: Fn_R_F3I(vf3; (temp 3-component vector of float)
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0:26 Function Parameters:
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0:26 'p' (out 3-component vector of float)
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0:? Sequence
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0:26 move second child to first child (temp 3-component vector of float)
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0:26 'p' (out 3-component vector of float)
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0:26 Convert int to float (temp 3-component vector of float)
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0:26 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
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0:26 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
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0:26 Constant:
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0:26 0 (const uint)
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0:26 Branch: Return with expression
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0:26 Convert int to float (temp 3-component vector of float)
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0:26 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
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0:26 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
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0:26 Constant:
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0:26 0 (const uint)
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0:27 Function Definition: Fn_R_F3U(vf3; (temp 3-component vector of float)
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0:27 Function Parameters:
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0:27 'p' (out 3-component vector of float)
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0:? Sequence
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0:27 move second child to first child (temp 3-component vector of float)
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0:27 'p' (out 3-component vector of float)
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0:27 Convert uint to float (temp 3-component vector of float)
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0:27 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
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0:27 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
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0:27 Constant:
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0:27 3 (const uint)
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0:27 Branch: Return with expression
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0:27 Convert uint to float (temp 3-component vector of float)
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0:27 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
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0:27 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
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0:27 Constant:
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0:27 3 (const uint)
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0:28 Function Definition: Fn_R_F3B(vf3; (temp 3-component vector of float)
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0:28 Function Parameters:
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0:28 'p' (out 3-component vector of float)
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0:? Sequence
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0:28 move second child to first child (temp 3-component vector of float)
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0:28 'p' (out 3-component vector of float)
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0:28 Convert bool to float (temp 3-component vector of float)
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0:28 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
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0:28 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
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0:28 Constant:
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0:28 1 (const uint)
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0:28 Branch: Return with expression
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0:28 Convert bool to float (temp 3-component vector of float)
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0:28 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
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0:28 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
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0:28 Constant:
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0:28 1 (const uint)
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0:29 Function Definition: Fn_R_F3D(vf3; (temp 3-component vector of float)
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0:29 Function Parameters:
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0:29 'p' (out 3-component vector of float)
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0:? Sequence
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0:29 move second child to first child (temp 3-component vector of float)
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0:29 'p' (out 3-component vector of float)
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0:29 Convert double to float (temp 3-component vector of float)
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0:29 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
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0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
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0:29 Constant:
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0:29 4 (const uint)
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0:29 Branch: Return with expression
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0:29 Convert double to float (temp 3-component vector of float)
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0:29 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
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0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
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0:29 Constant:
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0:29 4 (const uint)
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0:31 Function Definition: Fn_R_I3U(vi3; (temp 3-component vector of int)
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0:31 Function Parameters:
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0:31 'p' (out 3-component vector of int)
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0:? Sequence
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0:31 move second child to first child (temp 3-component vector of int)
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0:31 'p' (out 3-component vector of int)
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0:31 Convert uint to int (temp 3-component vector of int)
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0:31 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
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0:31 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
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0:31 Constant:
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0:31 3 (const uint)
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0:31 Branch: Return with expression
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0:31 Convert uint to int (temp 3-component vector of int)
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0:31 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
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0:31 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
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0:31 Constant:
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0:31 3 (const uint)
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0:32 Function Definition: Fn_R_I3B(vi3; (temp 3-component vector of int)
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0:32 Function Parameters:
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0:32 'p' (out 3-component vector of int)
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0:? Sequence
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0:32 move second child to first child (temp 3-component vector of int)
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0:32 'p' (out 3-component vector of int)
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0:32 Convert bool to int (temp 3-component vector of int)
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0:32 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
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0:32 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
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0:32 Constant:
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0:32 1 (const uint)
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0:32 Branch: Return with expression
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0:32 Convert bool to int (temp 3-component vector of int)
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0:32 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
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0:32 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
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0:32 Constant:
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0:32 1 (const uint)
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0:33 Function Definition: Fn_R_I3F(vi3; (temp 3-component vector of int)
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0:33 Function Parameters:
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0:33 'p' (out 3-component vector of int)
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0:? Sequence
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0:33 move second child to first child (temp 3-component vector of int)
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0:33 'p' (out 3-component vector of int)
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0:33 Convert float to int (temp 3-component vector of int)
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0:33 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
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0:33 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
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0:33 Constant:
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0:33 2 (const uint)
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0:33 Branch: Return with expression
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0:33 Convert float to int (temp 3-component vector of int)
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0:33 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
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0:33 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
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0:33 Constant:
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0:33 2 (const uint)
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0:34 Function Definition: Fn_R_I3D(vi3; (temp 3-component vector of int)
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0:34 Function Parameters:
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0:34 'p' (out 3-component vector of int)
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0:? Sequence
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0:34 move second child to first child (temp 3-component vector of int)
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0:34 'p' (out 3-component vector of int)
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0:34 Convert double to int (temp 3-component vector of int)
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0:34 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
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0:34 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
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0:34 Constant:
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0:34 4 (const uint)
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0:34 Branch: Return with expression
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0:34 Convert double to int (temp 3-component vector of int)
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0:34 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
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0:34 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
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0:34 Constant:
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0:34 4 (const uint)
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0:36 Function Definition: Fn_R_U3I(vu3; (temp 3-component vector of uint)
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0:36 Function Parameters:
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0:36 'p' (out 3-component vector of uint)
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0:? Sequence
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0:36 move second child to first child (temp 3-component vector of uint)
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0:36 'p' (out 3-component vector of uint)
