mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-03 16:41:30 +00:00
02467d8d94
This needs some render testing, but is destined to be part of master. This also leads to a variety of other simplifications. - IO are global symbols, so only need one list of linkage nodes (deferred) - no longer need parse-context-wide 'inEntryPoint' state, entry-point is localized - several parts of splitting/flattening are now localized
132 lines
5.9 KiB
Plaintext
132 lines
5.9 KiB
Plaintext
hlsl.stringtoken.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:16 Function Definition: @main( (temp structure{temp 4-component vector of float Color})
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0:16 Function Parameters:
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0:? Sequence
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0:18 move second child to first child (temp 4-component vector of float)
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0:18 Color: direct index for structure (temp 4-component vector of float)
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0:18 'psout' (temp structure{temp 4-component vector of float Color})
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0:18 Constant:
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0:18 0 (const int)
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0:? Constant:
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 1.000000
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0:19 Branch: Return with expression
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0:19 'psout' (temp structure{temp 4-component vector of float Color})
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0:16 Function Definition: main( (temp void)
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0:16 Function Parameters:
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0:? Sequence
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0:16 Sequence
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0:16 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:16 Color: direct index for structure (temp 4-component vector of float)
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0:16 Function Call: @main( (temp structure{temp 4-component vector of float Color})
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0:16 Constant:
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0:16 0 (const int)
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0:? Linker Objects
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0:? 'TestTexture' (uniform texture2D)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float TestUF})
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:16 Function Definition: @main( (temp structure{temp 4-component vector of float Color})
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0:16 Function Parameters:
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0:? Sequence
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0:18 move second child to first child (temp 4-component vector of float)
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0:18 Color: direct index for structure (temp 4-component vector of float)
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0:18 'psout' (temp structure{temp 4-component vector of float Color})
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0:18 Constant:
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0:18 0 (const int)
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0:? Constant:
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 1.000000
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0:19 Branch: Return with expression
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0:19 'psout' (temp structure{temp 4-component vector of float Color})
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0:16 Function Definition: main( (temp void)
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0:16 Function Parameters:
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0:? Sequence
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0:16 Sequence
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0:16 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:16 Color: direct index for structure (temp 4-component vector of float)
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0:16 Function Call: @main( (temp structure{temp 4-component vector of float Color})
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0:16 Constant:
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0:16 0 (const int)
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0:? Linker Objects
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0:? 'TestTexture' (uniform texture2D)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float TestUF})
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 34
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 25
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 8 "PS_OUTPUT"
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MemberName 8(PS_OUTPUT) 0 "Color"
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Name 10 "@main("
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Name 13 "psout"
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Name 25 "Color"
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Name 30 "TestTexture"
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Name 31 "$Global"
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MemberName 31($Global) 0 "TestUF"
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Name 33 ""
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Decorate 25(Color) Location 0
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Decorate 30(TestTexture) DescriptorSet 0
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MemberDecorate 31($Global) 0 Offset 0
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Decorate 31($Global) Block
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Decorate 33 DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8(PS_OUTPUT): TypeStruct 7(fvec4)
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9: TypeFunction 8(PS_OUTPUT)
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12: TypePointer Function 8(PS_OUTPUT)
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14: TypeInt 32 1
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15: 14(int) Constant 0
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16: 6(float) Constant 0
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17: 6(float) Constant 1065353216
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18: 7(fvec4) ConstantComposite 16 16 16 17
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19: TypePointer Function 7(fvec4)
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24: TypePointer Output 7(fvec4)
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25(Color): 24(ptr) Variable Output
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28: TypeImage 6(float) 2D sampled format:Unknown
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29: TypePointer UniformConstant 28
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30(TestTexture): 29(ptr) Variable UniformConstant
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31($Global): TypeStruct 7(fvec4)
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32: TypePointer Uniform 31($Global)
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33: 32(ptr) Variable Uniform
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4(main): 2 Function None 3
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5: Label
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26:8(PS_OUTPUT) FunctionCall 10(@main()
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27: 7(fvec4) CompositeExtract 26 0
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Store 25(Color) 27
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Return
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FunctionEnd
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10(@main():8(PS_OUTPUT) Function None 9
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11: Label
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13(psout): 12(ptr) Variable Function
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20: 19(ptr) AccessChain 13(psout) 15
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Store 20 18
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21:8(PS_OUTPUT) Load 13(psout)
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ReturnValue 21
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FunctionEnd
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