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0:36 Convert int to uint (temp 3-component vector of uint)
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0:36 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
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0:36 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
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0:36 Constant:
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0:36 0 (const uint)
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0:36 Branch: Return with expression
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0:36 Convert int to uint (temp 3-component vector of uint)
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0:36 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
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0:36 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
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0:36 Constant:
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0:36 0 (const uint)
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0:37 Function Definition: Fn_R_U3F(vu3; (temp 3-component vector of uint)
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0:37 Function Parameters:
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0:37 'p' (out 3-component vector of uint)
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0:? Sequence
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0:37 move second child to first child (temp 3-component vector of uint)
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0:37 'p' (out 3-component vector of uint)
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0:37 Convert float to uint (temp 3-component vector of uint)
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0:37 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
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0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
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0:37 Constant:
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0:37 2 (const uint)
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0:37 Branch: Return with expression
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0:37 Convert float to uint (temp 3-component vector of uint)
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0:37 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
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0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
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0:37 Constant:
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0:37 2 (const uint)
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0:38 Function Definition: Fn_R_U3B(vu3; (temp 3-component vector of uint)
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0:38 Function Parameters:
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0:38 'p' (out 3-component vector of uint)
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0:? Sequence
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0:38 move second child to first child (temp 3-component vector of uint)
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0:38 'p' (out 3-component vector of uint)
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0:38 Convert bool to uint (temp 3-component vector of uint)
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0:38 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
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0:38 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
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0:38 Constant:
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0:38 1 (const uint)
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0:38 Branch: Return with expression
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0:38 Convert bool to uint (temp 3-component vector of uint)
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0:38 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
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0:38 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
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0:38 Constant:
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0:38 1 (const uint)
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0:39 Function Definition: Fn_R_U3D(vu3; (temp 3-component vector of uint)
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0:39 Function Parameters:
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0:39 'p' (out 3-component vector of uint)
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0:? Sequence
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0:39 move second child to first child (temp 3-component vector of uint)
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0:39 'p' (out 3-component vector of uint)
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0:39 Convert double to uint (temp 3-component vector of uint)
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0:39 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
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0:39 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
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0:39 Constant:
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0:39 4 (const uint)
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0:39 Branch: Return with expression
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0:39 Convert double to uint (temp 3-component vector of uint)
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0:39 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
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0:39 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
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0:39 Constant:
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0:39 4 (const uint)
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0:41 Function Definition: Fn_R_B3I(vb3; (temp 3-component vector of bool)
|
|
0:41 Function Parameters:
|
|
0:41 'p' (out 3-component vector of bool)
|
|
0:? Sequence
|
|
0:41 move second child to first child (temp 3-component vector of bool)
|
|
0:41 'p' (out 3-component vector of bool)
|
|
0:41 Convert int to bool (temp 3-component vector of bool)
|
|
0:41 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
|
|
0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:41 Constant:
|
|
0:41 0 (const uint)
|
|
0:41 Branch: Return with expression
|
|
0:41 Convert int to bool (temp 3-component vector of bool)
|
|
0:41 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
|
|
0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:41 Constant:
|
|
0:41 0 (const uint)
|
|
0:42 Function Definition: Fn_R_B3U(vb3; (temp 3-component vector of bool)
|
|
0:42 Function Parameters:
|
|
0:42 'p' (out 3-component vector of bool)
|
|
0:? Sequence
|
|
0:42 move second child to first child (temp 3-component vector of bool)
|
|
0:42 'p' (out 3-component vector of bool)
|
|
0:42 Convert uint to bool (temp 3-component vector of bool)
|
|
0:42 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
|
|
0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:42 Constant:
|
|
0:42 3 (const uint)
|
|
0:42 Branch: Return with expression
|
|
0:42 Convert uint to bool (temp 3-component vector of bool)
|
|
0:42 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
|
|
0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:42 Constant:
|
|
0:42 3 (const uint)
|
|
0:43 Function Definition: Fn_R_B3F(vb3; (temp 3-component vector of bool)
|
|
0:43 Function Parameters:
|
|
0:43 'p' (out 3-component vector of bool)
|
|
0:? Sequence
|
|
0:43 move second child to first child (temp 3-component vector of bool)
|
|
0:43 'p' (out 3-component vector of bool)
|
|
0:43 Convert float to bool (temp 3-component vector of bool)
|
|
0:43 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
|
|
0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:43 Constant:
|
|
0:43 2 (const uint)
|
|
0:43 Branch: Return with expression
|
|
0:43 Convert float to bool (temp 3-component vector of bool)
|
|
0:43 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
|
|
0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:43 Constant:
|
|
0:43 2 (const uint)
|
|
0:44 Function Definition: Fn_R_B3D(vb3; (temp 3-component vector of bool)
|
|
0:44 Function Parameters:
|
|
0:44 'p' (out 3-component vector of bool)
|
|
0:? Sequence
|
|
0:44 move second child to first child (temp 3-component vector of bool)
|
|
0:44 'p' (out 3-component vector of bool)
|
|
0:44 Convert double to bool (temp 3-component vector of bool)
|
|
0:44 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
|
|
0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:44 Constant:
|
|
0:44 4 (const uint)
|
|
0:44 Branch: Return with expression
|
|
0:44 Convert double to bool (temp 3-component vector of bool)
|
|
0:44 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
|
|
0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:44 Constant:
|
|
0:44 4 (const uint)
|
|
0:46 Function Definition: Fn_R_D3I(vd3; (temp 3-component vector of double)
|
|
0:46 Function Parameters:
|
|
0:46 'p' (out 3-component vector of double)
|
|
0:? Sequence
|
|
0:46 move second child to first child (temp 3-component vector of double)
|
|
0:46 'p' (out 3-component vector of double)
|
|
0:46 Convert int to double (temp 3-component vector of double)
|
|
0:46 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
|
|
0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:46 Constant:
|
|
0:46 0 (const uint)
|
|
0:46 Branch: Return with expression
|
|
0:46 Convert int to double (temp 3-component vector of double)
|
|
0:46 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
|
|
0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:46 Constant:
|
|
0:46 0 (const uint)
|
|
0:47 Function Definition: Fn_R_D3U(vd3; (temp 3-component vector of double)
|
|
0:47 Function Parameters:
|
|
0:47 'p' (out 3-component vector of double)
|
|
0:? Sequence
|
|
0:47 move second child to first child (temp 3-component vector of double)
|
|
0:47 'p' (out 3-component vector of double)
|
|
0:47 Convert uint to double (temp 3-component vector of double)
|
|
0:47 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
|
|
0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:47 Constant:
|
|
0:47 3 (const uint)
|
|
0:47 Branch: Return with expression
|
|
0:47 Convert uint to double (temp 3-component vector of double)
|
|
0:47 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
|
|
0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:47 Constant:
|
|
0:47 3 (const uint)
|
|
0:48 Function Definition: Fn_R_D3B(vd3; (temp 3-component vector of double)
|
|
0:48 Function Parameters:
|
|
0:48 'p' (out 3-component vector of double)
|
|
0:? Sequence
|
|
0:48 move second child to first child (temp 3-component vector of double)
|
|
0:48 'p' (out 3-component vector of double)
|
|
0:48 Convert bool to double (temp 3-component vector of double)
|
|
0:48 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
|
|
0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:48 Constant:
|
|
0:48 1 (const uint)
|
|
0:48 Branch: Return with expression
|
|
0:48 Convert bool to double (temp 3-component vector of double)
|
|
0:48 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
|
|
0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:48 Constant:
|
|
0:48 1 (const uint)
|
|
0:49 Function Definition: Fn_R_D3F(vd3; (temp 3-component vector of double)
|
|
0:49 Function Parameters:
|
|
0:49 'p' (out 3-component vector of double)
|
|
0:? Sequence
|
|
0:49 move second child to first child (temp 3-component vector of double)
|
|
0:49 'p' (out 3-component vector of double)
|
|
0:49 Convert float to double (temp 3-component vector of double)
|
|
0:49 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
|
|
0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:49 Constant:
|
|
0:49 2 (const uint)
|
|
0:49 Branch: Return with expression
|
|
0:49 Convert float to double (temp 3-component vector of double)
|
|
0:49 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
|
|
0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:49 Constant:
|
|
0:49 2 (const uint)
|
|
0:52 Function Definition: @main( (temp structure{temp 4-component vector of float Color})
|
|
0:52 Function Parameters:
|
|
0:? Sequence
|
|
0:54 Sequence
|
|
0:54 move second child to first child (temp 3-component vector of float)
|
|
0:54 'r00' (temp 3-component vector of float)
|
|
0:54 Convert int to float (temp 3-component vector of float)
|
|
0:54 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
|
|
0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:54 Constant:
|
|
0:54 0 (const uint)
|
|
0:55 Sequence
|
|
0:55 move second child to first child (temp 3-component vector of float)
|
|
0:55 'r01' (temp 3-component vector of float)
|
|
0:55 Convert bool to float (temp 3-component vector of float)
|
|
0:55 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
|
|
0:55 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:55 Constant:
|
|
0:55 1 (const uint)
|
|
0:56 Sequence
|
|
0:56 move second child to first child (temp 3-component vector of float)
|
|
0:56 'r02' (temp 3-component vector of float)
|
|
0:56 Convert uint to float (temp 3-component vector of float)
|
|
0:56 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
|
|
0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:56 Constant:
|
|
0:56 3 (const uint)
|
|
0:57 Sequence
|
|
0:57 move second child to first child (temp 3-component vector of float)
|
|
0:57 'r03' (temp 3-component vector of float)
|
|
0:57 Convert double to float (temp 3-component vector of float)
|
|
0:57 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
|
|
0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:57 Constant:
|
|
0:57 4 (const uint)
|
|
0:59 Sequence
|
|
0:59 move second child to first child (temp 3-component vector of int)
|
|
0:59 'r10' (temp 3-component vector of int)
|
|
0:59 Convert bool to int (temp 3-component vector of int)
|
|
0:59 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
|
|
0:59 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:59 Constant:
|
|
0:59 1 (const uint)
|
|
0:60 Sequence
|
|
0:60 move second child to first child (temp 3-component vector of int)
|
|
0:60 'r11' (temp 3-component vector of int)
|
|
0:60 Convert uint to int (temp 3-component vector of int)
|
|
0:60 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
|
|
0:60 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:60 Constant:
|
|
0:60 3 (const uint)
|
|
0:61 Sequence
|
|
0:61 move second child to first child (temp 3-component vector of int)
|
|
0:61 'r12' (temp 3-component vector of int)
|
|
0:61 Convert float to int (temp 3-component vector of int)
|
|
0:61 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
|
|
0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:61 Constant:
|
|
0:61 2 (const uint)
|
|
0:62 Sequence
|
|
0:62 move second child to first child (temp 3-component vector of int)
|
|
0:62 'r13' (temp 3-component vector of int)
|
|
0:62 Convert double to int (temp 3-component vector of int)
|
|
0:62 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
|
|
0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:62 Constant:
|
|
0:62 4 (const uint)
|
|
0:64 Sequence
|
|
0:64 move second child to first child (temp 3-component vector of uint)
|
|
0:64 'r20' (temp 3-component vector of uint)
|
|
0:64 Convert bool to uint (temp 3-component vector of uint)
|
|
0:64 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
|
|
0:64 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:64 Constant:
|
|
0:64 1 (const uint)
|
|
0:65 Sequence
|
|
0:65 move second child to first child (temp 3-component vector of uint)
|
|
0:65 'r21' (temp 3-component vector of uint)
|
|
0:65 Convert int to uint (temp 3-component vector of uint)
|
|
0:65 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
|
|
0:65 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:65 Constant:
|
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0:65 0 (const uint)
|
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0:66 Sequence
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0:66 move second child to first child (temp 3-component vector of uint)
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0:66 'r22' (temp 3-component vector of uint)
|
|
0:66 Convert float to uint (temp 3-component vector of uint)
|
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0:66 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
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|
0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
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0:66 Constant:
|
|
0:66 2 (const uint)
|
|
0:67 Sequence
|
|
0:67 move second child to first child (temp 3-component vector of uint)
|
|
0:67 'r23' (temp 3-component vector of uint)
|
|
0:67 Convert double to uint (temp 3-component vector of uint)
|
|
0:67 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
|
|
0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:67 Constant:
|
|
0:67 4 (const uint)
|
|
0:69 Sequence
|
|
0:69 move second child to first child (temp 3-component vector of bool)
|
|
0:69 'r30' (temp 3-component vector of bool)
|
|
0:69 Convert int to bool (temp 3-component vector of bool)
|
|
0:69 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
|
|
0:69 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
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0:69 Constant:
|
|
0:69 0 (const uint)
|
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0:70 Sequence
|
|
0:70 move second child to first child (temp 3-component vector of bool)
|
|
0:70 'r31' (temp 3-component vector of bool)
|
|
0:70 Convert uint to bool (temp 3-component vector of bool)
|
|
0:70 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
|
|
0:70 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:70 Constant:
|
|
0:70 3 (const uint)
|
|
0:71 Sequence
|
|
0:71 move second child to first child (temp 3-component vector of bool)
|
|
0:71 'r32' (temp 3-component vector of bool)
|
|
0:71 Convert float to bool (temp 3-component vector of bool)
|
|
0:71 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
|
|
0:71 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:71 Constant:
|
|
0:71 2 (const uint)
|
|
0:72 Sequence
|
|
0:72 move second child to first child (temp 3-component vector of bool)
|
|
0:72 'r33' (temp 3-component vector of bool)
|
|
0:72 Convert double to bool (temp 3-component vector of bool)
|
|
0:72 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
|
|
0:72 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:72 Constant:
|
|
0:72 4 (const uint)
|
|
0:74 Sequence
|
|
0:74 move second child to first child (temp 3-component vector of double)
|
|
0:74 'r40' (temp 3-component vector of double)
|
|
0:74 Convert int to double (temp 3-component vector of double)
|
|
0:74 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
|
|
0:74 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:74 Constant:
|
|
0:74 0 (const uint)
|
|
0:75 Sequence
|
|
0:75 move second child to first child (temp 3-component vector of double)
|
|
0:75 'r41' (temp 3-component vector of double)
|
|
0:75 Convert uint to double (temp 3-component vector of double)
|
|
0:75 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
|
|
0:75 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:75 Constant:
|
|
0:75 3 (const uint)
|
|
0:76 Sequence
|
|
0:76 move second child to first child (temp 3-component vector of double)
|
|
0:76 'r42' (temp 3-component vector of double)
|
|
0:76 Convert float to double (temp 3-component vector of double)
|
|
0:76 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
|
|
0:76 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:76 Constant:
|
|
0:76 2 (const uint)
|
|
0:77 Sequence
|
|
0:77 move second child to first child (temp 3-component vector of double)
|
|
0:77 'r43' (temp 3-component vector of double)
|
|
0:77 Convert bool to double (temp 3-component vector of double)
|
|
0:77 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
|
|
0:77 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:77 Constant:
|
|
0:77 1 (const uint)
|
|
0:80 multiply second child into first child (temp 3-component vector of float)
|
|
0:80 'r00' (temp 3-component vector of float)
|
|
0:80 Convert int to float (temp 3-component vector of float)
|
|
0:80 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
|
|
0:80 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:80 Constant:
|
|
0:80 0 (const uint)
|
|
0:81 multiply second child into first child (temp 3-component vector of float)
|
|
0:81 'r01' (temp 3-component vector of float)
|
|
0:81 Convert bool to float (temp 3-component vector of float)
|
|
0:81 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
|
|
0:81 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:81 Constant:
|
|
0:81 1 (const uint)
|
|
0:82 multiply second child into first child (temp 3-component vector of float)
|
|
0:82 'r02' (temp 3-component vector of float)
|
|
0:82 Convert uint to float (temp 3-component vector of float)
|
|
0:82 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
|
|
0:82 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:82 Constant:
|
|
0:82 3 (const uint)
|
|
0:83 multiply second child into first child (temp 3-component vector of float)
|
|
0:83 'r03' (temp 3-component vector of float)
|
|
0:83 Convert double to float (temp 3-component vector of float)
|
|
0:83 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
|
|
0:83 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:83 Constant:
|
|
0:83 4 (const uint)
|
|
0:85 multiply second child into first child (temp 3-component vector of int)
|
|
0:85 'r10' (temp 3-component vector of int)
|
|
0:85 Convert bool to int (temp 3-component vector of int)
|
|
0:85 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
|
|
0:85 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:85 Constant:
|
|
0:85 1 (const uint)
|
|
0:86 multiply second child into first child (temp 3-component vector of int)
|
|
0:86 'r11' (temp 3-component vector of int)
|
|
0:86 Convert uint to int (temp 3-component vector of int)
|
|
0:86 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
|
|
0:86 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:86 Constant:
|
|
0:86 3 (const uint)
|
|
0:87 multiply second child into first child (temp 3-component vector of int)
|
|
0:87 'r12' (temp 3-component vector of int)
|
|
0:87 Convert float to int (temp 3-component vector of int)
|
|
0:87 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
|
|
0:87 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:87 Constant:
|
|
0:87 2 (const uint)
|
|
0:88 multiply second child into first child (temp 3-component vector of int)
|
|
0:88 'r13' (temp 3-component vector of int)
|
|
0:88 Convert double to int (temp 3-component vector of int)
|
|
0:88 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
|
|
0:88 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:88 Constant:
|
|
0:88 4 (const uint)
|
|
0:90 multiply second child into first child (temp 3-component vector of uint)
|
|
0:90 'r20' (temp 3-component vector of uint)
|
|
0:90 Convert bool to uint (temp 3-component vector of uint)
|
|
0:90 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
|
|
0:90 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:90 Constant:
|
|
0:90 1 (const uint)
|
|
0:91 multiply second child into first child (temp 3-component vector of uint)
|
|
0:91 'r21' (temp 3-component vector of uint)
|
|
0:91 Convert int to uint (temp 3-component vector of uint)
|
|
0:91 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
|
|
0:91 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:91 Constant:
|
|
0:91 0 (const uint)
|
|
0:92 multiply second child into first child (temp 3-component vector of uint)
|
|
0:92 'r22' (temp 3-component vector of uint)
|
|
0:92 Convert float to uint (temp 3-component vector of uint)
|
|
0:92 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
|
|
0:92 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:92 Constant:
|
|
0:92 2 (const uint)
|
|
0:93 multiply second child into first child (temp 3-component vector of uint)
|
|
0:93 'r23' (temp 3-component vector of uint)
|
|
0:93 Convert double to uint (temp 3-component vector of uint)
|
|
0:93 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
|
|
0:93 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:93 Constant:
|
|
0:93 4 (const uint)
|
|
0:97 multiply second child into first child (temp 3-component vector of double)
|
|
0:97 'r40' (temp 3-component vector of double)
|
|
0:97 Convert int to double (temp 3-component vector of double)
|
|
0:97 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
|
|
0:97 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:97 Constant:
|
|
0:97 0 (const uint)
|
|
0:98 multiply second child into first child (temp 3-component vector of double)
|
|
0:98 'r41' (temp 3-component vector of double)
|
|
0:98 Convert uint to double (temp 3-component vector of double)
|
|
0:98 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
|
|
0:98 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:98 Constant:
|
|
0:98 3 (const uint)
|
|
0:99 multiply second child into first child (temp 3-component vector of double)
|
|
0:99 'r42' (temp 3-component vector of double)
|
|
0:99 Convert float to double (temp 3-component vector of double)
|
|
0:99 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
|
|
0:99 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:99 Constant:
|
|
0:99 2 (const uint)
|
|
0:100 multiply second child into first child (temp 3-component vector of double)
|
|
0:100 'r43' (temp 3-component vector of double)
|
|
0:100 Convert bool to double (temp 3-component vector of double)
|
|
0:100 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
|
|
0:100 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:100 Constant:
|
|
0:100 1 (const uint)
|
|
0:103 vector scale second child into first child (temp 3-component vector of float)
|
|
0:103 'r00' (temp 3-component vector of float)
|
|
0:103 Convert int to float (temp float)
|
|
0:103 is: direct index for structure (layout(offset=88 ) uniform int)
|
|
0:103 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:103 Constant:
|
|
0:103 5 (const uint)
|
|
0:104 vector scale second child into first child (temp 3-component vector of float)
|
|
0:104 'r01' (temp 3-component vector of float)
|
|
0:104 Convert bool to float (temp float)
|
|
0:104 bs: direct index for structure (layout(offset=92 ) uniform bool)
|
|
0:104 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:104 Constant:
|
|
0:104 6 (const uint)
|
|
0:105 vector scale second child into first child (temp 3-component vector of float)
|
|
0:105 'r02' (temp 3-component vector of float)
|
|
0:105 Convert uint to float (temp float)
|
|
0:105 us: direct index for structure (layout(offset=100 ) uniform uint)
|
|
0:105 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:105 Constant:
|
|
0:105 8 (const uint)
|
|
0:106 vector scale second child into first child (temp 3-component vector of float)
|
|
0:106 'r03' (temp 3-component vector of float)
|
|
0:106 Convert double to float (temp float)
|
|
0:106 ds: direct index for structure (layout(offset=104 ) uniform double)
|
|
0:106 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:106 Constant:
|
|
0:106 9 (const uint)
|
|
0:108 vector scale second child into first child (temp 3-component vector of int)
|
|
0:108 'r10' (temp 3-component vector of int)
|
|
0:108 Convert bool to int (temp int)
|
|
0:108 bs: direct index for structure (layout(offset=92 ) uniform bool)
|
|
0:108 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:108 Constant:
|
|
0:108 6 (const uint)
|
|
0:109 vector scale second child into first child (temp 3-component vector of int)
|
|
0:109 'r11' (temp 3-component vector of int)
|
|
0:109 Convert uint to int (temp int)
|
|
0:109 us: direct index for structure (layout(offset=100 ) uniform uint)
|
|
0:109 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:109 Constant:
|
|
0:109 8 (const uint)
|
|
0:110 vector scale second child into first child (temp 3-component vector of int)
|
|
0:110 'r12' (temp 3-component vector of int)
|
|
0:110 Convert float to int (temp int)
|
|
0:110 fs: direct index for structure (layout(offset=96 ) uniform float)
|
|
0:110 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:110 Constant:
|
|
0:110 7 (const uint)
|
|
0:111 vector scale second child into first child (temp 3-component vector of int)
|
|
0:111 'r13' (temp 3-component vector of int)
|
|
0:111 Convert double to int (temp int)
|
|
0:111 ds: direct index for structure (layout(offset=104 ) uniform double)
|
|
0:111 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:111 Constant:
|
|
0:111 9 (const uint)
|
|
0:113 vector scale second child into first child (temp 3-component vector of uint)
|
|
0:113 'r20' (temp 3-component vector of uint)
|
|
0:113 Convert bool to uint (temp uint)
|
|
0:113 bs: direct index for structure (layout(offset=92 ) uniform bool)
|
|
0:113 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:113 Constant:
|
|
0:113 6 (const uint)
|
|
0:114 vector scale second child into first child (temp 3-component vector of uint)
|
|
0:114 'r21' (temp 3-component vector of uint)
|
|
0:114 Convert int to uint (temp uint)
|
|
0:114 is: direct index for structure (layout(offset=88 ) uniform int)
|
|
0:114 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:114 Constant:
|
|
0:114 5 (const uint)
|
|
0:115 vector scale second child into first child (temp 3-component vector of uint)
|
|
0:115 'r22' (temp 3-component vector of uint)
|
|
0:115 Convert float to uint (temp uint)
|
|
0:115 fs: direct index for structure (layout(offset=96 ) uniform float)
|
|
0:115 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:115 Constant:
|
|
0:115 7 (const uint)
|
|
0:116 vector scale second child into first child (temp 3-component vector of uint)
|
|
0:116 'r23' (temp 3-component vector of uint)
|
|
0:116 Convert double to uint (temp uint)
|
|
0:116 ds: direct index for structure (layout(offset=104 ) uniform double)
|
|
0:116 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:116 Constant:
|
|
0:116 9 (const uint)
|
|
0:120 vector scale second child into first child (temp 3-component vector of double)
|
|
0:120 'r40' (temp 3-component vector of double)
|
|
0:120 Convert int to double (temp double)
|
|
0:120 is: direct index for structure (layout(offset=88 ) uniform int)
|
|
0:120 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:120 Constant:
|
|
0:120 5 (const uint)
|
|
0:121 vector scale second child into first child (temp 3-component vector of double)
|
|
0:121 'r41' (temp 3-component vector of double)
|
|
0:121 Convert uint to double (temp double)
|
|
0:121 us: direct index for structure (layout(offset=100 ) uniform uint)
|
|
0:121 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:121 Constant:
|
|
0:121 8 (const uint)
|
|
0:122 vector scale second child into first child (temp 3-component vector of double)
|
|
0:122 'r42' (temp 3-component vector of double)
|
|
0:122 Convert float to double (temp double)
|
|
0:122 fs: direct index for structure (layout(offset=96 ) uniform float)
|
|
0:122 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:122 Constant:
|
|
0:122 7 (const uint)
|
|
0:123 vector scale second child into first child (temp 3-component vector of double)
|
|
0:123 'r43' (temp 3-component vector of double)
|
|
0:123 Convert bool to double (temp double)
|
|
0:123 bs: direct index for structure (layout(offset=92 ) uniform bool)
|
|
0:123 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:123 Constant:
|
|
0:123 6 (const uint)
|
|
0:193 Sequence
|
|
0:193 move second child to first child (temp int)
|
|
0:193 'c1' (temp int)
|
|
0:193 Constant:
|
|
0:193 3 (const int)
|
|
0:194 Sequence
|
|
0:194 move second child to first child (temp int)
|
|
0:194 'c2' (temp int)
|
|
0:194 Constant:
|
|
0:194 3 (const int)
|
|
0:196 Sequence
|
|
0:196 move second child to first child (temp 4-component vector of float)
|
|
0:196 'outval' (temp 4-component vector of float)
|
|
0:? Construct vec4 (temp 4-component vector of float)
|
|
0:196 Constant:
|
|
0:196 3.600000
|
|
0:196 Constant:
|
|
0:196 3.600000
|
|
0:196 Convert int to float (temp float)
|
|
0:196 'c1' (temp int)
|
|
0:196 Convert int to float (temp float)
|
|
0:196 'c2' (temp int)
|
|
0:199 move second child to first child (temp 4-component vector of float)
|
|
0:199 Color: direct index for structure (temp 4-component vector of float)
|
|
0:199 'psout' (temp structure{temp 4-component vector of float Color})
|
|
0:199 Constant:
|
|
0:199 0 (const int)
|
|
0:199 'outval' (temp 4-component vector of float)
|
|
0:200 Branch: Return with expression
|
|
0:200 'psout' (temp structure{temp 4-component vector of float Color})
|
|
0:52 Function Definition: main( (temp void)
|
|
0:52 Function Parameters:
|
|
0:? Sequence
|
|
0:52 Sequence
|
|
0:52 move second child to first child (temp 4-component vector of float)
|
|
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
|
0:52 Color: direct index for structure (temp 4-component vector of float)
|
|
0:52 Function Call: @main( (temp structure{temp 4-component vector of float Color})
|
|
0:52 Constant:
|
|
0:52 0 (const int)
|
|
0:? Linker Objects
|
|
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
Shader version: 450
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:19 Function Definition: Fn_F3(vf3; (temp void)
|
|
0:19 Function Parameters:
|
|
0:19 'x' (in 3-component vector of float)
|
|
0:20 Function Definition: Fn_I3(vi3; (temp void)
|
|
0:20 Function Parameters:
|
|
0:20 'x' (in 3-component vector of int)
|
|
0:21 Function Definition: Fn_U3(vu3; (temp void)
|
|
0:21 Function Parameters:
|
|
0:21 'x' (in 3-component vector of uint)
|
|
0:22 Function Definition: Fn_B3(vb3; (temp void)
|
|
0:22 Function Parameters:
|
|
0:22 'x' (in 3-component vector of bool)
|
|
0:23 Function Definition: Fn_D3(vd3; (temp void)
|
|
0:23 Function Parameters:
|
|
0:23 'x' (in 3-component vector of double)
|
|
0:26 Function Definition: Fn_R_F3I(vf3; (temp 3-component vector of float)
|
|
0:26 Function Parameters:
|
|
0:26 'p' (out 3-component vector of float)
|
|
0:? Sequence
|
|
0:26 move second child to first child (temp 3-component vector of float)
|
|
0:26 'p' (out 3-component vector of float)
|
|
0:26 Convert int to float (temp 3-component vector of float)
|
|
0:26 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
|
|
0:26 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:26 Constant:
|
|
0:26 0 (const uint)
|
|
0:26 Branch: Return with expression
|
|
0:26 Convert int to float (temp 3-component vector of float)
|
|
0:26 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
|
|
0:26 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:26 Constant:
|
|
0:26 0 (const uint)
|
|
0:27 Function Definition: Fn_R_F3U(vf3; (temp 3-component vector of float)
|
|
0:27 Function Parameters:
|
|
0:27 'p' (out 3-component vector of float)
|
|
0:? Sequence
|
|
0:27 move second child to first child (temp 3-component vector of float)
|
|
0:27 'p' (out 3-component vector of float)
|
|
0:27 Convert uint to float (temp 3-component vector of float)
|
|
0:27 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
|
|
0:27 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:27 Constant:
|
|
0:27 3 (const uint)
|
|
0:27 Branch: Return with expression
|
|
0:27 Convert uint to float (temp 3-component vector of float)
|
|
0:27 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
|
|
0:27 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:27 Constant:
|
|
0:27 3 (const uint)
|
|
0:28 Function Definition: Fn_R_F3B(vf3; (temp 3-component vector of float)
|
|
0:28 Function Parameters:
|
|
0:28 'p' (out 3-component vector of float)
|
|
0:? Sequence
|
|
0:28 move second child to first child (temp 3-component vector of float)
|
|
0:28 'p' (out 3-component vector of float)
|
|
0:28 Convert bool to float (temp 3-component vector of float)
|
|
0:28 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
|
|
0:28 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:28 Constant:
|
|
0:28 1 (const uint)
|
|
0:28 Branch: Return with expression
|
|
0:28 Convert bool to float (temp 3-component vector of float)
|
|
0:28 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
|
|
0:28 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:28 Constant:
|
|
0:28 1 (const uint)
|
|
0:29 Function Definition: Fn_R_F3D(vf3; (temp 3-component vector of float)
|
|
0:29 Function Parameters:
|
|
0:29 'p' (out 3-component vector of float)
|
|
0:? Sequence
|
|
0:29 move second child to first child (temp 3-component vector of float)
|
|
0:29 'p' (out 3-component vector of float)
|
|
0:29 Convert double to float (temp 3-component vector of float)
|
|
0:29 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
|
|
0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:29 Constant:
|
|
0:29 4 (const uint)
|
|
0:29 Branch: Return with expression
|
|
0:29 Convert double to float (temp 3-component vector of float)
|
|
0:29 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
|
|
0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:29 Constant:
|
|
0:29 4 (const uint)
|
|
0:31 Function Definition: Fn_R_I3U(vi3; (temp 3-component vector of int)
|
|
0:31 Function Parameters:
|
|
0:31 'p' (out 3-component vector of int)
|
|
0:? Sequence
|
|
0:31 move second child to first child (temp 3-component vector of int)
|
|
0:31 'p' (out 3-component vector of int)
|
|
0:31 Convert uint to int (temp 3-component vector of int)
|
|
0:31 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
|
|
0:31 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:31 Constant:
|
|
0:31 3 (const uint)
|
|
0:31 Branch: Return with expression
|
|
0:31 Convert uint to int (temp 3-component vector of int)
|
|
0:31 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
|
|
0:31 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:31 Constant:
|
|
0:31 3 (const uint)
|
|
0:32 Function Definition: Fn_R_I3B(vi3; (temp 3-component vector of int)
|
|
0:32 Function Parameters:
|
|
0:32 'p' (out 3-component vector of int)
|
|
0:? Sequence
|
|
0:32 move second child to first child (temp 3-component vector of int)
|
|
0:32 'p' (out 3-component vector of int)
|
|
0:32 Convert bool to int (temp 3-component vector of int)
|
|
0:32 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
|
|
0:32 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:32 Constant:
|
|
0:32 1 (const uint)
|
|
0:32 Branch: Return with expression
|
|
0:32 Convert bool to int (temp 3-component vector of int)
|
|
0:32 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
|
|
0:32 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:32 Constant:
|
|
0:32 1 (const uint)
|
|
0:33 Function Definition: Fn_R_I3F(vi3; (temp 3-component vector of int)
|
|
0:33 Function Parameters:
|
|
0:33 'p' (out 3-component vector of int)
|
|
0:? Sequence
|
|
0:33 move second child to first child (temp 3-component vector of int)
|
|
0:33 'p' (out 3-component vector of int)
|
|
0:33 Convert float to int (temp 3-component vector of int)
|
|
0:33 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
|
|
0:33 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:33 Constant:
|
|
0:33 2 (const uint)
|
|
0:33 Branch: Return with expression
|
|
0:33 Convert float to int (temp 3-component vector of int)
|
|
0:33 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
|
|
0:33 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:33 Constant:
|
|
0:33 2 (const uint)
|
|
0:34 Function Definition: Fn_R_I3D(vi3; (temp 3-component vector of int)
|
|
0:34 Function Parameters:
|
|
0:34 'p' (out 3-component vector of int)
|
|
0:? Sequence
|
|
0:34 move second child to first child (temp 3-component vector of int)
|
|
0:34 'p' (out 3-component vector of int)
|
|
0:34 Convert double to int (temp 3-component vector of int)
|
|
0:34 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
|
|
0:34 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:34 Constant:
|
|
0:34 4 (const uint)
|
|
0:34 Branch: Return with expression
|
|
0:34 Convert double to int (temp 3-component vector of int)
|
|
0:34 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
|
|
0:34 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:34 Constant:
|
|
0:34 4 (const uint)
|
|
0:36 Function Definition: Fn_R_U3I(vu3; (temp 3-component vector of uint)
|
|
0:36 Function Parameters:
|
|
0:36 'p' (out 3-component vector of uint)
|
|
0:? Sequence
|
|
0:36 move second child to first child (temp 3-component vector of uint)
|
|
0:36 'p' (out 3-component vector of uint)
|
|
0:36 Convert int to uint (temp 3-component vector of uint)
|
|
0:36 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
|
|
0:36 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:36 Constant:
|
|
0:36 0 (const uint)
|
|
0:36 Branch: Return with expression
|
|
0:36 Convert int to uint (temp 3-component vector of uint)
|
|
0:36 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
|
|
0:36 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:36 Constant:
|
|
0:36 0 (const uint)
|
|
0:37 Function Definition: Fn_R_U3F(vu3; (temp 3-component vector of uint)
|
|
0:37 Function Parameters:
|
|
0:37 'p' (out 3-component vector of uint)
|
|
0:? Sequence
|
|
0:37 move second child to first child (temp 3-component vector of uint)
|
|
0:37 'p' (out 3-component vector of uint)
|
|
0:37 Convert float to uint (temp 3-component vector of uint)
|
|
0:37 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
|
|
0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:37 Constant:
|
|
0:37 2 (const uint)
|
|
0:37 Branch: Return with expression
|
|
0:37 Convert float to uint (temp 3-component vector of uint)
|
|
0:37 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
|
|
0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:37 Constant:
|
|
0:37 2 (const uint)
|
|
0:38 Function Definition: Fn_R_U3B(vu3; (temp 3-component vector of uint)
|
|
0:38 Function Parameters:
|
|
0:38 'p' (out 3-component vector of uint)
|
|
0:? Sequence
|
|
0:38 move second child to first child (temp 3-component vector of uint)
|
|
0:38 'p' (out 3-component vector of uint)
|
|
0:38 Convert bool to uint (temp 3-component vector of uint)
|
|
0:38 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
|
|
0:38 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:38 Constant:
|
|
0:38 1 (const uint)
|
|
0:38 Branch: Return with expression
|
|
0:38 Convert bool to uint (temp 3-component vector of uint)
|
|
0:38 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
|
|
0:38 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:38 Constant:
|
|
0:38 1 (const uint)
|
|
0:39 Function Definition: Fn_R_U3D(vu3; (temp 3-component vector of uint)
|
|
0:39 Function Parameters:
|
|
0:39 'p' (out 3-component vector of uint)
|
|
0:? Sequence
|
|
0:39 move second child to first child (temp 3-component vector of uint)
|
|
0:39 'p' (out 3-component vector of uint)
|
|
0:39 Convert double to uint (temp 3-component vector of uint)
|
|
0:39 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
|
|
0:39 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:39 Constant:
|
|
0:39 4 (const uint)
|
|
0:39 Branch: Return with expression
|
|
0:39 Convert double to uint (temp 3-component vector of uint)
|
|
0:39 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
|
|
0:39 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:39 Constant:
|
|
0:39 4 (const uint)
|
|
0:41 Function Definition: Fn_R_B3I(vb3; (temp 3-component vector of bool)
|
|
0:41 Function Parameters:
|
|
0:41 'p' (out 3-component vector of bool)
|
|
0:? Sequence
|
|
0:41 move second child to first child (temp 3-component vector of bool)
|
|
0:41 'p' (out 3-component vector of bool)
|
|
0:41 Convert int to bool (temp 3-component vector of bool)
|
|
0:41 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
|
|
0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:41 Constant:
|
|
0:41 0 (const uint)
|
|
0:41 Branch: Return with expression
|
|
0:41 Convert int to bool (temp 3-component vector of bool)
|
|
0:41 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
|
|
0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:41 Constant:
|
|
0:41 0 (const uint)
|
|
0:42 Function Definition: Fn_R_B3U(vb3; (temp 3-component vector of bool)
|
|
0:42 Function Parameters:
|
|
0:42 'p' (out 3-component vector of bool)
|
|
0:? Sequence
|
|
0:42 move second child to first child (temp 3-component vector of bool)
|
|
0:42 'p' (out 3-component vector of bool)
|
|
0:42 Convert uint to bool (temp 3-component vector of bool)
|
|
0:42 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
|
|
0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:42 Constant:
|
|
0:42 3 (const uint)
|
|
0:42 Branch: Return with expression
|
|
0:42 Convert uint to bool (temp 3-component vector of bool)
|
|
0:42 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
|
|
0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:42 Constant:
|
|
0:42 3 (const uint)
|
|
0:43 Function Definition: Fn_R_B3F(vb3; (temp 3-component vector of bool)
|
|
0:43 Function Parameters:
|
|
0:43 'p' (out 3-component vector of bool)
|
|
0:? Sequence
|
|
0:43 move second child to first child (temp 3-component vector of bool)
|
|
0:43 'p' (out 3-component vector of bool)
|
|
0:43 Convert float to bool (temp 3-component vector of bool)
|
|
0:43 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
|
|
0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:43 Constant:
|
|
0:43 2 (const uint)
|
|
0:43 Branch: Return with expression
|
|
0:43 Convert float to bool (temp 3-component vector of bool)
|
|
0:43 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
|
|
0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:43 Constant:
|
|
0:43 2 (const uint)
|
|
0:44 Function Definition: Fn_R_B3D(vb3; (temp 3-component vector of bool)
|
|
0:44 Function Parameters:
|
|
0:44 'p' (out 3-component vector of bool)
|
|
0:? Sequence
|
|
0:44 move second child to first child (temp 3-component vector of bool)
|
|
0:44 'p' (out 3-component vector of bool)
|
|
0:44 Convert double to bool (temp 3-component vector of bool)
|
|
0:44 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
|
|
0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:44 Constant:
|
|
0:44 4 (const uint)
|
|
0:44 Branch: Return with expression
|
|
0:44 Convert double to bool (temp 3-component vector of bool)
|
|
0:44 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
|
|
0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:44 Constant:
|
|
0:44 4 (const uint)
|
|
0:46 Function Definition: Fn_R_D3I(vd3; (temp 3-component vector of double)
|
|
0:46 Function Parameters:
|
|
0:46 'p' (out 3-component vector of double)
|
|
0:? Sequence
|
|
0:46 move second child to first child (temp 3-component vector of double)
|
|
0:46 'p' (out 3-component vector of double)
|
|
0:46 Convert int to double (temp 3-component vector of double)
|
|
0:46 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
|
|
0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:46 Constant:
|
|
0:46 0 (const uint)
|
|
0:46 Branch: Return with expression
|
|
0:46 Convert int to double (temp 3-component vector of double)
|
|
0:46 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
|
|
0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:46 Constant:
|
|
0:46 0 (const uint)
|
|
0:47 Function Definition: Fn_R_D3U(vd3; (temp 3-component vector of double)
|
|
0:47 Function Parameters:
|
|
0:47 'p' (out 3-component vector of double)
|
|
0:? Sequence
|
|
0:47 move second child to first child (temp 3-component vector of double)
|
|
0:47 'p' (out 3-component vector of double)
|
|
0:47 Convert uint to double (temp 3-component vector of double)
|
|
0:47 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
|
|
0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:47 Constant:
|
|
0:47 3 (const uint)
|
|
0:47 Branch: Return with expression
|
|
0:47 Convert uint to double (temp 3-component vector of double)
|
|
0:47 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
|
|
0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:47 Constant:
|
|
0:47 3 (const uint)
|
|
0:48 Function Definition: Fn_R_D3B(vd3; (temp 3-component vector of double)
|
|
0:48 Function Parameters:
|
|
0:48 'p' (out 3-component vector of double)
|
|
0:? Sequence
|
|
0:48 move second child to first child (temp 3-component vector of double)
|
|
0:48 'p' (out 3-component vector of double)
|
|
0:48 Convert bool to double (temp 3-component vector of double)
|
|
0:48 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
|
|
0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:48 Constant:
|
|
0:48 1 (const uint)
|
|
0:48 Branch: Return with expression
|
|
0:48 Convert bool to double (temp 3-component vector of double)
|
|
0:48 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
|
|
0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:48 Constant:
|
|
0:48 1 (const uint)
|
|
0:49 Function Definition: Fn_R_D3F(vd3; (temp 3-component vector of double)
|
|
0:49 Function Parameters:
|
|
0:49 'p' (out 3-component vector of double)
|
|
0:? Sequence
|
|
0:49 move second child to first child (temp 3-component vector of double)
|
|
0:49 'p' (out 3-component vector of double)
|
|
0:49 Convert float to double (temp 3-component vector of double)
|
|
0:49 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
|
|
0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:49 Constant:
|
|
0:49 2 (const uint)
|
|
0:49 Branch: Return with expression
|
|
0:49 Convert float to double (temp 3-component vector of double)
|
|
0:49 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
|
|
0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:49 Constant:
|
|
0:49 2 (const uint)
|
|
0:52 Function Definition: @main( (temp structure{temp 4-component vector of float Color})
|
|
0:52 Function Parameters:
|
|
0:? Sequence
|
|
0:54 Sequence
|
|
0:54 move second child to first child (temp 3-component vector of float)
|
|
0:54 'r00' (temp 3-component vector of float)
|
|
0:54 Convert int to float (temp 3-component vector of float)
|
|
0:54 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
|
|
0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:54 Constant:
|
|
0:54 0 (const uint)
|
|
0:55 Sequence
|
|
0:55 move second child to first child (temp 3-component vector of float)
|
|
0:55 'r01' (temp 3-component vector of float)
|
|
0:55 Convert bool to float (temp 3-component vector of float)
|
|
0:55 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
|
|
0:55 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:55 Constant:
|
|
0:55 1 (const uint)
|
|
0:56 Sequence
|
|
0:56 move second child to first child (temp 3-component vector of float)
|
|
0:56 'r02' (temp 3-component vector of float)
|
|
0:56 Convert uint to float (temp 3-component vector of float)
|
|
0:56 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
|
|
0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:56 Constant:
|
|
0:56 3 (const uint)
|
|
0:57 Sequence
|
|
0:57 move second child to first child (temp 3-component vector of float)
|
|
0:57 'r03' (temp 3-component vector of float)
|
|
0:57 Convert double to float (temp 3-component vector of float)
|
|
0:57 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
|
|
0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:57 Constant:
|
|
0:57 4 (const uint)
|
|
0:59 Sequence
|
|
0:59 move second child to first child (temp 3-component vector of int)
|
|
0:59 'r10' (temp 3-component vector of int)
|
|
0:59 Convert bool to int (temp 3-component vector of int)
|
|
0:59 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
|
|
0:59 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:59 Constant:
|
|
0:59 1 (const uint)
|
|
0:60 Sequence
|
|
0:60 move second child to first child (temp 3-component vector of int)
|
|
0:60 'r11' (temp 3-component vector of int)
|
|
0:60 Convert uint to int (temp 3-component vector of int)
|
|
0:60 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
|
|
0:60 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:60 Constant:
|
|
0:60 3 (const uint)
|
|
0:61 Sequence
|
|
0:61 move second child to first child (temp 3-component vector of int)
|
|
0:61 'r12' (temp 3-component vector of int)
|
|
0:61 Convert float to int (temp 3-component vector of int)
|
|
0:61 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
|
|
0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:61 Constant:
|
|
0:61 2 (const uint)
|
|
0:62 Sequence
|
|
0:62 move second child to first child (temp 3-component vector of int)
|
|
0:62 'r13' (temp 3-component vector of int)
|
|
0:62 Convert double to int (temp 3-component vector of int)
|
|
0:62 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
|
|
0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:62 Constant:
|
|
0:62 4 (const uint)
|
|
0:64 Sequence
|
|
0:64 move second child to first child (temp 3-component vector of uint)
|
|
0:64 'r20' (temp 3-component vector of uint)
|
|
0:64 Convert bool to uint (temp 3-component vector of uint)
|
|
0:64 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
|
|
0:64 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:64 Constant:
|
|
0:64 1 (const uint)
|
|
0:65 Sequence
|
|
0:65 move second child to first child (temp 3-component vector of uint)
|
|
0:65 'r21' (temp 3-component vector of uint)
|
|
0:65 Convert int to uint (temp 3-component vector of uint)
|
|
0:65 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
|
|
0:65 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:65 Constant:
|
|
0:65 0 (const uint)
|
|
0:66 Sequence
|
|
0:66 move second child to first child (temp 3-component vector of uint)
|
|
0:66 'r22' (temp 3-component vector of uint)
|
|
0:66 Convert float to uint (temp 3-component vector of uint)
|
|
0:66 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
|
|
0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:66 Constant:
|
|
0:66 2 (const uint)
|
|
0:67 Sequence
|
|
0:67 move second child to first child (temp 3-component vector of uint)
|
|
0:67 'r23' (temp 3-component vector of uint)
|
|
0:67 Convert double to uint (temp 3-component vector of uint)
|
|
0:67 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
|
|
0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:67 Constant:
|
|
0:67 4 (const uint)
|
|
0:69 Sequence
|
|
0:69 move second child to first child (temp 3-component vector of bool)
|
|
0:69 'r30' (temp 3-component vector of bool)
|
|
0:69 Convert int to bool (temp 3-component vector of bool)
|
|
0:69 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
|
|
0:69 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:69 Constant:
|
|
0:69 0 (const uint)
|
|
0:70 Sequence
|
|
0:70 move second child to first child (temp 3-component vector of bool)
|
|
0:70 'r31' (temp 3-component vector of bool)
|
|
0:70 Convert uint to bool (temp 3-component vector of bool)
|
|
0:70 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
|
|
0:70 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:70 Constant:
|
|
0:70 3 (const uint)
|
|
0:71 Sequence
|
|
0:71 move second child to first child (temp 3-component vector of bool)
|
|
0:71 'r32' (temp 3-component vector of bool)
|
|
0:71 Convert float to bool (temp 3-component vector of bool)
|
|
0:71 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
|
|
0:71 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:71 Constant:
|
|
0:71 2 (const uint)
|
|
0:72 Sequence
|
|
0:72 move second child to first child (temp 3-component vector of bool)
|
|
0:72 'r33' (temp 3-component vector of bool)
|
|
0:72 Convert double to bool (temp 3-component vector of bool)
|
|
0:72 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
|
|
0:72 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:72 Constant:
|
|
0:72 4 (const uint)
|
|
0:74 Sequence
|
|
0:74 move second child to first child (temp 3-component vector of double)
|
|
0:74 'r40' (temp 3-component vector of double)
|
|
0:74 Convert int to double (temp 3-component vector of double)
|
|
0:74 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
|
|
0:74 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:74 Constant:
|
|
0:74 0 (const uint)
|
|
0:75 Sequence
|
|
0:75 move second child to first child (temp 3-component vector of double)
|
|
0:75 'r41' (temp 3-component vector of double)
|
|
0:75 Convert uint to double (temp 3-component vector of double)
|
|
0:75 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
|
|
0:75 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:75 Constant:
|
|
0:75 3 (const uint)
|
|
0:76 Sequence
|
|
0:76 move second child to first child (temp 3-component vector of double)
|
|
0:76 'r42' (temp 3-component vector of double)
|
|
0:76 Convert float to double (temp 3-component vector of double)
|
|
0:76 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
|
|
0:76 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:76 Constant:
|
|
0:76 2 (const uint)
|
|
0:77 Sequence
|
|
0:77 move second child to first child (temp 3-component vector of double)
|
|
0:77 'r43' (temp 3-component vector of double)
|
|
0:77 Convert bool to double (temp 3-component vector of double)
|
|
0:77 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
|
|
0:77 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:77 Constant:
|
|
0:77 1 (const uint)
|
|
0:80 multiply second child into first child (temp 3-component vector of float)
|
|
0:80 'r00' (temp 3-component vector of float)
|
|
0:80 Convert int to float (temp 3-component vector of float)
|
|
0:80 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
|
|
0:80 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:80 Constant:
|
|
0:80 0 (const uint)
|
|
0:81 multiply second child into first child (temp 3-component vector of float)
|
|
0:81 'r01' (temp 3-component vector of float)
|
|
0:81 Convert bool to float (temp 3-component vector of float)
|
|
0:81 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
|
|
0:81 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:81 Constant:
|
|
0:81 1 (const uint)
|
|
0:82 multiply second child into first child (temp 3-component vector of float)
|
|
0:82 'r02' (temp 3-component vector of float)
|
|
0:82 Convert uint to float (temp 3-component vector of float)
|
|
0:82 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
|
|
0:82 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:82 Constant:
|
|
0:82 3 (const uint)
|
|
0:83 multiply second child into first child (temp 3-component vector of float)
|
|
0:83 'r03' (temp 3-component vector of float)
|
|
0:83 Convert double to float (temp 3-component vector of float)
|
|
0:83 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
|
|
0:83 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:83 Constant:
|
|
0:83 4 (const uint)
|
|
0:85 multiply second child into first child (temp 3-component vector of int)
|
|
0:85 'r10' (temp 3-component vector of int)
|
|
0:85 Convert bool to int (temp 3-component vector of int)
|
|
0:85 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
|
|
0:85 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:85 Constant:
|
|
0:85 1 (const uint)
|
|
0:86 multiply second child into first child (temp 3-component vector of int)
|
|
0:86 'r11' (temp 3-component vector of int)
|
|
0:86 Convert uint to int (temp 3-component vector of int)
|
|
0:86 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
|
|
0:86 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:86 Constant:
|
|
0:86 3 (const uint)
|
|
0:87 multiply second child into first child (temp 3-component vector of int)
|
|
0:87 'r12' (temp 3-component vector of int)
|
|
0:87 Convert float to int (temp 3-component vector of int)
|
|
0:87 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
|
|
0:87 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:87 Constant:
|
|
0:87 2 (const uint)
|
|
0:88 multiply second child into first child (temp 3-component vector of int)
|
|
0:88 'r13' (temp 3-component vector of int)
|
|
0:88 Convert double to int (temp 3-component vector of int)
|
|
0:88 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
|
|
0:88 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:88 Constant:
|
|
0:88 4 (const uint)
|
|
0:90 multiply second child into first child (temp 3-component vector of uint)
|
|
0:90 'r20' (temp 3-component vector of uint)
|
|
0:90 Convert bool to uint (temp 3-component vector of uint)
|
|
0:90 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
|
|
0:90 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:90 Constant:
|
|
0:90 1 (const uint)
|
|
0:91 multiply second child into first child (temp 3-component vector of uint)
|
|
0:91 'r21' (temp 3-component vector of uint)
|
|
0:91 Convert int to uint (temp 3-component vector of uint)
|
|
0:91 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
|
|
0:91 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:91 Constant:
|
|
0:91 0 (const uint)
|
|
0:92 multiply second child into first child (temp 3-component vector of uint)
|
|
0:92 'r22' (temp 3-component vector of uint)
|
|
0:92 Convert float to uint (temp 3-component vector of uint)
|
|
0:92 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
|
|
0:92 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:92 Constant:
|
|
0:92 2 (const uint)
|
|
0:93 multiply second child into first child (temp 3-component vector of uint)
|
|
0:93 'r23' (temp 3-component vector of uint)
|
|
0:93 Convert double to uint (temp 3-component vector of uint)
|
|
0:93 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
|
|
0:93 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:93 Constant:
|
|
0:93 4 (const uint)
|
|
0:97 multiply second child into first child (temp 3-component vector of double)
|
|
0:97 'r40' (temp 3-component vector of double)
|
|
0:97 Convert int to double (temp 3-component vector of double)
|
|
0:97 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
|
|
0:97 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:97 Constant:
|
|
0:97 0 (const uint)
|
|
0:98 multiply second child into first child (temp 3-component vector of double)
|
|
0:98 'r41' (temp 3-component vector of double)
|
|
0:98 Convert uint to double (temp 3-component vector of double)
|
|
0:98 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
|
|
0:98 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:98 Constant:
|
|
0:98 3 (const uint)
|
|
0:99 multiply second child into first child (temp 3-component vector of double)
|
|
0:99 'r42' (temp 3-component vector of double)
|
|
0:99 Convert float to double (temp 3-component vector of double)
|
|
0:99 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
|
|
0:99 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:99 Constant:
|
|
0:99 2 (const uint)
|
|
0:100 multiply second child into first child (temp 3-component vector of double)
|
|
0:100 'r43' (temp 3-component vector of double)
|
|
0:100 Convert bool to double (temp 3-component vector of double)
|
|
0:100 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
|
|
0:100 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:100 Constant:
|
|
0:100 1 (const uint)
|
|
0:103 vector scale second child into first child (temp 3-component vector of float)
|
|
0:103 'r00' (temp 3-component vector of float)
|
|
0:103 Convert int to float (temp float)
|
|
0:103 is: direct index for structure (layout(offset=88 ) uniform int)
|
|
0:103 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:103 Constant:
|
|
0:103 5 (const uint)
|
|
0:104 vector scale second child into first child (temp 3-component vector of float)
|
|
0:104 'r01' (temp 3-component vector of float)
|
|
0:104 Convert bool to float (temp float)
|
|
0:104 bs: direct index for structure (layout(offset=92 ) uniform bool)
|
|
0:104 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:104 Constant:
|
|
0:104 6 (const uint)
|
|
0:105 vector scale second child into first child (temp 3-component vector of float)
|
|
0:105 'r02' (temp 3-component vector of float)
|
|
0:105 Convert uint to float (temp float)
|
|
0:105 us: direct index for structure (layout(offset=100 ) uniform uint)
|
|
0:105 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:105 Constant:
|
|
0:105 8 (const uint)
|
|
0:106 vector scale second child into first child (temp 3-component vector of float)
|
|
0:106 'r03' (temp 3-component vector of float)
|
|
0:106 Convert double to float (temp float)
|
|
0:106 ds: direct index for structure (layout(offset=104 ) uniform double)
|
|
0:106 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:106 Constant:
|
|
0:106 9 (const uint)
|
|
0:108 vector scale second child into first child (temp 3-component vector of int)
|
|
0:108 'r10' (temp 3-component vector of int)
|
|
0:108 Convert bool to int (temp int)
|
|
0:108 bs: direct index for structure (layout(offset=92 ) uniform bool)
|
|
0:108 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:108 Constant:
|
|
0:108 6 (const uint)
|
|
0:109 vector scale second child into first child (temp 3-component vector of int)
|
|
0:109 'r11' (temp 3-component vector of int)
|
|
0:109 Convert uint to int (temp int)
|
|
0:109 us: direct index for structure (layout(offset=100 ) uniform uint)
|
|
0:109 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:109 Constant:
|
|
0:109 8 (const uint)
|
|
0:110 vector scale second child into first child (temp 3-component vector of int)
|
|
0:110 'r12' (temp 3-component vector of int)
|
|
0:110 Convert float to int (temp int)
|
|
0:110 fs: direct index for structure (layout(offset=96 ) uniform float)
|
|
0:110 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:110 Constant:
|
|
0:110 7 (const uint)
|
|
0:111 vector scale second child into first child (temp 3-component vector of int)
|
|
0:111 'r13' (temp 3-component vector of int)
|
|
0:111 Convert double to int (temp int)
|
|
0:111 ds: direct index for structure (layout(offset=104 ) uniform double)
|
|
0:111 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:111 Constant:
|
|
0:111 9 (const uint)
|
|
0:113 vector scale second child into first child (temp 3-component vector of uint)
|
|
0:113 'r20' (temp 3-component vector of uint)
|
|
0:113 Convert bool to uint (temp uint)
|
|
0:113 bs: direct index for structure (layout(offset=92 ) uniform bool)
|
|
0:113 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:113 Constant:
|
|
0:113 6 (const uint)
|
|
0:114 vector scale second child into first child (temp 3-component vector of uint)
|
|
0:114 'r21' (temp 3-component vector of uint)
|
|
0:114 Convert int to uint (temp uint)
|
|
0:114 is: direct index for structure (layout(offset=88 ) uniform int)
|
|
0:114 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:114 Constant:
|
|
0:114 5 (const uint)
|
|
0:115 vector scale second child into first child (temp 3-component vector of uint)
|
|
0:115 'r22' (temp 3-component vector of uint)
|
|
0:115 Convert float to uint (temp uint)
|
|
0:115 fs: direct index for structure (layout(offset=96 ) uniform float)
|
|
0:115 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:115 Constant:
|
|
0:115 7 (const uint)
|
|
0:116 vector scale second child into first child (temp 3-component vector of uint)
|
|
0:116 'r23' (temp 3-component vector of uint)
|
|
0:116 Convert double to uint (temp uint)
|
|
0:116 ds: direct index for structure (layout(offset=104 ) uniform double)
|
|
0:116 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:116 Constant:
|
|
0:116 9 (const uint)
|
|
0:120 vector scale second child into first child (temp 3-component vector of double)
|
|
0:120 'r40' (temp 3-component vector of double)
|
|
0:120 Convert int to double (temp double)
|
|
0:120 is: direct index for structure (layout(offset=88 ) uniform int)
|
|
0:120 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:120 Constant:
|
|
0:120 5 (const uint)
|
|
0:121 vector scale second child into first child (temp 3-component vector of double)
|
|
0:121 'r41' (temp 3-component vector of double)
|
|
0:121 Convert uint to double (temp double)
|
|
0:121 us: direct index for structure (layout(offset=100 ) uniform uint)
|
|
0:121 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:121 Constant:
|
|
0:121 8 (const uint)
|
|
0:122 vector scale second child into first child (temp 3-component vector of double)
|
|
0:122 'r42' (temp 3-component vector of double)
|
|
0:122 Convert float to double (temp double)
|
|
0:122 fs: direct index for structure (layout(offset=96 ) uniform float)
|
|
0:122 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:122 Constant:
|
|
0:122 7 (const uint)
|
|
0:123 vector scale second child into first child (temp 3-component vector of double)
|
|
0:123 'r43' (temp 3-component vector of double)
|
|
0:123 Convert bool to double (temp double)
|
|
0:123 bs: direct index for structure (layout(offset=92 ) uniform bool)
|
|
0:123 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:123 Constant:
|
|
0:123 6 (const uint)
|
|
0:193 Sequence
|
|
0:193 move second child to first child (temp int)
|
|
0:193 'c1' (temp int)
|
|
0:193 Constant:
|
|
0:193 3 (const int)
|
|
0:194 Sequence
|
|
0:194 move second child to first child (temp int)
|
|
0:194 'c2' (temp int)
|
|
0:194 Constant:
|
|
0:194 3 (const int)
|
|
0:196 Sequence
|
|
0:196 move second child to first child (temp 4-component vector of float)
|
|
0:196 'outval' (temp 4-component vector of float)
|
|
0:? Construct vec4 (temp 4-component vector of float)
|
|
0:196 Constant:
|
|
0:196 3.600000
|
|
0:196 Constant:
|
|
0:196 3.600000
|
|
0:196 Convert int to float (temp float)
|
|
0:196 'c1' (temp int)
|
|
0:196 Convert int to float (temp float)
|
|
0:196 'c2' (temp int)
|
|
0:199 move second child to first child (temp 4-component vector of float)
|
|
0:199 Color: direct index for structure (temp 4-component vector of float)
|
|
0:199 'psout' (temp structure{temp 4-component vector of float Color})
|
|
0:199 Constant:
|
|
0:199 0 (const int)
|
|
0:199 'outval' (temp 4-component vector of float)
|
|
0:200 Branch: Return with expression
|
|
0:200 'psout' (temp structure{temp 4-component vector of float Color})
|
|
0:52 Function Definition: main( (temp void)
|
|
0:52 Function Parameters:
|
|
0:? Sequence
|
|
0:52 Sequence
|
|
0:52 move second child to first child (temp 4-component vector of float)
|
|
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
|
0:52 Color: direct index for structure (temp 4-component vector of float)
|
|
0:52 Function Call: @main( (temp structure{temp 4-component vector of float Color})
|
|
0:52 Constant:
|
|
0:52 0 (const int)
|
|
0:? Linker Objects
|
|
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 80001
|
|
// Id's are bound by 596
|
|
|
|
Capability Shader
|
|
Capability Float64
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "main" 593
|
|
ExecutionMode 4 OriginUpperLeft
|
|
Name 4 "main"
|
|
Name 11 "Fn_F3(vf3;"
|
|
Name 10 "x"
|
|
Name 18 "Fn_I3(vi3;"
|
|
Name 17 "x"
|
|
Name 25 "Fn_U3(vu3;"
|
|
Name 24 "x"
|
|
Name 32 "Fn_B3(vb3;"
|
|
Name 31 "x"
|
|
Name 39 "Fn_D3(vd3;"
|
|
Name 38 "x"
|
|
Name 43 "Fn_R_F3I(vf3;"
|
|
Name 42 "p"
|
|
Name 46 "Fn_R_F3U(vf3;"
|
|
Name 45 "p"
|
|
Name 49 "Fn_R_F3B(vf3;"
|
|
Name 48 "p"
|
|
Name 52 "Fn_R_F3D(vf3;"
|
|
Name 51 "p"
|
|
Name 56 "Fn_R_I3U(vi3;"
|
|
Name 55 "p"
|
|
Name 59 "Fn_R_I3B(vi3;"
|
|
Name 58 "p"
|
|
Name 62 "Fn_R_I3F(vi3;"
|
|
Name 61 "p"
|
|
Name 65 "Fn_R_I3D(vi3;"
|
|
Name 64 "p"
|
|
Name 69 "Fn_R_U3I(vu3;"
|
|
Name 68 "p"
|
|
Name 72 "Fn_R_U3F(vu3;"
|
|
Name 71 "p"
|
|
Name 75 "Fn_R_U3B(vu3;"
|
|
Name 74 "p"
|
|
Name 78 "Fn_R_U3D(vu3;"
|
|
Name 77 "p"
|
|
Name 82 "Fn_R_B3I(vb3;"
|
|
Name 81 "p"
|
|
Name 85 "Fn_R_B3U(vb3;"
|
|
Name 84 "p"
|
|
Name 88 "Fn_R_B3F(vb3;"
|
|
Name 87 "p"
|
|
Name 91 "Fn_R_B3D(vb3;"
|
|
Name 90 "p"
|
|
Name 95 "Fn_R_D3I(vd3;"
|
|
Name 94 "p"
|
|
Name 98 "Fn_R_D3U(vd3;"
|
|
Name 97 "p"
|
|
Name 101 "Fn_R_D3B(vd3;"
|
|
Name 100 "p"
|
|
Name 104 "Fn_R_D3F(vd3;"
|
|
Name 103 "p"
|
|
Name 107 "PS_OUTPUT"
|
|
MemberName 107(PS_OUTPUT) 0 "Color"
|
|
Name 109 "@main("
|
|
Name 111 "$Global"
|
|
MemberName 111($Global) 0 "i3"
|
|
MemberName 111($Global) 1 "b3"
|
|
MemberName 111($Global) 2 "f3"
|
|
MemberName 111($Global) 3 "u3"
|
|
MemberName 111($Global) 4 "d3"
|
|
MemberName 111($Global) 5 "is"
|
|
MemberName 111($Global) 6 "bs"
|
|
MemberName 111($Global) 7 "fs"
|
|
MemberName 111($Global) 8 "us"
|
|
MemberName 111($Global) 9 "ds"
|
|
Name 113 ""
|
|
Name 305 "r00"
|
|
Name 309 "r01"
|
|
Name 314 "r02"
|
|
Name 318 "r03"
|
|
Name 322 "r10"
|
|
Name 327 "r11"
|
|
Name 331 "r12"
|
|
Name 335 "r13"
|
|
Name 339 "r20"
|
|
Name 344 "r21"
|
|
Name 348 "r22"
|
|
Name 352 "r23"
|
|
Name 356 "r30"
|
|
Name 360 "r31"
|
|
Name 364 "r32"
|
|
Name 368 "r33"
|
|
Name 372 "r40"
|
|
Name 376 "r41"
|
|
Name 380 "r42"
|
|
Name 384 "r43"
|
|
Name 575 "c1"
|
|
Name 576 "c2"
|
|
Name 578 "outval"
|
|
Name 586 "psout"
|
|
Name 593 "Color"
|
|
MemberDecorate 111($Global) 0 Offset 0
|
|
MemberDecorate 111($Global) 1 Offset 16
|
|
MemberDecorate 111($Global) 2 Offset 32
|
|
MemberDecorate 111($Global) 3 Offset 48
|
|
MemberDecorate 111($Global) 4 Offset 64
|
|
MemberDecorate 111($Global) 5 Offset 88
|
|
MemberDecorate 111($Global) 6 Offset 92
|
|
MemberDecorate 111($Global) 7 Offset 96
|
|
MemberDecorate 111($Global) 8 Offset 100
|
|
MemberDecorate 111($Global) 9 Offset 104
|
|
Decorate 111($Global) Block
|
|
Decorate 113 DescriptorSet 0
|
|
Decorate 593(Color) Location 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 3
|
|
8: TypePointer Function 7(fvec3)
|
|
9: TypeFunction 2 8(ptr)
|
|
13: TypeInt 32 1
|
|
14: TypeVector 13(int) 3
|
|
15: TypePointer Function 14(ivec3)
|
|
16: TypeFunction 2 15(ptr)
|
|
20: TypeInt 32 0
|
|
21: TypeVector 20(int) 3
|
|
22: TypePointer Function 21(ivec3)
|
|
23: TypeFunction 2 22(ptr)
|
|
27: TypeBool
|
|
28: TypeVector 27(bool) 3
|
|
29: TypePointer Function 28(bvec3)
|
|
30: TypeFunction 2 29(ptr)
|
|
34: TypeFloat 64
|
|
35: TypeVector 34(float) 3
|
|
36: TypePointer Function 35(fvec3)
|
|
37: TypeFunction 2 36(ptr)
|
|
41: TypeFunction 7(fvec3) 8(ptr)
|
|
54: TypeFunction 14(ivec3) 15(ptr)
|
|
67: TypeFunction 21(ivec3) 22(ptr)
|
|
80: TypeFunction 28(bvec3) 29(ptr)
|
|
93: TypeFunction 35(fvec3) 36(ptr)
|
|
106: TypeVector 6(float) 4
|
|
107(PS_OUTPUT): TypeStruct 106(fvec4)
|
|
108: TypeFunction 107(PS_OUTPUT)
|
|
111($Global): TypeStruct 14(ivec3) 21(ivec3) 7(fvec3) 21(ivec3) 35(fvec3) 13(int) 20(int) 6(float) 20(int) 34(float)
|
|
112: TypePointer Uniform 111($Global)
|
|
113: 112(ptr) Variable Uniform
|
|
114: 13(int) Constant 0
|
|
115: TypePointer Uniform 14(ivec3)
|
|
124: 13(int) Constant 3
|
|
125: TypePointer Uniform 21(ivec3)
|
|
134: 13(int) Constant 1
|
|
137: 20(int) Constant 0
|
|
138: 21(ivec3) ConstantComposite 137 137 137
|
|
140: 6(float) Constant 0
|
|
141: 6(float) Constant 1065353216
|
|
142: 7(fvec3) ConstantComposite 140 140 140
|
|
143: 7(fvec3) ConstantComposite 141 141 141
|
|
151: 13(int) Constant 4
|
|
152: TypePointer Uniform 35(fvec3)
|
|
172: 14(ivec3) ConstantComposite 114 114 114
|
|
173: 14(ivec3) ConstantComposite 134 134 134
|
|
181: 13(int) Constant 2
|
|
182: TypePointer Uniform 7(fvec3)
|
|
218: 20(int) Constant 1
|
|
219: 21(ivec3) ConstantComposite 218 218 218
|
|
261: 34(float) Constant 0 0
|
|
262: 35(fvec3) ConstantComposite 261 261 261
|
|
288: 34(float) Constant 0 1072693248
|
|
289: 35(fvec3) ConstantComposite 288 288 288
|
|
473: 13(int) Constant 5
|
|
474: TypePointer Uniform 13(int)
|
|
480: 13(int) Constant 6
|
|
481: TypePointer Uniform 20(int)
|
|
488: 13(int) Constant 8
|
|
494: 13(int) Constant 9
|
|
495: TypePointer Uniform 34(float)
|
|
514: 13(int) Constant 7
|
|
515: TypePointer Uniform 6(float)
|
|
574: TypePointer Function 13(int)
|
|
577: TypePointer Function 106(fvec4)
|
|
579: 6(float) Constant 1080452710
|
|
585: TypePointer Function 107(PS_OUTPUT)
|
|
592: TypePointer Output 106(fvec4)
|
|
593(Color): 592(ptr) Variable Output
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
594:107(PS_OUTPUT) FunctionCall 109(@main()
|
|
595: 106(fvec4) CompositeExtract 594 0
|
|
Store 593(Color) 595
|
|
Return
|
|
FunctionEnd
|
|
11(Fn_F3(vf3;): 2 Function None 9
|
|
10(x): 8(ptr) FunctionParameter
|
|
12: Label
|
|
Return
|
|
FunctionEnd
|
|
18(Fn_I3(vi3;): 2 Function None 16
|
|
17(x): 15(ptr) FunctionParameter
|
|
19: Label
|
|
Return
|
|
FunctionEnd
|
|
25(Fn_U3(vu3;): 2 Function None 23
|
|
24(x): 22(ptr) FunctionParameter
|
|
26: Label
|
|
Return
|
|
FunctionEnd
|
|
32(Fn_B3(vb3;): 2 Function None 30
|
|
31(x): 29(ptr) FunctionParameter
|
|
33: Label
|
|
Return
|
|
FunctionEnd
|
|
39(Fn_D3(vd3;): 2 Function None 37
|
|
38(x): 36(ptr) FunctionParameter
|
|
40: Label
|
|
Return
|
|
FunctionEnd
|
|
43(Fn_R_F3I(vf3;): 7(fvec3) Function None 41
|
|
42(p): 8(ptr) FunctionParameter
|
|
44: Label
|
|
116: 115(ptr) AccessChain 113 114
|
|
117: 14(ivec3) Load 116
|
|
118: 7(fvec3) ConvertSToF 117
|
|
Store 42(p) 118
|
|
119: 115(ptr) AccessChain 113 114
|
|
120: 14(ivec3) Load 119
|
|
121: 7(fvec3) ConvertSToF 120
|
|
ReturnValue 121
|
|
FunctionEnd
|
|
46(Fn_R_F3U(vf3;): 7(fvec3) Function None 41
|
|
45(p): 8(ptr) FunctionParameter
|
|
47: Label
|
|
126: 125(ptr) AccessChain 113 124
|
|
127: 21(ivec3) Load 126
|
|
128: 7(fvec3) ConvertUToF 127
|
|
Store 45(p) 128
|
|
129: 125(ptr) AccessChain 113 124
|
|
130: 21(ivec3) Load 129
|
|
131: 7(fvec3) ConvertUToF 130
|
|
ReturnValue 131
|
|
FunctionEnd
|
|
49(Fn_R_F3B(vf3;): 7(fvec3) Function None 41
|
|
48(p): 8(ptr) FunctionParameter
|
|
50: Label
|
|
135: 125(ptr) AccessChain 113 134
|
|
136: 21(ivec3) Load 135
|
|
139: 28(bvec3) INotEqual 136 138
|
|
144: 7(fvec3) Select 139 143 142
|
|
Store 48(p) 144
|
|
145: 125(ptr) AccessChain 113 134
|
|
146: 21(ivec3) Load 145
|
|
147: 28(bvec3) INotEqual 146 138
|
|
148: 7(fvec3) Select 147 143 142
|
|
ReturnValue 148
|
|
FunctionEnd
|
|
52(Fn_R_F3D(vf3;): 7(fvec3) Function None 41
|
|
51(p): 8(ptr) FunctionParameter
|
|
53: Label
|
|
153: 152(ptr) AccessChain 113 151
|
|
154: 35(fvec3) Load 153
|
|
155: 7(fvec3) FConvert 154
|
|
Store 51(p) 155
|
|
156: 152(ptr) AccessChain 113 151
|
|
157: 35(fvec3) Load 156
|
|
158: 7(fvec3) FConvert 157
|
|
ReturnValue 158
|
|
FunctionEnd
|
|
56(Fn_R_I3U(vi3;): 14(ivec3) Function None 54
|
|
55(p): 15(ptr) FunctionParameter
|
|
57: Label
|
|
161: 125(ptr) AccessChain 113 124
|
|
162: 21(ivec3) Load 161
|
|
163: 14(ivec3) Bitcast 162
|
|
Store 55(p) 163
|
|
164: 125(ptr) AccessChain 113 124
|
|
165: 21(ivec3) Load 164
|
|
166: 14(ivec3) Bitcast 165
|
|
ReturnValue 166
|
|
FunctionEnd
|
|
59(Fn_R_I3B(vi3;): 14(ivec3) Function None 54
|
|
58(p): 15(ptr) FunctionParameter
|
|
60: Label
|
|
169: 125(ptr) AccessChain 113 134
|
|
170: 21(ivec3) Load 169
|
|
171: 28(bvec3) INotEqual 170 138
|
|
174: 14(ivec3) Select 171 173 172
|
|
Store 58(p) 174
|
|
175: 125(ptr) AccessChain 113 134
|
|
176: 21(ivec3) Load 175
|
|
177: 28(bvec3) INotEqual 176 138
|
|
178: 14(ivec3) Select 177 173 172
|
|
ReturnValue 178
|
|
FunctionEnd
|
|
62(Fn_R_I3F(vi3;): 14(ivec3) Function None 54
|
|
61(p): 15(ptr) FunctionParameter
|
|
63: Label
|
|
183: 182(ptr) AccessChain 113 181
|
|
184: 7(fvec3) Load 183
|
|
185: 14(ivec3) ConvertFToS 184
|
|
Store 61(p) 185
|
|
186: 182(ptr) AccessChain 113 181
|
|
187: 7(fvec3) Load 186
|
|
188: 14(ivec3) ConvertFToS 187
|
|
ReturnValue 188
|
|
FunctionEnd
|
|
65(Fn_R_I3D(vi3;): 14(ivec3) Function None 54
|
|
64(p): 15(ptr) FunctionParameter
|
|
66: Label
|
|
191: 152(ptr) AccessChain 113 151
|
|
192: 35(fvec3) Load 191
|
|
193: 14(ivec3) ConvertFToS 192
|
|
Store 64(p) 193
|
|
194: 152(ptr) AccessChain 113 151
|
|
195: 35(fvec3) Load 194
|
|
196: 14(ivec3) ConvertFToS 195
|
|
ReturnValue 196
|
|
FunctionEnd
|
|
69(Fn_R_U3I(vu3;): 21(ivec3) Function None 67
|
|
68(p): 22(ptr) FunctionParameter
|
|
70: Label
|
|
199: 115(ptr) AccessChain 113 114
|
|
200: 14(ivec3) Load 199
|
|
201: 21(ivec3) Bitcast 200
|
|
Store 68(p) 201
|
|
202: 115(ptr) AccessChain 113 114
|
|
203: 14(ivec3) Load 202
|
|
204: 21(ivec3) Bitcast 203
|
|
ReturnValue 204
|
|
FunctionEnd
|
|
72(Fn_R_U3F(vu3;): 21(ivec3) Function None 67
|
|
71(p): 22(ptr) FunctionParameter
|
|
73: Label
|
|
207: 182(ptr) AccessChain 113 181
|
|
208: 7(fvec3) Load 207
|
|
209: 21(ivec3) ConvertFToU 208
|
|
Store 71(p) 209
|
|
210: 182(ptr) AccessChain 113 181
|
|
211: 7(fvec3) Load 210
|
|
212: 21(ivec3) ConvertFToU 211
|
|
ReturnValue 212
|
|
FunctionEnd
|
|
75(Fn_R_U3B(vu3;): 21(ivec3) Function None 67
|
|
74(p): 22(ptr) FunctionParameter
|
|
76: Label
|
|
215: 125(ptr) AccessChain 113 134
|
|
216: 21(ivec3) Load 215
|
|
217: 28(bvec3) INotEqual 216 138
|
|
220: 21(ivec3) Select 217 219 138
|
|
Store 74(p) 220
|
|
221: 125(ptr) AccessChain 113 134
|
|
222: 21(ivec3) Load 221
|
|
223: 28(bvec3) INotEqual 222 138
|
|
224: 21(ivec3) Select 223 219 138
|
|
ReturnValue 224
|
|
FunctionEnd
|
|
78(Fn_R_U3D(vu3;): 21(ivec3) Function None 67
|
|
77(p): 22(ptr) FunctionParameter
|
|
79: Label
|
|
227: 152(ptr) AccessChain 113 151
|
|
228: 35(fvec3) Load 227
|
|
229: 21(ivec3) ConvertFToU 228
|
|
Store 77(p) 229
|
|
230: 152(ptr) AccessChain 113 151
|
|
231: 35(fvec3) Load 230
|
|
232: 21(ivec3) ConvertFToU 231
|
|
ReturnValue 232
|
|
FunctionEnd
|
|
82(Fn_R_B3I(vb3;): 28(bvec3) Function None 80
|
|
81(p): 29(ptr) FunctionParameter
|
|
83: Label
|
|
235: 115(ptr) AccessChain 113 114
|
|
236: 14(ivec3) Load 235
|
|
237: 28(bvec3) INotEqual 236 138
|
|
Store 81(p) 237
|
|
238: 115(ptr) AccessChain 113 114
|
|
239: 14(ivec3) Load 238
|
|
240: 28(bvec3) INotEqual 239 138
|
|
ReturnValue 240
|
|
FunctionEnd
|
|
85(Fn_R_B3U(vb3;): 28(bvec3) Function None 80
|
|
84(p): 29(ptr) FunctionParameter
|
|
86: Label
|
|
243: 125(ptr) AccessChain 113 124
|
|
244: 21(ivec3) Load 243
|
|
245: 28(bvec3) INotEqual 244 138
|
|
Store 84(p) 245
|
|
246: 125(ptr) AccessChain 113 124
|
|
247: 21(ivec3) Load 246
|
|
248: 28(bvec3) INotEqual 247 138
|
|
ReturnValue 248
|
|
FunctionEnd
|
|
88(Fn_R_B3F(vb3;): 28(bvec3) Function None 80
|
|
87(p): 29(ptr) FunctionParameter
|
|
89: Label
|
|
251: 182(ptr) AccessChain 113 181
|
|
252: 7(fvec3) Load 251
|
|
253: 28(bvec3) FOrdNotEqual 252 142
|
|
Store 87(p) 253
|
|
254: 182(ptr) AccessChain 113 181
|
|
255: 7(fvec3) Load 254
|
|
256: 28(bvec3) FOrdNotEqual 255 142
|
|
ReturnValue 256
|
|
FunctionEnd
|
|
91(Fn_R_B3D(vb3;): 28(bvec3) Function None 80
|
|
90(p): 29(ptr) FunctionParameter
|
|
92: Label
|
|
259: 152(ptr) AccessChain 113 151
|
|
260: 35(fvec3) Load 259
|
|
263: 28(bvec3) FOrdNotEqual 260 262
|
|
Store 90(p) 263
|
|
264: 152(ptr) AccessChain 113 151
|
|
265: 35(fvec3) Load 264
|
|
266: 28(bvec3) FOrdNotEqual 265 262
|
|
ReturnValue 266
|
|
FunctionEnd
|
|
95(Fn_R_D3I(vd3;): 35(fvec3) Function None 93
|
|
94(p): 36(ptr) FunctionParameter
|
|
96: Label
|
|
269: 115(ptr) AccessChain 113 114
|
|
270: 14(ivec3) Load 269
|
|
271: 35(fvec3) ConvertSToF 270
|
|
Store 94(p) 271
|
|
272: 115(ptr) AccessChain 113 114
|
|
273: 14(ivec3) Load 272
|
|
274: 35(fvec3) ConvertSToF 273
|
|
ReturnValue 274
|
|
FunctionEnd
|
|
98(Fn_R_D3U(vd3;): 35(fvec3) Function None 93
|
|
97(p): 36(ptr) FunctionParameter
|
|
99: Label
|
|
277: 125(ptr) AccessChain 113 124
|
|
278: 21(ivec3) Load 277
|
|
279: 35(fvec3) ConvertUToF 278
|
|
Store 97(p) 279
|
|
280: 125(ptr) AccessChain 113 124
|
|
281: 21(ivec3) Load 280
|
|
282: 35(fvec3) ConvertUToF 281
|
|
ReturnValue 282
|
|
FunctionEnd
|
|
101(Fn_R_D3B(vd3;): 35(fvec3) Function None 93
|
|
100(p): 36(ptr) FunctionParameter
|
|
102: Label
|
|
285: 125(ptr) AccessChain 113 134
|
|
286: 21(ivec3) Load 285
|
|
287: 28(bvec3) INotEqual 286 138
|
|
290: 35(fvec3) Select 287 289 262
|
|
Store 100(p) 290
|
|
291: 125(ptr) AccessChain 113 134
|
|
292: 21(ivec3) Load 291
|
|
293: 28(bvec3) INotEqual 292 138
|
|
294: 35(fvec3) Select 293 289 262
|
|
ReturnValue 294
|
|
FunctionEnd
|
|
104(Fn_R_D3F(vd3;): 35(fvec3) Function None 93
|
|
103(p): 36(ptr) FunctionParameter
|
|
105: Label
|
|
297: 182(ptr) AccessChain 113 181
|
|
298: 7(fvec3) Load 297
|
|
299: 35(fvec3) FConvert 298
|
|
Store 103(p) 299
|
|
300: 182(ptr) AccessChain 113 181
|
|
301: 7(fvec3) Load 300
|
|
302: 35(fvec3) FConvert 301
|
|
ReturnValue 302
|
|
FunctionEnd
|
|
109(@main():107(PS_OUTPUT) Function None 108
|
|
110: Label
|
|
305(r00): 8(ptr) Variable Function
|
|
309(r01): 8(ptr) Variable Function
|
|
314(r02): 8(ptr) Variable Function
|
|
318(r03): 8(ptr) Variable Function
|
|
322(r10): 15(ptr) Variable Function
|
|
327(r11): 15(ptr) Variable Function
|
|
331(r12): 15(ptr) Variable Function
|
|
335(r13): 15(ptr) Variable Function
|
|
339(r20): 22(ptr) Variable Function
|
|
344(r21): 22(ptr) Variable Function
|
|
348(r22): 22(ptr) Variable Function
|
|
352(r23): 22(ptr) Variable Function
|
|
356(r30): 29(ptr) Variable Function
|
|
360(r31): 29(ptr) Variable Function
|
|
364(r32): 29(ptr) Variable Function
|
|
368(r33): 29(ptr) Variable Function
|
|
372(r40): 36(ptr) Variable Function
|
|
376(r41): 36(ptr) Variable Function
|
|
380(r42): 36(ptr) Variable Function
|
|
384(r43): 36(ptr) Variable Function
|
|
575(c1): 574(ptr) Variable Function
|
|
576(c2): 574(ptr) Variable Function
|
|
578(outval): 577(ptr) Variable Function
|
|
586(psout): 585(ptr) Variable Function
|
|
306: 115(ptr) AccessChain 113 114
|
|
307: 14(ivec3) Load 306
|
|
308: 7(fvec3) ConvertSToF 307
|
|
Store 305(r00) 308
|
|
310: 125(ptr) AccessChain 113 134
|
|
311: 21(ivec3) Load 310
|
|
312: 28(bvec3) INotEqual 311 138
|
|
313: 7(fvec3) Select 312 143 142
|
|
Store 309(r01) 313
|
|
315: 125(ptr) AccessChain 113 124
|
|
316: 21(ivec3) Load 315
|
|
317: 7(fvec3) ConvertUToF 316
|
|
Store 314(r02) 317
|
|
319: 152(ptr) AccessChain 113 151
|
|
320: 35(fvec3) Load 319
|
|
321: 7(fvec3) FConvert 320
|
|
Store 318(r03) 321
|
|
323: 125(ptr) AccessChain 113 134
|
|
324: 21(ivec3) Load 323
|
|
325: 28(bvec3) INotEqual 324 138
|
|
326: 14(ivec3) Select 325 173 172
|
|
Store 322(r10) 326
|
|
328: 125(ptr) AccessChain 113 124
|
|
329: 21(ivec3) Load 328
|
|
330: 14(ivec3) Bitcast 329
|
|
Store 327(r11) 330
|
|
332: 182(ptr) AccessChain 113 181
|
|
333: 7(fvec3) Load 332
|
|
334: 14(ivec3) ConvertFToS 333
|
|
Store 331(r12) 334
|
|
336: 152(ptr) AccessChain 113 151
|
|
337: 35(fvec3) Load 336
|
|
338: 14(ivec3) ConvertFToS 337
|
|
Store 335(r13) 338
|
|
340: 125(ptr) AccessChain 113 134
|
|
341: 21(ivec3) Load 340
|
|
342: 28(bvec3) INotEqual 341 138
|
|
343: 21(ivec3) Select 342 219 138
|
|
Store 339(r20) 343
|
|
345: 115(ptr) AccessChain 113 114
|
|
346: 14(ivec3) Load 345
|
|
347: 21(ivec3) Bitcast 346
|
|
Store 344(r21) 347
|
|
349: 182(ptr) AccessChain 113 181
|
|
350: 7(fvec3) Load 349
|
|
351: 21(ivec3) ConvertFToU 350
|
|
Store 348(r22) 351
|
|
353: 152(ptr) AccessChain 113 151
|
|
354: 35(fvec3) Load 353
|
|
355: 21(ivec3) ConvertFToU 354
|
|
Store 352(r23) 355
|
|
357: 115(ptr) AccessChain 113 114
|
|
358: 14(ivec3) Load 357
|
|
359: 28(bvec3) INotEqual 358 138
|
|
Store 356(r30) 359
|
|
361: 125(ptr) AccessChain 113 124
|
|
362: 21(ivec3) Load 361
|
|
363: 28(bvec3) INotEqual 362 138
|
|
Store 360(r31) 363
|
|
365: 182(ptr) AccessChain 113 181
|
|
366: 7(fvec3) Load 365
|
|
367: 28(bvec3) FOrdNotEqual 366 142
|
|
Store 364(r32) 367
|
|
369: 152(ptr) AccessChain 113 151
|
|
370: 35(fvec3) Load 369
|
|
371: 28(bvec3) FOrdNotEqual 370 262
|
|
Store 368(r33) 371
|
|
373: 115(ptr) AccessChain 113 114
|
|
374: 14(ivec3) Load 373
|
|
375: 35(fvec3) ConvertSToF 374
|
|
Store 372(r40) 375
|
|
377: 125(ptr) AccessChain 113 124
|
|
378: 21(ivec3) Load 377
|
|
379: 35(fvec3) ConvertUToF 378
|
|
Store 376(r41) 379
|
|
381: 182(ptr) AccessChain 113 181
|
|
382: 7(fvec3) Load 381
|
|
383: 35(fvec3) FConvert 382
|
|
Store 380(r42) 383
|
|
385: 125(ptr) AccessChain 113 134
|
|
386: 21(ivec3) Load 385
|
|
387: 28(bvec3) INotEqual 386 138
|
|
388: 35(fvec3) Select 387 289 262
|
|
Store 384(r43) 388
|
|
389: 115(ptr) AccessChain 113 114
|
|
390: 14(ivec3) Load 389
|
|
391: 7(fvec3) ConvertSToF 390
|
|
392: 7(fvec3) Load 305(r00)
|
|
393: 7(fvec3) FMul 392 391
|
|
Store 305(r00) 393
|
|
394: 125(ptr) AccessChain 113 134
|
|
395: 21(ivec3) Load 394
|
|
396: 28(bvec3) INotEqual 395 138
|
|
397: 7(fvec3) Select 396 143 142
|
|
398: 7(fvec3) Load 309(r01)
|
|
399: 7(fvec3) FMul 398 397
|
|
Store 309(r01) 399
|
|
400: 125(ptr) AccessChain 113 124
|
|
401: 21(ivec3) Load 400
|
|
402: 7(fvec3) ConvertUToF 401
|
|
403: 7(fvec3) Load 314(r02)
|
|
404: 7(fvec3) FMul 403 402
|
|
Store 314(r02) 404
|
|
405: 152(ptr) AccessChain 113 151
|
|
406: 35(fvec3) Load 405
|
|
407: 7(fvec3) FConvert 406
|
|
408: 7(fvec3) Load 318(r03)
|
|
409: 7(fvec3) FMul 408 407
|
|
Store 318(r03) 409
|
|
410: 125(ptr) AccessChain 113 134
|
|
411: 21(ivec3) Load 410
|
|
412: 28(bvec3) INotEqual 411 138
|
|
413: 14(ivec3) Select 412 173 172
|
|
414: 14(ivec3) Load 322(r10)
|
|
415: 14(ivec3) IMul 414 413
|
|
Store 322(r10) 415
|
|
416: 125(ptr) AccessChain 113 124
|
|
417: 21(ivec3) Load 416
|
|
418: 14(ivec3) Bitcast 417
|
|
419: 14(ivec3) Load 327(r11)
|
|
420: 14(ivec3) IMul 419 418
|
|
Store 327(r11) 420
|
|
421: 182(ptr) AccessChain 113 181
|
|
422: 7(fvec3) Load 421
|
|
423: 14(ivec3) ConvertFToS 422
|
|
424: 14(ivec3) Load 331(r12)
|
|
425: 14(ivec3) IMul 424 423
|
|
Store 331(r12) 425
|
|
426: 152(ptr) AccessChain 113 151
|
|
427: 35(fvec3) Load 426
|
|
428: 14(ivec3) ConvertFToS 427
|
|
429: 14(ivec3) Load 335(r13)
|
|
430: 14(ivec3) IMul 429 428
|
|
Store 335(r13) 430
|
|
431: 125(ptr) AccessChain 113 134
|
|
432: 21(ivec3) Load 431
|
|
433: 28(bvec3) INotEqual 432 138
|
|
434: 21(ivec3) Select 433 219 138
|
|
435: 21(ivec3) Load 339(r20)
|
|
436: 21(ivec3) IMul 435 434
|
|
Store 339(r20) 436
|
|
437: 115(ptr) AccessChain 113 114
|
|
438: 14(ivec3) Load 437
|
|
439: 21(ivec3) Bitcast 438
|
|
440: 21(ivec3) Load 344(r21)
|
|
441: 21(ivec3) IMul 440 439
|
|
Store 344(r21) 441
|
|
442: 182(ptr) AccessChain 113 181
|
|
443: 7(fvec3) Load 442
|
|
444: 21(ivec3) ConvertFToU 443
|
|
445: 21(ivec3) Load 348(r22)
|
|
446: 21(ivec3) IMul 445 444
|
|
Store 348(r22) 446
|
|
447: 152(ptr) AccessChain 113 151
|
|
448: 35(fvec3) Load 447
|
|
449: 21(ivec3) ConvertFToU 448
|
|
450: 21(ivec3) Load 352(r23)
|
|
451: 21(ivec3) IMul 450 449
|
|
Store 352(r23) 451
|
|
452: 115(ptr) AccessChain 113 114
|
|
453: 14(ivec3) Load 452
|
|
454: 35(fvec3) ConvertSToF 453
|
|
455: 35(fvec3) Load 372(r40)
|
|
456: 35(fvec3) FMul 455 454
|
|
Store 372(r40) 456
|
|
457: 125(ptr) AccessChain 113 124
|
|
458: 21(ivec3) Load 457
|
|
459: 35(fvec3) ConvertUToF 458
|
|
460: 35(fvec3) Load 376(r41)
|
|
461: 35(fvec3) FMul 460 459
|
|
Store 376(r41) 461
|
|
462: 182(ptr) AccessChain 113 181
|
|
463: 7(fvec3) Load 462
|
|
464: 35(fvec3) FConvert 463
|
|
465: 35(fvec3) Load 380(r42)
|
|
466: 35(fvec3) FMul 465 464
|
|
Store 380(r42) 466
|
|
467: 125(ptr) AccessChain 113 134
|
|
468: 21(ivec3) Load 467
|
|
469: 28(bvec3) INotEqual 468 138
|
|
470: 35(fvec3) Select 469 289 262
|
|
471: 35(fvec3) Load 384(r43)
|
|
472: 35(fvec3) FMul 471 470
|
|
Store 384(r43) 472
|
|
475: 474(ptr) AccessChain 113 473
|
|
476: 13(int) Load 475
|
|
477: 6(float) ConvertSToF 476
|
|
478: 7(fvec3) Load 305(r00)
|
|
479: 7(fvec3) VectorTimesScalar 478 477
|
|
Store 305(r00) 479
|
|
482: 481(ptr) AccessChain 113 480
|
|
483: 20(int) Load 482
|
|
484: 27(bool) INotEqual 483 137
|
|
485: 6(float) Select 484 141 140
|
|
486: 7(fvec3) Load 309(r01)
|
|
487: 7(fvec3) VectorTimesScalar 486 485
|
|
Store 309(r01) 487
|
|
489: 481(ptr) AccessChain 113 488
|
|
490: 20(int) Load 489
|
|
491: 6(float) ConvertUToF 490
|
|
492: 7(fvec3) Load 314(r02)
|
|
493: 7(fvec3) VectorTimesScalar 492 491
|
|
Store 314(r02) 493
|
|
496: 495(ptr) AccessChain 113 494
|
|
497: 34(float) Load 496
|
|
498: 6(float) FConvert 497
|
|
499: 7(fvec3) Load 318(r03)
|
|
500: 7(fvec3) VectorTimesScalar 499 498
|
|
Store 318(r03) 500
|
|
501: 481(ptr) AccessChain 113 480
|
|
502: 20(int) Load 501
|
|
503: 27(bool) INotEqual 502 137
|
|
504: 13(int) Select 503 134 114
|
|
505: 14(ivec3) Load 322(r10)
|
|
506: 14(ivec3) CompositeConstruct 504 504 504
|
|
507: 14(ivec3) IMul 505 506
|
|
Store 322(r10) 507
|
|
508: 481(ptr) AccessChain 113 488
|
|
509: 20(int) Load 508
|
|
510: 13(int) Bitcast 509
|
|
511: 14(ivec3) Load 327(r11)
|
|
512: 14(ivec3) CompositeConstruct 510 510 510
|
|
513: 14(ivec3) IMul 511 512
|
|
Store 327(r11) 513
|
|
516: 515(ptr) AccessChain 113 514
|
|
517: 6(float) Load 516
|
|
518: 13(int) ConvertFToS 517
|
|
519: 14(ivec3) Load 331(r12)
|
|
520: 14(ivec3) CompositeConstruct 518 518 518
|
|
521: 14(ivec3) IMul 519 520
|
|
Store 331(r12) 521
|
|
522: 495(ptr) AccessChain 113 494
|
|
523: 34(float) Load 522
|
|
524: 13(int) ConvertFToS 523
|
|
525: 14(ivec3) Load 335(r13)
|
|
526: 14(ivec3) CompositeConstruct 524 524 524
|
|
527: 14(ivec3) IMul 525 526
|
|
Store 335(r13) 527
|
|
528: 481(ptr) AccessChain 113 480
|
|
529: 20(int) Load 528
|
|
530: 27(bool) INotEqual 529 137
|
|
531: 20(int) Select 530 218 137
|
|
532: 21(ivec3) Load 339(r20)
|
|
533: 21(ivec3) CompositeConstruct 531 531 531
|
|
534: 21(ivec3) IMul 532 533
|
|
Store 339(r20) 534
|
|
535: 474(ptr) AccessChain 113 473
|
|
536: 13(int) Load 535
|
|
537: 20(int) Bitcast 536
|
|
538: 21(ivec3) Load 344(r21)
|
|
539: 21(ivec3) CompositeConstruct 537 537 537
|
|
540: 21(ivec3) IMul 538 539
|
|
Store 344(r21) 540
|
|
541: 515(ptr) AccessChain 113 514
|
|
542: 6(float) Load 541
|
|
543: 20(int) ConvertFToU 542
|
|
544: 21(ivec3) Load 348(r22)
|
|
545: 21(ivec3) CompositeConstruct 543 543 543
|
|
546: 21(ivec3) IMul 544 545
|
|
Store 348(r22) 546
|
|
547: 495(ptr) AccessChain 113 494
|
|
548: 34(float) Load 547
|
|
549: 20(int) ConvertFToU 548
|
|
550: 21(ivec3) Load 352(r23)
|
|
551: 21(ivec3) CompositeConstruct 549 549 549
|
|
552: 21(ivec3) IMul 550 551
|
|
Store 352(r23) 552
|
|
553: 474(ptr) AccessChain 113 473
|
|
554: 13(int) Load 553
|
|
555: 34(float) ConvertSToF 554
|
|
556: 35(fvec3) Load 372(r40)
|
|
557: 35(fvec3) VectorTimesScalar 556 555
|
|
Store 372(r40) 557
|
|
558: 481(ptr) AccessChain 113 488
|
|
559: 20(int) Load 558
|
|
560: 34(float) ConvertUToF 559
|
|
561: 35(fvec3) Load 376(r41)
|
|
562: 35(fvec3) VectorTimesScalar 561 560
|
|
Store 376(r41) 562
|
|
563: 515(ptr) AccessChain 113 514
|
|
564: 6(float) Load 563
|
|
565: 34(float) FConvert 564
|
|
566: 35(fvec3) Load 380(r42)
|
|
567: 35(fvec3) VectorTimesScalar 566 565
|
|
Store 380(r42) 567
|
|
568: 481(ptr) AccessChain 113 480
|
|
569: 20(int) Load 568
|
|
570: 27(bool) INotEqual 569 137
|
|
571: 34(float) Select 570 288 261
|
|
572: 35(fvec3) Load 384(r43)
|
|
573: 35(fvec3) VectorTimesScalar 572 571
|
|
Store 384(r43) 573
|
|
Store 575(c1) 124
|
|
Store 576(c2) 124
|
|
580: 13(int) Load 575(c1)
|
|
581: 6(float) ConvertSToF 580
|
|
582: 13(int) Load 576(c2)
|
|
583: 6(float) ConvertSToF 582
|
|
584: 106(fvec4) CompositeConstruct 579 579 581 583
|
|
Store 578(outval) 584
|
|
587: 106(fvec4) Load 578(outval)
|
|
588: 577(ptr) AccessChain 586(psout) 114
|
|
Store 588 587
|
|
589:107(PS_OUTPUT) Load 586(psout)
|
|
ReturnValue 589
|
|
FunctionEnd
|